Title: The Rising Sun
Date: 11/29/2008
Setup: NOs+techs 1941 scenario
Victor: Axis win, ended with Japan sacking Moscow
Game length: lost track of rounds. 7 1/2 hours!!
Bias: Nearly equal skill level. I would be more experienced. I played Allies and lost
Description: The germans took Karelia, Baltic States, West Poland, and Ukraine all round 1. Soviets were not equipped to counter all of this. The germans took karelia with all that could reach, and had only one loss. I could not retake my IC for some time. I purchased 2 fighters with russia right off the bat. I figured the only way to fend off the german onslaught would be to swap as many NO terrorities i could with as efficient TUV trades as i could manage. Russia got bad dice early, and it looked like it would be a quick defeat. In the pacific theater, I was looking for a way for the US to contend. Japan killed the battleship at pearl as expected. However, they left my destroyer/tran alive off of LA. (I think i would have sent two fighters to kill these targets. just need one hit to kill both ships worth 15 ipcs). My opponent made an error by leaving his ACs at pearl, and giving me plenty of firepower to counter. I wiped out 2 ACs and 4 planes round 1. You would think that this start encouraged a US KJF strat. A few reasons i did not go this way. I did manage to surive the AC from my pearl counter. However, i was still far behind the japanese naval power. And they equaled US production r2 or 3, and surpassed it soon after that. The japanese naval strength, combined with germany’s aggressive strat (He bought many tanks, and tried to finsh russia quickly) forced me to go to the atlantic exclusively with the US. Allied pressure in Africa and WE soon wore on the German offensive. What looked like a quick russian defeat, soon shifted. Italy was not used effectively by my opponent, and they never contended much in africa. I did buy an Indian IC for the brits, and kept AE well defended. This game was very close, and took forever. Germany began to turtle in the late rounds, and Russia started to collect all of its NO bonus. Allies had a foothold in WE, and UK just took Italy, WHEN, Japan couldnt be stopped in taking moscow witha huge stack of tanks.
Observations/recommendations: The game does seem to favor the Axis, however, in the game I played, the allies could have had a victory. they were delayed by lucky axis dice, as well as early UK naval losses due to lucky dice in an German air attack. I was hoping that the US could contend in the pacific. It does not appear to me they could. A more experienced Japanese player would not let his ACs be slaughtered. With the HUGE lead in naval power, three FULLY loaded ACs!!! BB and cruiser!! 5 trans!!! And the exponentially growing production, the US CANNOT handle the Japanese by themselves. NO WAY! I was shocked to see how weak the US was to start the game! However, the UK start out as a monster in production. 43!!! So i do believe that there may be a combined allied approach in the pacific that could bottle up japan. It would be very difficult, but i see the potential. For one, the japanese strength is far north of the Indian Ocean to start, and a sea zone was added. If the UK did a double IC in India/Austrlia or India/SA and built up a navy, at the same time, the US built up navy in hopes of combining their fleets before the japs could crush either. umm, it might work. But would it be more efficient then just killing italy first? i dont think so.