sorry for the lack of communication. my internet has been down for a few weeks. I discovered that i posted the wrong version of the updated rules. I apologize for the inconvenience. here is the correct link. i also deleted the old link so that you cant accidentally download the wrong version
here is the link
http://www.mediafire.com/?ehbczz4au54
Aircraft attacking Submarines Now reads
If a force consisting only air units (and/or transports) attacks a sea zone with submarines in it, fighter and bomber hits may only be assigned to submarines on a die roll of one. If no other enemy units are present in the sea zone, all die rolls not equaling one are treated as misses.
the cash advance typically is used in Africa.
The Italian infantry should be in western lybia.
The rulebook states that all sea zones that are not axis controlled (have an axis control marker in it) are allied controlled. Italian east Africa is out of supply route because the route you suggest is considered allied controlled.
the sea units should be placed in seazone 48 the reference chart has been updated to correct the typos.
to answer your question about all axis then all allied movement. This rule is meant solely to speed up game play and keep players involved so they don’t get board. No more do you have to wait an hour till your turn. It turns a twenty hour game into a six hour game.
The odd powers attack separate rule is designed so that the all at one movement does not destroy game balance. Its a bit clumsy i admit, but to play without it. each country could simply build only one or two units, then combine them for one massive attack, allowing them to more easily take areas none of them were capable of taking alone. This would be a huge advantage that would only favor the allies, and kill the axis. It also destroys national identity, which i consider a bad thing.
when more than one power defends in the same land territory, they all defend together. This is also a bit clumsy, but it more accurately mimics the original battle sequence in the original and revised games. (It probably wouldn’t kill the game if you made them defend separately, so you could try playing that way if you feel it makes more sense. If you do let me know how it worked out, cuz i could consider changing that rule.)