I’d have to imagine considering making those territories have the ability to build major complexes would be a bit too steep and game altering. It’s an interesting rule though! I like the idea of just producing one more IPC, but not counting towards industrial complex strengths. You can make it so they can be bombed as well and have to be repaired, like any other facility as well. If it’s bombed, you don’t get the bonus income until repaired.
A&A Revised Scenarios
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Anyone ever found or made any scenarios such as Cold War or 1939 for A&A Revised like they had for A&A Classic.
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 4, 2007, 5:50 AM
no but im looking at a 1944 scenario for revised. something different
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Not too into scenarios myself but I do recall seeing 1939 at least being discussed. Search the forum and you might find something.
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Switch made a '41 scenario, if I recall correctly.
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Doesn’t the game start in 1941?
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@AJGundam:
Doesn’t the game start in 1941?
A&A starts in 1942…
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Imperious Leader '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10last edited by Feb 5, 2007, 8:41 PM
I want to make a short game where germany has all the techs and the allies have to kill them both before time runs out… or the allies lose.
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