Hi there, guyz! Welcome to the new episode of Sergeant’s rules, because my nick, i remember it to all you, in italian means Sergeant in the snow…
Today we talk about…
“Random” casualties
This rule is for Axis&Allies Revised, but it can be used even for Pacific or Europe.
Why “random” casualties? Because they’re not properly random, but this rule enable the FIRING player to choose wich enemy unit were hit… When an unit with a value roll higher than 1 scores a “1” on the dice roll, then the rolling player choose wich enemy unit were hit. There are some limitation to this…
Land Units: Artilleries, Tanks and DEFENDING ONLY Infantries can choose only enemy land units. They can destroy air units only if there are no more land units.
Sea Units: Destroyers, Battleships and Sub’s can choose ANY enemy naval unit. Destroyers and Battleships can even choose enemy air unit, but only if there are no more naval units to hit. Battleships bombarding a coastal territory CANNOT choose, in this case apply the normal rule (defender choose). Aircraft Carriers CANNOT choose and stop, anytime.
Air Units: Fighters and Bombers can choose ANY enemy unit.
Super Sub’s can choose with a roll of “2” or less. Attaccking Heavy Bombers and defending Jet Fighters can choose with a roll of “2” or less.
That’s all. What do you think about this? :-D