• Glad to help.

    I was going to go thru it with 2 INF, 2 ARM, 2 ART defending.

    With those units say we got the 1,1,1,1,1,1 an INF would be destroyed.

    If instead we had 6,6,6,6,6,6 an ART would be destroyed.

    The 1,1,2,2,3,3, would be 2 INF and 1 ARM destroyed. 3,3,4,4,5,5 would be 1 ARM, 2 ART.

    When you have more than six units re-roll the dice that have hit and use those results to determine the “address.” Say 8 units defending and you had a re-roll for address come up 9 it would wrap around and go in the 1 “address.”

    Keep in mind that each die that ends up on the Trucks or Supplies “address” destroys a truck or a supply.

    Welcome to the site.  :-)


  • Revised FAQ is up at the AH boards.

    http://boards.avalonhill.com/showthread.php?t=16817


  • You can’t use supplies if an enemy unit is in the hex even if the supplies are still on your side of the front line markers.

    Per Krieghund here only about half way down the front page of this forum: http://www.axisandallies.org/forums/index.php?topic=26366.0

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Question:

    If you blitz a tank out of an enemy zone of control into an open space, which is on a road, then can the tank continue moving along the road for its second movement until it hits a town or another enemy zone of control?

    Thanks

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7:

    Question:

    If you blitz a tank out of an enemy zone of control into an open space, which is on a road, then can the tank continue moving along the road for its second movement until it hits a town or another enemy zone of control?

    Thanks

    The point of this question relates to a game where the germans were able to blitz tanks out of the allied zone of control and then on the second blitz move, spread out and seize like 4 towns for the win.

    Also, the win is automatic right, in that the allies do not get a chance to respond the moment the Germans achieve the victory condition?


  • @Karl7:

    Question:

    If you blitz a tank out of an enemy zone of control into an open space, which is on a road, then can the tank continue moving along the road for its second movement until it hits a town or another enemy zone of control?

    Thanks

    A blitz allows you only one hex after you would normally be required to stop. Entering a road hex from a non-road hex would cause you to stop during normal movement. If that is your “blitz” move entering the road hex is your one hex more. If the blitz move is starting on the road hex it is still only one more hex. See page 10 of the rulebook.

    You may only move one hex when leaving an enemy zone of control.

    Victory is determined during the upkeep phase. So both sides get to complete all combat and movement before determining victory.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So if the tank starts in a enemy zone control road hex, pays for a blitz, the the tank can move out of the the enemy zone of control along the road to the open road hex and can then only move 1 more space even though the tank is making its second move on a open road hex?

    I guess to put it more simply, a tank can only make unlimited moves on a road if it starts on an open road hex?

    thanks

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Ok, I went back and read the rule… makes sense to me know.  Blitz only gets you 1 extra move no matter what.


  • Yes, the tank must start on a road hex, not in an enemy ZOC to go anywhere it likes on the road.

    A tank beginning movement in an enemy zone of control and paying for a blitz move will only move two hexes. One and stop because of leaving enemy ZOC. One and stop because of the blitz. Irregardless of the presence of roads in the hexes.

    Also if the road is not crossing the same side of the hex the moving unit is crossing it is not movement along a road.


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