@DarthMaximus:
I would like to amend my thoughts on an India IC. Before I said:
@DarthMaximus:
I think Ind/Aus would be nice but I think most Japan players will be in position to take them on J2. IMO they are just too conditional to build a solid strategy around.
And now I feel, even if you know you can hold it beyond J2-3, it is still not worth it. The only way it might be viable would be if you know J won’t have a shot until after J3 and you go all out with the US in the Pac. But this opens up a can of worms in the Atlantic.
In my tourney game, I had a very favorable setup for a UK IC on Ind so I decided to try it and was able to pull Egy survivors as well as 2 troops from Aus to Ind (for a UK 2 landing). I even got my ftrs/bom there and continued to buy inf + ftrs for att/def and I still needed Russian help. I was also able to do a significant attack on Japan killing a bunch of rt/arm in Bur setting J back another turn BUT even that wasn’t enough. Japan still cleared Ind later and can pretty much walk in next turn, which I think will be rd 7. Granted China is starting to come back a bit and Jap has been severly slowed but the Ind IC isn’t holdable and the Allies are taking a beating in the Atlantic since the UK had to spend so many resources on defending the IC in the earlier rounds.
It’s an interesting game and Russia is going to end up being pretty strong, but I pretty much did all I could to hold the IC and it still falls to a determined J player.
As I said, a possible alternative would have been to go all out Pac with the US but seeing as how Ger/Ita have kept the US (with minor UK forces) in the Atlantic at bay, with no US presence in the Atlantic I think London would be in serious jeopardy, making a Kill UK First strat very possible.
Darth,
Your experience was from about a month ago. Did you end up winning that game with the allies?
I think that because defense is cheaper/easier than offense, with good positioning, the allies can hold on much longer than one might think. Especially in a longer game (RE:15 VCs).
Along these lines of thinking, the $15 spent on the India IC in your game might have been a good investment as it slowed Japan down considerably. Let’s just pick a number and say Japan was delayed 3 rounds from putting pressure on Russia, at $15, that’s only $5 IPCs a turn. I think that’s a pretty good investment.
Once the building does fall, unless Japan has a gun in range, the allies can turn around and make the building a little more costly to Japan when they do take it over by bombing it to -$6. Now the building is only $9 gain for Japan.
Again, still debating the cost and usefulness of a UK IC on UK2 versus a bigger navy investment.