The only thing really wrong with that is that Japan is going to have its way on the mainland pretty easily I think. The 3 infantry and fighter that start in India isn’t exactly that much unless you build a factory in India. Japanese transports in my games tend to be the game enders because they can reinforce the mainland really well from Manchuria. Also, taking out Germany first will be difficult without the help of the United States. What is England doing in the Atlantic?
Enhanced Rules National Advantages- your thoughts please
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I’ve played half a dozen Enhanced rules games and obviously the national advantages set up the nature of the game. Assuming you are not trying to make things difficult the following seem to be the best choices, but I’d be interested to know if there are any glaring omissions
No brainers
Japan- Banzai
Russia- Siberian Conscripts
UK- Commonwealth
US Reinforced CarriersBarely brainers
US- Pacific troopsPerfectly acceptable
Germany- 88s, Wolfpack, Afrika Korps, Divebombers
Japan- Tech advantage, Yamamoto, Kaiten, KamikazePointless given better and more flexible alternatives
All the rest(I think Panzerblitz may allow clever manouvres but I haven’t yet worked them out)
Trusty
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wrong section to post these . put them in house rules. This forum is only for the OOB game.