@gamerman01:
@gamerman01:
OK, that’s big. Hasn’t come up in one of my games yet. Can you tell me where to look in my rulebook in case an opponent questions my clever moves?
OK, I’m home with my rulebook and I find nothing about “embattled” zones and nothing to prohibit movement through an area that was just cleared in the Combat phase. My arsenal of strategies just increased, I suppose.
gamerman01: for AA50, page 21, Phase 5 Noncombat move:
The key phrase is friendly territories, once combat is over, if you won, the territory is now friendly and you can move your units (if they didn’t move during combat).
And regarding your other question about dd stopping movements of all ships (only during combat but once it’s cleared yes, naval units may pass through it).
"Phase 5: Noncombat Move
In this phase, you can move any of your units that did not move in the Combat Move phase or participate in combat during your turn. This is a good time to gather your units, either to strengthen vulnerable territories or to reinforce units at the front. You will also land all your aircraft that participated in and survived the Conduct Combat phase.
Only aircraft and submarines may move through hostile spaces during this phase.
Where Units Can Move
Land Units: Land units can move into any friendly territories. They cannot move into hostile territories (not even those that contain no combat units but are enemy-controlled). Note, this is the only phase in which antiaircraft guns can move. Air Units: An air unit must end its move in an eligible landing space. Bombers and fi ghters may land in any territory that
was friendly at the start of your turn."