• Official Q&A

    @Stoney229:

    Page 20: “(Note, if you are playing in the 1942 scenario, place you marker on top of the original control
    marker; do not remove it)”

    What is the purpose of this statement, if the original controller is printed on the gameboard?  If Japan starts 1942 in control of Philipines, and UK conquers it, do you place a UK marker over the Japan marker which is on top of the US symbol, or do you just remove the Japan marker and control goes to US?

    The statement has no purpose.  It was a leftover from a previous rule.  There’s no need to have more than one control marker on a territory.  Per the FAQ, the original owner of each territory is the same regardless of the scenario being played, and it’s the marker printed on the board.  In your example, the US would gain control of the Philippines.

    @Stoney229:

    A sub move into a SZ with an enemy destroyer.  Can the sub just stop there, or is it forced to attack?

    If a sub ends its combat movement in a hostile sea zone, it must attack, however the sub can submerge before any shots are fired if there are no enemy destroyers in the sea zone.  It may only move into a hostile sea zone without attacking during noncombat movement.


  • @Krieghund:

    @Stoney229:

    A sub move into a SZ with an enemy destroyer.  Can the sub just stop there, or is it forced to attack?

    If a sub ends its combat movement in a hostile sea zone, it must attack, however the sub can submerge before any shots are fired if there are no enemy destroyers in the sea zone.  It may only move into a hostile sea zone without attacking during noncombat movement.

    But subs can make a non combat move into (but not through) a SZ containing an enemy destroyer?

  • Official Q&A

    Yes.


  • Page 15 in the rulebook says guest fighters on an allied carrier remain as cargo on the carrier if the carrier moves into combat and are then destroyed if the carrier gets destroyed.  I cannot find, however, what happens to defending fighters (of the same or friendly power as the carrier) when the defending carrier is destroyed but the fighters survive the combat.  If there are other carriers in the same SZ with available space are the fighter forced to land there?  And if there is not available space in the SZ?

  • '18 '17 '16 '11 Moderator

    In previous editions of the game, defending fighters, regardless of nationality, were airborne during the combat and defended normally, therefore, if the carrier is lost, I would assume they get to land like any defending fighter, if possible.


  • @Stoney229:

    Page 15 in the rulebook says guest fighters on an allied carrier remain as cargo on the carrier if the carrier moves into combat and are then destroyed if the carrier gets destroyed.  I cannot find, however, what happens to defending fighters (of the same or friendly power as the carrier) when the defending carrier is destroyed but the fighters survive the combat.  If there are other carriers in the same SZ with available space are the fighter forced to land there?  And if there is not available space in the SZ?

    Jenn answered it correctly. Look at page 28 at the attributes for carriers.


  • @a44bigdog:

    @Stoney229:

    Page 15 in the rulebook says guest fighters on an allied carrier remain as cargo on the carrier if the carrier moves into combat and are then destroyed if the carrier gets destroyed.  I cannot find, however, what happens to defending fighters (of the same or friendly power as the carrier) when the defending carrier is destroyed but the fighters survive the combat.  If there are other carriers in the same SZ with available space are the fighter forced to land there?  And if there is not available space in the SZ?

    Jenn answered it correctly. Look at page 28 at the attributes for carriers.

    I did look on page 28.  It does not address my questions.  I believe in AAR the fighters were allowed a movement of 1, and if there was no eligible landing zone within 1 space, they died.  I do not know if they are forced to land in in the same SZ if they can in AAR.


  • Page 27 under the fighters attributes. If you are familiar with Revised you should also be familiar with how the rulebook  seems to scatter stuff all through out it.

    And yes it is the same as Revised 1 space.


  • @a44bigdog:

    Page 27 under the fighters attributes. If you are familiar with Revised you should also be familiar with how the rulebook  seems to scatter stuff all through out it.

    And yes it is the same as Revised 1 space.

    Ah thank you.  At least it’s there… I was surprised I couldn’t find it… don’t know why I didn’t look there too.


  • Another one.

    I wonder if this statement from page 26 is a mistake:
    “You cannot place your new units at an industrial complex owned by a friendly power, unless that power’s capital is in enemy hands.”

    This implies that you can place your new units at an IC owned by a friendly power if their capital is in enemy hands.  I expect this is intended to refer to the fact that you can mobilize units at IC that a friendly power originally controlled if you conquered the territory containing it from a enemy power while the capital of the original controller of the territory is in enemy hands.  However, in this scenario you own the territory (pg 20: “If the original controller’s capital is in enemy hands at the end of the turn in which you would otherwise have liberated the territory, you capture the territory, collect income from the newly captured territory,…”) until the capital is liberated, not the friendly power.  Surely it cannot be true that you can place your new units at an IC owned by a friendly power even if their capital is in enemy hands?

  • Official Q&A

    No, you can’t.  Your interpretation is correct.


  • @Krieghund:

    @tin_snips:

    the rulebook just says that china gets 1 infantry for every 2 territories that aren’t under Axis control, including any it has re-captured. so if China captures Manchuria in its turn, and already has 7 territories, does it get the extra infantry that very turn?

    No.  Chinese infantry are awarded during the Purchase Units phase, so only territories controlled at the beginning of the turn count.

    Are you really sure about that Krieg or have you mistyped ? If China has 3 territories and captures another (thus making 4) in its turn, I thought he would get 2 inf to place…

  • Official Q&A

    I’m sure.


  • @Stoney229:

    But subs can make a non combat move into (but not through) a SZ containing an enemy destroyer?

    Krieg, you say yes? This is contrary to my understanding. My understanding is that destroyers negate the special abilities of subs (first strike and submerging capabilities). If this is true then you are ostensibly moving into a hostile territory and not initiating combat. Is this an exception to a general AA rule? If it is an exception, where is it in rulebook or FAQ? (so I can point at it to my friends when I mess them up with a stack of subs)

    Thanks for you help.


  • @Krieghund:

    I’m sure.

    Wow… cant beleive that…  :-P
    But I guess you’re right  :-D

  • Official Q&A

    @TexCapPrezJimmy:

    @Stoney229:

    But subs can make a non combat move into (but not through) a SZ containing an enemy destroyer?

    Krieg, you say yes? This is contrary to my understanding. My understanding is that destroyers negate the special abilities of subs (first strike and submerging capabilities). If this is true then you are ostensibly moving into a hostile territory and not initiating combat. Is this an exception to a general AA rule? If it is an exception, where is it in rulebook or FAQ? (so I can point at it to my friends when I mess them up with a stack of subs)

    Page 15:

    A submarine may move through or into a sea zone containing enemy warships during either the Combat Move or Noncombat Move phase.  Unlike other sea units, a submarine may end its noncombat movement in a hostile sea zone.  However, if a submarine enters a sea zone containing an enemy destroyer, its movement ends immediately.

  • Official Q&A

    @Ashkayel:

    @Krieghund:

    I’m sure.

    Wow… cant beleive that…  :-P
    But I guess you’re right  :-D

    What’s not to believe?  Like other units, Chinese infantry are gained during the Purchase Units phase and placed during the Mobilize New Units phase.  If you gain your infantry before you conduct combat, how will you know which territories you will capture this turn (other than those with no defenders)?


  • Ahh I just realised I misread the rulebook. Its why I wasnt sure… Its clearly stated in the rulebook (every 2 territory not under axis control during the “purchase units phase”… at first I read “mobilize unit phase”… my bad).

    So, thx for the clarification, I just dont understand why after reading that part 3 or 4 times I’d still read “mobilize new units”…

    Ash


  • @Krieghund:

    Page 15:

    A submarine may move through or into a sea zone containing enemy warships during either the Combat Move or Noncombat Move phase.  Unlike other sea units, a submarine may end its noncombat movement in a hostile sea zone.  However, if a submarine enters a sea zone containing an enemy destroyer, its movement ends immediately.

    Very interesting.  That makes subs totally sneaky if they want to be.


  • Question:  If a combat starts with a Trn and air units attacking a SZ with a BB and SS present as defenders, what happens when the BB is destroyed and the attacker keeps the trannie.  Can the attacker ignore the lone sub to carry on with an amphibious assault?  Or is the trannie “defenseless” unless it retreats?

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