@buttersurge
Nice work. Any info on the scenario set up or homebrew rules?
Axis & Allies Global Confict - 3rd Edition Released
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The updated rule book lists Battleships as costing 22, yet the updated setup charts list the Battleships as costing 20. Which is correct?
I’d be happy to send you the collateral I’ve made to include in the distribution package of Global Conflict. I can’t wait to play!
Craig
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I was bouncing the price of battleships from 20 to 22. I finally decided on 22, but That the price difference didn’t seem to make much difference. What does your pretty setup chart say? I will change them to agree with that price, unless you have some specific reason to have the price differ.
I really appreciate the in depth look that you have done in the rule book. Despite my many proofreads, it always seems as though something always slips through the cracks. Thanks for helping me out.
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It seems a change was made in how Supply Tokens are collected. Some clarification in the rules would be helpful. In the updated rules section titled “Phase 1: Purchase Units & Collect Supply Tokens” it no longer says to collect Supply Tokens as the title suggests. In the section of the updated rules titled “Phase 6: Place New Units & Supply Tokens”, under “Place Supply Tokens” it says to “Look up your power’s national production level… and collect that number of supply tokens”
It seems there is a small conflict between the Phase title and the instructions in the phases.
Personally, I very much like collecting Supply Tokens in Phase 1. I think it makes the convoy boxes much more interesting because they must be controlled from the end of last turn to the start of the next turn to collect the revenue. With collecting Supply Tokens at the end of the turn, the allied team can just park a $6 transport to collect the $5. It is much more interesting to make the transport live for a turn in order to be able to collect the income.
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Miscellaneous questions and comments:
Blockhouses - Should the number of blockhouses built in a single location per turn be limited? For example, should the USA be able to build 5 or 6 blockhouses on a pacific island in one turn? Or is this not an issue and does not need to be addressed?
Can land units walk from Western Turkey to Turkey? Especially since the Dardanelles is not a canal.
We plan on playing with the rules as written with one exception. I am thinking about simplifying Cruisers to always get a 4 in the first round of combat. Mostly because its simpler and I will never be able to remember the scenario where a cruiser gets a 4 and where it doesn’t.
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Craig,
Supply tokens should be collected during place units phase. (the title saying to do this in phase 1 was a typo. However it is important to note that the convoy rule has been changed slightly. you now must begin and end your turn with a transport in it to collect income from convoys.)
I’ve updated the rule book to take away the loop hole of being able to produce as many blockhouses in a territory as you like. you are now limited to the ipc value of the territory. (this was always my intention. thanks for noticing the loop hole)
land units cannot cross from western turkey to turkey as the dardanelles is not a canal.
Your cruiser rule is a good point. It is a bit confusing. I will change the rule for cruisers to always get a 4 on the first round. Simple is better. It does seem that $15 instead of $14 would be a more reasonable price for such a unit. do you agree or disagree?
I was very impressed with your graphical additions to the game. would you be willing to make a National Production Chart and technology chart for the game to replace the generic ones i produced?
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Craig,
I went ahead and designed the rest of the charts needed for the game. I also reworked a few of the graphics. The new file also includes control and supply markers. I fixed the typos in the rule and added your name as a contributor to the project.I just released Axis & Allies Global Conflict 3.2. It mainly fixes typos in the rulebook and closes some unintended loopholes that crept into the book. 3.2 big addition is the graphics. The game is now comes with new professional looking setup, tech, & national Production charts ect. The goal in creating these charts was to make the game feel real like something you would buy in the store. I looks great. Here’s a sample picture of the board set up, compliments of craigbee. http://www.craig-bartell.com/images/map.jpg
Version 3.2 Complete Packet with New Graphics (graphics require Power Point 2007)
http://www.mediafire.com/?scnjytnzhndVersion 3.1 can still be downloaded here
http://www.mediafire.com/download.php?ehbczz4au54 -
I very much like the upgrades to the graphics!
Version 3.2 Blockhouse Purchase: Step 3 of Phase 1 on page 5 says “Blockhouses are units so you may never build more blockhouses (and other units) in a territory than that territory’s income value in any single turn.” I think a sentence needs to be added to the end of this section to allow a Blockhouse to be built in zero income locations such as Malta, Gibraltar, and many of the Pacific Islands. This might work “One blockhouse per turn may be built on territories with zero income value.”
Sorry for the slow response, I’ve been traveling. Our game has been delayed until May 27th, so I have one more week to study the map before playing.
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where are the files for all these player aids like those fancy factory cards? I see many little scraps of paper that are not found in the map files or rule files. My setup file looks nothing like that player aid set up sheet you got in the picture. Where are these?
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There is a Microsoft Power Point file included in the version 3.2 files that supplements the map and rules.
Craig
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Good Point Craig,
I will add your sentence for blockhouses. I will also apply a similar sentence for the naval production tech rule. -
Craig Ive been thinking we should lower battleship cost to 20. I tried to edit it on the nice setup charts, but couldn’t do it without messing up you nice format. could you make that change for me? Also could you place the Japanese komakazi under air units rather than sea units?
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can you just make the file on a format like PNG, JMP, or at best PDF? I cant open “power point”
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Ok i dl the viewer so its fine.
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I want to print a copy but i cant because the colors are too ugly. I cant deal with Grey British, Blue Germans, Red Russians and red Japanese.
I want medium Grey Germans, Burnt Orange Japanese, Red Chinese, Brown Soviets, and Khaki British…
can you just make the colors like revised or provide an editable file so i can do it myself?
.AI, .EPS, .AIT extension would be nice
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Imperious the world does not revolve around you and your taste.
I like the colors. If you want to edit them to your personal prefrence of a color scheme go ahead, provided you make it free and downloadable to others on this form. As for providing you with an editable file for the changes, I already mailed you my photoshop file in january. I dont own illistrator and dont plan on buying solely to spend weeks recreating my map so you can have your prefered nation colors. If it is so important to you to have different colors, buy photoshop yourself open my previous file i sent you and make the necessary color changes your self.
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My avatar says it does.
Besides, You can easily make a version that you just spend 2 minutes changing the color so its coordinated with Revised axis and allies pieces. You just click the color and add the different color from the color palette. It cant be too hard. The versions you sent don’t allow them to be editable. PNG, JMP, JPEG are basically the same file format but in each case they are locked formats allowing no ability to alter something like color.
I am thinking about not only myself but the other people who think its crazy to have blue Germans and stuff like that.
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@Imperious:
PNG, JMP, JPEG are basically the same file format but in each case they are locked formats allowing no ability to alter something like color.
Hm? :?
What editor are you using? Have you tried GIMP? http://www.gimp.org/
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Illustrator CS2 by adobe.
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Well try GIMP. Its a open source project and it probably isn’t as advanced as Adobe Illustrator but you can edit PNG/JPG files pretty easy.