Officers & gentlemen!
I nearly get confused with this discussion between experienced players about such a basic rule. :?
I’m not playing online tournaments but I’m pretty convinced that according to 2nd or 3rd edition rules, No capture of former ORIGINAL allied territory will in any way give the invader any authority over such territory. You simply liberate that territory for possible use by your allied partner, regardless of whether your partner’s capitol is captured by the enemies or not.
You will NOT be allowed to use the IC which is still owned by your allied partner, and you will NOT recieve any IPC’s from that territory. This goes for the AA gun as well, Its works alright for you when liberated, but it is NOT yours and therefore you won’t be allowed to move it away.
Any liberation of original allied territory is exactly just that - a liberation. The idea of the british having control over former russian IC is not part of the classic rules - the territory will be liberated for the russians giving no authority to the british whatsoever. The british got the right to liberate it, to stay and to die for it - and thats it. This is what the classic boardgame rules says, and they are actually very well enforced on the cdr-game as well (witch features both 2nd and 3rd edition rules). After british liberation the territory of Karelia becomes red brown - not khaki.
It happens that I actually forget this rule when playing the PC game. It can be a huge drag when fx. Japan succedes in liberating Italy after a total german defeat. You will get nothing: no IPC’s, no AA, no IC.
And, yes, I know that the cd-r game actually break many rules (tanks can move 2 squares - even over sea to a tranny - great thing!! -And trannies can disembark infantry unto two different territories simultaneously - even greater!!)
But that said, I still haven’t seen anything in Mr. Bradleys clarifications that effectively contradicts the above interpretation of 2nd or 3rd edition rules.
Well, maybe somebody will solve the dispute once and for all by consulting Mr. Bradley personally? - or even better: game designer Mr. Harris himself? :|
Salute!