@armedace
Those are some pretty cool ideas, I’ve thought about incorporating marines and how to do so-your ideas seem good. I also like the idea of interceptors at 2, more realistic and makes you think about SBR more. Although I’m not so sure about reducing air bases costs and increasing their ability to scramble to nearby land-seems OP.
AA50: House Rules
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Remember that the actual rules are only like 4 pages. The other rules are optional but help one side or the other for balancing and weaker players or people who want something more realistic.
I will update the file shortly because some new changes have occurred.
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http://www.mediafire.com/?bhkzwdyen4x
new file replace old file.
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http://www.mediafire.com/?zyzitxw0xyq
with corrected spelling of Afghanistan
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what if instead of spys players were allowed to roll for resarch where they could only get research the country they have picked has, so if they role for a tech they dont have they rerole until they get a tech of the nation they are spying on?
just an idea idk if that was very clear the way i said it though.
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what if instead of spys players were allowed to roll for resarch where they could only get research the country they have picked has, so if they role for a tech they dont have they rerole until they get a tech of the nation they are spying on?
Im sorry but this is not clear. Make an example.
Spies: These cost 10 IPC each and can be assigned in secret to any specific enemy player’s technology category (land, sea or air). If that player decides to develop a technology in this category and it succeeds, the spy may be revealed and the spy gets to roll obtaining technology on a roll of 4-6. Note: the Soviet player is the only player that can send spies to his own allies and they cost 5 IPC. Only one spy per technology category.
Counter Spy: Each player may buy a super spy which can be used to eliminate the enemy spy but this is also assigned to a specific technology category (land, sea or air) to any technologies that can be developed. The counter spy rolls 4-6 and he succeeds and the original spy is removed. If he fails he remains in place. Only one counter spy per technology category can be assigned.
So you spend 10 IPC and assign the spy to a specific type of technology. If the player develops that specific technology, your spy gets a roll and gets it for your nation of 4-6. Of course the other side may have a counter spy, but he too must secretly be allocated to a SPECIFIC technology section. If he was applied to another section then no roll is even performed to try to eliminate the first spy. Each time a spy succeeds in getting the Tech, he is removed and another must be bought. If the counter spy fails he remains in place.
IN no cases can the spy or counter spy re reassigned to another technology category.
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this is a OOB AA50 example but i think it could applies to the house rules
lets say your Germany and Japan has Rockets, shipyards, and long range aircraft.
when you make a breakthrough you could decide to roll on breakthrough chart 2 and get what ever you rolled for, or you could decided to spy on japan and you would roll like regular on breakthrough chart 2 butreroll if you got something japan did not have until you got something japan did have.
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Well thats how these rules work anyway. each section has three tiers and you cant move up to a higher tier till you at least develop at least one lower tier first. Second, if you decide to go for a tier and already have one or more of them from before, you just pick one of the other thats available.
also, the idea of sharing as you point out , probably should not be part of these house rules because it opens too many pandoras box, where US can just pump out all techs and “give” it to their buddies and the game goes out of wack.
its best to not allow sharing even if historically it did happen. Perhaps the allies get it at a 5-6 rather than 6
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im not taking about sharing though
what you doing is rolling on a tech chart but the only ones you can get are the ones that the country you are spying on has.
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Yes thats correct the spy can only spy on that segment of tech developed, so to cover everything you need at least one spy for each category…so 3.
A spy cant be trying to get secrets on everything because service branches are different and it would have to be one hell of a spy to know all a nations secrets.
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@Imperious:
http://www.mediafire.com/?zyzitxw0xyq
with corrected spelling of Afghanistan
Yes, but Afghanistan is still shaped like Texas. :-D
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How do you represent communist Chinese? Do you use regular Russian troops, or do you have a custom piece for it?
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Caesar miniatures makes Chinese in blue in 1/72 scale.
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You spoke about decals for $30. What are they for? Who do I buy them from?
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Decals? huh?
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@Imperious:
House Rules:
These are printed in the most current form as the last post to make it easier to locate.
Here are your new files of course all completed before the game came out and play tested:
strategy map for 1941 scenario:
http://www.mediafire.com/?jrfltrddwj2strategy map for 1942 scenario:
http://www.mediafire.com/?yrnntzloydwPhase 1 map:
http://www.mediafire.com/?kn1n3yygqniPhase 2 map ( includes additional islands and territories)
http://www.mediafire.com/?m1jy4wwlynj1941 with units set up
http://www.mediafire.com/?nzn4j1jgvk11942 with units set up:
http://www.mediafire.com/?cmzwmkujgydRules:
http://www.mediafire.com/?thqhyxfnulx
http://www.mediafire.com/file/ltfzkjyhmgynow i have made cards so when you get technology you get a card to indicate the tech and what it does. The format is Avery labels #8395 which are decals that fit perfectly on EAI education blank playing cards #530658.
these decks cost like $2 bucks each and the decals are sold for a package of 160 badges for about $20 bucks.18 cards total with extras on sheet 3
sheet 1
http://www.mediafire.com/?sharekey=1719431d339c3594dd8b33b5a…sheet 2
http://www.mediafire.com/?sharekey=1719431d339c3594dd8b33b5a…sheet 3
http://www.mediafire.com/?sharekey=1719431d339c3594dd8b33b5a…I will change the color of the fonts to white eventually but these look fine.
scoresheet:
http://www.mediafire.com/?mhdiq4qjiy3roundels and tokens:
http://www.mediafire.com/?nwzjmmzdjmy
http://www.mediafire.com/?vncw1m2gzmn
http://www.mediafire.com/?mlmaigmhwd1
http://www.mediafire.com/?nkmyd0w0xcm
http://www.mediafire.com/?2wcnlzjm241
http://www.mediafire.com/?a02yn5glzmn
http://www.mediafire.com/?tcygoymajitand for extra credit here is AARHE the definitive Historical version of Axis and Allies.
below is just the 1939 map which is what we call phase three.
http://www.mediafire.com/?mgfmznjnzzeHere’s where you mention it.
now i have made cards so when you get technology you get a card to indicate the tech and what it does. The format is Avery labels #8395 which are decals that fit perfectly on EAI education blank playing cards #530658.
these decks cost like $2 bucks each and the decals are sold for a package of 160 badges for about $20 bucks.OK, so they were $20 bucks.
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If you dont mind cutting cards then get some good cardstock and cut them to size…probably about 10 bucks
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Oh, by decals, you meant just the pictures on the cards.
What about the phase 2 board? I’m starting an Axis and Allies Club @ my school, and there is already interest in a WWI A&A. What’s the best way to go about getting all these boards you design? Should we make them ourselves of buy them off you? I would think making it ourselves would be cheapest.
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I already posted the WW1 AA game its complete. just DL it and print the map
Phase two for AA50 is only having Ceylon,malta, sardinia, and corsica as well as azores. Also added cairo and Polesti as VC. I dont think the map needs anything more than that
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WHy dont you add the territores from the NOVA game that somehow never made the cut for classic
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which ones?