W@W captain walker (Allies) vs dawgoneit (Axis)


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery and 1 Tank moved from Hollandia to West Papua
            1 Infantry moved from Merauke to West Papua
            3 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            2 Infantrys and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Artillery and 1 Tank moved from Hollandia to West Papua
            1 Infantry moved from Merauke to West Papua
            3 Infantrys moved from Suriname to Amazon
    
        Place Units - Dutch
            1 Bunker placed in Sumatra
            2 Infantrys and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 13 PUs; end with 13 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Dutch from 114 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Dutch to 122 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Artillery and 1 Tank moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport, 1 Cruiser, 1 Destroyer, 1 Elite, 6 Infantrys, 1 Tank and 2 Transports moved from 35 Sea Zone to 34 Sea Zone
            1 Artillery, 1 Elite, 6 Infantrys and 1 Tank moved from 34 Sea Zone to Rio de Oro
            2 Bombers moved from Gibraltar to Rio de Oro
            4 Infantrys moved from San Francisco to 83 Sea Zone
            4 Infantrys and 2 Transports moved from 83 Sea Zone to 119 Sea Zone
            4 Infantrys moved from 119 Sea Zone to Santiago
            2 Artillerys, 1 Infantry and 3 Tanks moved from S.Chile to Santiago
            1 Artillery and 2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Transport, 1 Destroyer, 2 Infantrys and 3 Submarines moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Elite moved from Wake to 88 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            2 Cruisers, 1 Elite and 1 Infantry moved from 88 Sea Zone to 96 Sea Zone
            1 Elite moved from 96 Sea Zone to Kwajalein
            1 Infantry moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Bomber moved from Wake to Kwajalein
            2 Battleships moved from 88 Sea Zone to 96 Sea Zone
            2 Adv.Fighters and 4 Fighters moved from 88 Sea Zone to Kwajalein
    
        Purchase Units - Americans
            Americans buy 1 B.Transport, 1 Bunker, 2 Carriers, 1 Cruiser, 2 Destroyers, 9 Infantrys, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Kwajalein
                Americans attack with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 4 Fighters and 2 Infantrys
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Battleships and 2 Cruisers in Kwajalein, round 2 : 4/4 hits, 2.33 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Kwajalein
                Americans win, taking Kwajalein from Yamamoto with 2 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 4 Fighters and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in Santiago
                Americans attack with 2 Artillerys, 5 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Santiago, round 2 : 4/10 hits, 3.33 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 2/6 hits, 2.33 expected hits
                    2 Infantrys owned by the Americans lost in Santiago
                    2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Santiago, round 3 : 1/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 Tanks in Santiago, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Neutral lost in Santiago
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Santiago, round 4 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Santiago
                    1 Tank owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 16
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Rio de Oro
                Americans attack with 1 Artillery, 2 Bombers, 1 Elite, 6 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 2 Bombers, 1 Elite, 6 Infantrys and 1 Tank in Rio de Oro, round 2 : 2/11 hits, 3.67 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in Rio de Oro
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 1 Artillery, 2 Bombers, 1 Elite, 4 Infantrys and 1 Tank in Rio de Oro, round 3 : 2/9 hits, 3.33 expected hits
                    Neutral roll dice for 1 Infantry in Rio de Oro, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Rio de Oro
                    1 Infantry owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 1 Artillery, 2 Bombers, 1 Elite, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            2 Bombers moved from Rio de Oro to Gibraltar
            3 Carriers, 6 Destroyers, 6 Submarines and 5 Transports moved from 88 Sea Zone to 96 Sea Zone
            1 Bomber moved from Kwajalein to Wake
            2 Adv.Fighters and 4 Fighters moved from Kwajalein to 96 Sea Zone
            1 Destroyer moved from 83 Sea Zone to 91 Sea Zone
            2 Adv.Fighters moved from San Francisco to 91 Sea Zone
            4 Infantrys moved from Washington to 13 Sea Zone
            1 B.Transport and 4 Infantrys moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Fighter moved from Bahia to 35 Sea Zone
    
        Place Units - Americans
            1 B.Transport and 1 Carrier placed in 35 Sea Zone
            1 Carrier, 1 Destroyer and 1 S.Submarine placed in 91 Sea Zone
            1 Bunker and 2 Infantrys placed in Wake
            1 Cruiser and 1 Destroyer placed in 83 Sea Zone
            4 Infantrys and 1 Marine placed in San Francisco
            3 Infantrys placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Neutral regular : 0.83
    

    Savegame



  • @dawgoneit that’s not a W@W file…



  • @dawgoneit sorry about that.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Russians
            3 Infantrys moved from N.Buryat Mongolia to Chita
            1 Tank moved from Olyokminsk to Chita
            1 Artillery moved from Ayan to Chita
            3 Tanks moved from Ayan to Chita
            1 Adv.Fighter and 2 Infantrys moved from Ayan to Heilungchiang
            1 Fighter moved from Ayan to Khabarovsk
            2 Infantrys moved from Ayan to Khabarovsk
            1 Artillery moved from Ayan to Khabarovsk
            1 Infantry moved from Ayan to Heilungchiang
            1 Infantry moved from N.Karelia to Murmansk
                  Russians take Murmansk from Germans
            1 Artillery and 1 Elite moved from N.Karelia to Vyborg
            1 Artillery moved from Leningrad to Latvia
            1 Elite moved from Leningrad to Latvia
            5 Infantrys moved from Leningrad to Latvia
            1 Tank moved from Leningrad to Latvia
            2 Infantrys moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Fighter moved from Leningrad to Minsk
            1 Artillery and 1 Elite moved from Kursk to Minsk
            2 Infantrys moved from Kursk to Minsk
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Elite moved from Georgia to 54 Sea Zone
            1 Artillery and 1 Elite moved from 54 Sea Zone to Donetsk
            2 Infantrys moved from Rostov to Donetsk
            1 Artillery and 4 Infantrys moved from Kursk to Kiev
            1 Bomber moved from Kursk to Kiev
            1 Infantry moved from Kursk to Minsk
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 5 Elites, 23 Infantrys, 1 Mech.Rocket and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Artillery, 3 Infantrys and 4 Tanks
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Artillery, 3 Infantrys and 4 Tanks in Chita, round 2 : 3/8 hits, 3.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Artillery, 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Vyborg
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Germans defend with 3 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 2/5 hits, 1.50 expected hits
                    Finns roll dice for 3 Infantrys in Vyborg, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    2 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Vyborg, round 3 : 2/4 hits, 1.33 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 3 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Germans defend with 1 Bunker and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Kiev, round 2 : 2/6 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Germans
                    Germans roll dice for 1 Bunker and 1 Infantry in Kiev, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Kiev, round 3 : 1/6 hits, 1.83 expected hits
                    Germans roll dice for 1 Bunker in Kiev, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Kiev
                    1 Bunker owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Bunker and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Heilungchiang
                Russians attack with 1 Adv.Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Heilungchiang, round 2 : 0/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter and 3 Infantrys in Heilungchiang, round 3 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Heilungchiang
                Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Khabarovsk
                Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Khabarovsk, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Khabarovsk
                    1 Infantry owned by the Hisaichi lost in Khabarovsk
                Russians win, taking Khabarovsk from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
                Romanians defend with 2 ArmoredCars
                    Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.17 expected hits
                    Romanians roll dice for 2 ArmoredCars in Donetsk, round 2 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    1 ArmoredCar owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 3 : 2/3 hits, 1.00 expected hits
                    Romanians roll dice for 1 ArmoredCar in Donetsk, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 2 ArmoredCars
            Battle in Minsk
                Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys
                Germans defend with 2 Artillerys and 1 Infantry
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Minsk, round 2 : 0/6 hits, 1.67 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Minsk, round 3 : 0/5 hits, 1.50 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Minsk, round 3 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Minsk
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Minsk, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 Artillerys and 1 Infantry in Minsk, round 4 : 1/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians lost in Minsk
                    1 Infantry owned by the Germans lost in Minsk
                1 Fighter owned by the Russians retreated
                1 Artillery owned by the Russians retreated to Kursk
                Germans win with 2 Artillerys remaining. Battle score for attacker is -7
                Casualties for Russians: 1 Elite and 3 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank
                Germans defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Elite, 5 Infantrys and 1 Tank in Latvia, round 2 : 1/8 hits, 2.17 expected hits
                    Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank in Latvia, round 3 : 3/7 hits, 2.00 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery, 1 Elite, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Minsk to Leningrad
            1 Infantry moved from Yaroslavl to Smolensk
            1 Infantry moved from Leningrad to Novgorod
            3 Infantrys moved from Leningrad to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Bomber moved from Kiev to Kursk
            1 Fighter moved from Vyborg to Leningrad
            1 Destroyer and 1 Transport moved from 6 Sea Zone to 11 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Rostov to Kursk
            3 Infantrys moved from Georgia to Rostov
            1 Artillery, 1 Elite and 2 Infantrys moved from Stalingrad to Rostov
            1 Tank moved from Stalingrad to Rostov
            2 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Kirov to Arkhangelsk
            3 Infantrys moved from Perm to Kirov
            3 Infantrys moved from Sverdlovsk to Perm
            1 Fighter moved from Khabarovsk to Ayan
            1 Adv.Fighter moved from Heilungchiang to Ayan
            1 Infantry moved from Ayan to Chita
            1 Artillery, 2 Elites and 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            2 Infantrys moved from Irkutsk to S.Buryat Mongolia
            2 Infantrys moved from Krasnoyarsk to Irkutsk
            1 Artillery, 1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga
            1 Artillery and 1 Infantry moved from Zhigansk to Yakutsk
            2 Infantrys moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            5 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Yaroslavl to S.Karelia
            2 Tanks moved from Moscow to Kursk
            1 Artillery, 2 Elites and 5 Infantrys moved from Moscow to Yaroslavl
    
        Place Units - Russians
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Elite and 3 Infantrys placed in Leningrad
            1 Artillery, 3 Infantrys and 1 Tank placed in Stalingrad
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Elite, 7 Infantrys and 2 Tanks placed in Moscow
            2 Infantrys placed in Tashkent
            2 Infantrys, 1 Mech.Rocket and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Finns regular : -0.33
    Germans regular : 0.67
    Russians regular : -3.33
    Hisaichi regular : 0.33
    

    Savegame



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - French
            1 Tank moved from E.Morocco to S.Algeria
                  French take S.Algeria from Italians
            1 Tank moved from S.Algeria to E.Morocco
    
        Purchase Units - French
            French buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
    
        Non Combat Move - French
            1 Artillery and 2 Infantrys moved from W.Morocco to E.Morocco
            1 Destroyer and 2 Transports moved from 31 Sea Zone to 41 Sea Zone
    
        Place Units - French
            1 Bunker and 3 Infantrys placed in French Equatorial Africa
            4 Infantrys placed in E.Morocco
            1 Infantry placed in Syria
    
        Turn Complete - French
            French collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Artillery, 1 Elite and 1 Infantry moved from Suiyuan to Chahar
            1 Artillery moved from Shensi to Shansi
            1 Elite and 1 Infantry moved from Shensi to Shansi
            1 Infantry moved from Hupeh to Hunan
                  Chinese take Hunan from Hisaichi
            1 Adv.Fighter moved from Shensi to Chahar
            1 Fighter moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Chahar
            1 Infantry moved from Shensi to Shansi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Chahar
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Shansi
                Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 ArmoredCar and 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 3 : 0/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 4 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Shensi
            1 Adv.Fighter moved from Chahar to Shensi
            1 Infantry moved from Shensi to Hupeh
            2 Infantrys moved from Yunnan to Kweichow
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 2 Infantrys moved from Lanchow to Shensi
            1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            4 Tanks moved from Gobi Altai to Shensi
            2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
            4 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            1 Infantry and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Hisaichi regular : -0.67
    

    Savegame



  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - British
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from 58 Sea Zone to N.Saudi Arabia
            2 Artillerys, 2 Elites and 1 Infantry moved from S.Saudi Arabia to N.Saudi Arabia
            1 Artillery and 1 Elite moved from Iraq to N.Saudi Arabia
            1 T.Boat moved from 56 Sea Zone to 51 Sea Zone
            3 Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Fighter moved from 56 Sea Zone to N.Saudi Arabia
            1 Bomber moved from Italian East Africa to N.Saudi Arabia
            1 Tank moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
            1 Tank moved from S.French Indochina to N.French Indochina
            1 Artillery and 1 Infantry moved from Yunnan to N.French Indochina
    
        Purchase Units - British
            British buy 2 Artillerys, 2 Elites, 1 Factory, 19 Infantrys, 4 Submarines and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.French Indochina
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French Indochina
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 3 Fighters and 1 T.Boat
                Italians defend with 1 T.Boat
                    British roll dice for 3 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Italians lost in 51 Sea Zone
                British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in N.Saudi Arabia
                British attack with 3 Artillerys, 1 Bomber, 3 Elites, 1 Fighter and 2 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Cruiser in N.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in N.Saudi Arabia
                    British roll dice for 3 Artillerys, 1 Bomber, 3 Elites, 1 Fighter and 2 Infantrys in N.Saudi Arabia, round 2 : 4/10 hits, 3.83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in N.Saudi Arabia
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia
                British loses 0 PUs for violating N.Saudi Arabias neutrality.
                British win, taking N.Saudi Arabia from Neutral with 3 Artillerys, 1 Bomber, 3 Elites and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            1 Bomber moved from N.Saudi Arabia to Italian East Africa
            1 Fighter moved from N.Saudi Arabia to 56 Sea Zone
            3 Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from Equatoria to French Equatorial Africa
            1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Nubia
            2 Artillerys and 2 Elites moved from Lower Egypt to Nubia
            4 Infantrys moved from Cairo to Lower Egypt
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 58 Sea Zone to Italian East Africa
            1 Battleship, 1 Carrier, 1 Cruiser, 2 Fighters and 2 Transports moved from 6 Sea Zone to 11 Sea Zone
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 11 Sea Zone
            1 Infantry and 1 Tank moved from 11 Sea Zone to Manchester
            2 Tanks moved from Northern Ireland to Manchester
            1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
            1 Artillery moved from S.Thailand to N.Thailand
            2 Infantrys moved from Burma to N.Thailand
            2 Infantrys moved from Assam to Burma
            1 Artillery and 3 Infantrys moved from Assam to Yunnan
            1 Artillery, 1 Elite and 3 Infantrys moved from Bihar to Assam
            4 Infantrys moved from Hyderabad to Calcutta
            1 Tank moved from Delhi to Assam
            4 Infantrys moved from Delhi to Bihar
            4 Infantrys moved from Madras to Hyderabad
    
        Place Units - British
            2 Infantrys and 1 Tank placed in Italian East Africa
            2 Infantrys and 1 Tank placed in W.Iran
            1 Factory placed in E.Iran
            2 Submarines placed in 56 Sea Zone
            4 Infantrys placed in Cairo
            2 Submarines placed in 11 Sea Zone
            1 Artillery and 1 Elite placed in Manchester
            1 Artillery, 1 Elite and 2 Infantrys placed in Wales
            2 Tanks placed in Cape Town
            4 Infantrys placed in Madras
            5 Infantrys placed in Delhi
    
        Turn Complete - British
            British collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Italians regular : -0.17
    Neutral regular : 1.00
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Anzac
            2 Adv.Fighters moved from 109 Sea Zone to 102 Sea Zone
            1 Infantry moved from Woleai to Ulithi
                  Anzac take Ulithi from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 102 Sea Zone
                Anzac attack with 2 Adv.Fighters
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                2 Adv.Fighters owned by the Anzac retreated
    
        Non Combat Move - Anzac
            2 Adv.Fighters moved from 102 Sea Zone to 120 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone
            1 Artillery and 1 Elite moved from Woleai to 109 Sea Zone
            1 Infantry moved from Woleai to 109 Sea Zone
            1 Infantry moved from Truk to 109 Sea Zone
            1 Infantry moved from Ponape to 109 Sea Zone
            1 Tank moved from Bougainville to 109 Sea Zone
            2 Artillerys, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 4 Infantrys, 1 Tank and 3 Transports moved from 109 Sea Zone to 120 Sea Zone
            2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 120 Sea Zone to Queensland
            1 Destroyer and 1 Submarine moved from 122 Sea Zone to 120 Sea Zone
    
        Place Units - Anzac
            1 Destroyer placed in 122 Sea Zone
            2 Submarines placed in 120 Sea Zone
            3 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
            1 Infantry placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Dutch
            4 Infantrys and 1 Tank moved from Amazon to Bolivia
            1 Tank moved from Suriname to Bolivia
    
        Purchase Units - Dutch
            Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Bolivia
                Dutch attack with 4 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 4 Infantrys and 2 Tanks in Bolivia, round 2 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Bolivia
                    1 Infantry owned by the Neutral lost in Bolivia
                    Dutch roll dice for 3 Infantrys and 2 Tanks in Bolivia, round 3 : 4/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Dutch lost in Bolivia
                    2 Infantrys owned by the Neutral lost in Bolivia
                Dutch loses 0 PUs for violating Bolivias neutrality.
                Dutch win, taking Bolivia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Dutch: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            2 Infantrys moved from Suriname to Amazon
            1 Submarine moved from 122 Sea Zone to 70 Sea Zone
    
        Place Units - Dutch
            2 ArmoredCars and 1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.33
    Dutch regular : 1.83
    

    Savegame



  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Americans
            1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Infantry moved from Jaluit to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Eniwetok
                  Americans take Eniwetok from Yamamoto
            1 Cruiser moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Kusaie
                  Americans take Kusaie from Yamamoto
            1 Cruiser moved from 96 Sea Zone to 103 Sea Zone
            1 Infantry moved from Kwajalein to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Rongelap
                  Americans take Rongelap from Yamamoto
            1 Bomber and 1 Fighter moved from Wake to 102 Sea Zone
            2 Adv.Fighters moved from 96 Sea Zone to 102 Sea Zone
            4 Fighters moved from 96 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Bomber, 1 Factory, 4 Infantrys, 2 L.Fighters, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 102 Sea Zone
                Americans attack with 2 Adv.Fighters, 1 Bomber and 5 Fighters
                Hisaichi defend with 1 Submarine
                    Americans roll dice for 2 Adv.Fighters, 1 Bomber and 5 Fighters in 102 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits
                    1 Submarine owned by the Hisaichi lost in 102 Sea Zone
                Americans win with 2 Adv.Fighters, 1 Bomber and 5 Fighters remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber and 1 Fighter moved from 102 Sea Zone to Wake
            2 Adv.Fighters and 4 Fighters moved from 102 Sea Zone to 103 Sea Zone
            1 B.Transport, 2 Battleships, 3 Carriers, 7 Destroyers, 9 Submarines and 5 Transports moved from 96 Sea Zone to 103 Sea Zone
            1 Marine moved from San Francisco to 83 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone
            4 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 38 Sea Zone
            4 Infantrys moved from 38 Sea Zone to French Equatorial Africa
            1 Fighter moved from 35 Sea Zone to French Equatorial Africa
            1 Elite moved from Rio de Oro to 34 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Rio de Oro to 34 Sea Zone
            1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 41 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from 41 Sea Zone to E.Morocco
            2 Bombers moved from Gibraltar to Rio de Oro
            2 Bombers moved from Rio de Oro to Mauritania
            1 Infantry moved from Rio de Oro to Mauritania
            1 B.Transport moved from 34 Sea Zone to 35 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
            2 Infantrys and 2 Tanks moved from Santiago to 119 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 119 Sea Zone to 39 Sea Zone
            2 Infantrys and 2 Tanks moved from 39 Sea Zone to Bahia
            1 AAGun, 2 Artillerys and 1 Tank moved from Santiago to S.Chile
    
        Place Units - Americans
            2 L.Fighters placed in Wake
            1 Adv.Fighter and 1 B.Transport placed in 35 Sea Zone
            1 B.Transport placed in 125 Sea Zone
            2 Infantrys placed in Santiago
            1 Factory placed in Rio de Oro
            2 Submarines and 1 Transport placed in 91 Sea Zone
            2 Infantrys placed in South Atlantic USA
            1 Submarine placed in 83 Sea Zone
            1 Bomber placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 117 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    

    Savegame


4 / 6

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