Turn 1: Axis +.09
Turn 2: Axis +1.86
Turn 3: Axis +3.37
Turn 4: Axis +3.93
Turn 5: Axis +9.28 (+5.35 this turn)
W@W captain walker (Allies) vs dawgoneit (Axis)
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - French 1 Tank moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Tank moved from S.Algeria to E.Morocco Purchase Units - French French buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Artillery and 2 Infantrys moved from W.Morocco to E.Morocco 1 Destroyer and 2 Transports moved from 31 Sea Zone to 41 Sea Zone Place Units - French 1 Bunker and 3 Infantrys placed in French Equatorial Africa 4 Infantrys placed in E.Morocco 1 Infantry placed in Syria Turn Complete - French French collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Infantry moved from Suiyuan to Chahar 1 Artillery moved from Shensi to Shansi 1 Elite and 1 Infantry moved from Shensi to Shansi 1 Infantry moved from Hupeh to Hunan Chinese take Hunan from Hisaichi 1 Adv.Fighter moved from Shensi to Chahar 1 Fighter moved from Shensi to Shansi 1 Infantry moved from Suiyuan to Chahar 1 Infantry moved from Shensi to Shansi Purchase Units - Chinese Chinese buy 2 Artillerys, 5 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Chahar Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Chinese: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Hisaichi defend with 1 ArmoredCar and 2 Infantrys Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 2 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Hisaichi lost in Shansi Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 3 : 0/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Shansi, round 4 : 2/5 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Chinese: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Shansi to Shensi 1 Adv.Fighter moved from Chahar to Shensi 1 Infantry moved from Shensi to Hupeh 2 Infantrys moved from Yunnan to Kweichow 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Shensi 1 Artillery, 1 Elite and 1 Infantry moved from E.Qinghai to Ningsia 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 4 Tanks moved from Gobi Altai to Shensi 2 Artillerys, 2 Elites and 2 Infantrys moved from Hsining to E.Qinghai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 1 Infantry and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Hisaichi regular : -0.67
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - British 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from 58 Sea Zone to N.Saudi Arabia 2 Artillerys, 2 Elites and 1 Infantry moved from S.Saudi Arabia to N.Saudi Arabia 1 Artillery and 1 Elite moved from Iraq to N.Saudi Arabia 1 T.Boat moved from 56 Sea Zone to 51 Sea Zone 3 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Fighter moved from 56 Sea Zone to N.Saudi Arabia 1 Bomber moved from Italian East Africa to N.Saudi Arabia 1 Tank moved from N.Thailand to S.French Indochina French take S.French Indochina from Yamamoto 1 Tank moved from S.French Indochina to N.French Indochina 1 Artillery and 1 Infantry moved from Yunnan to N.French Indochina Purchase Units - British British buy 2 Artillerys, 2 Elites, 1 Factory, 19 Infantrys, 4 Submarines and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in N.French Indochina British attack with 1 Artillery, 1 Infantry and 1 Tank Yamamoto defend with 1 Infantry British roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French Indochina, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in N.French Indochina 1 Infantry owned by the Yamamoto lost in N.French Indochina British win, taking N.French Indochina from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in 51 Sea Zone British attack with 3 Fighters and 1 T.Boat Italians defend with 1 T.Boat British roll dice for 3 Fighters and 1 T.Boat in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 T.Boat in 51 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 51 Sea Zone British win with 3 Fighters and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in N.Saudi Arabia British attack with 3 Artillerys, 1 Bomber, 3 Elites, 1 Fighter and 2 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Cruiser in N.Saudi Arabia, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Neutral lost in N.Saudi Arabia British roll dice for 3 Artillerys, 1 Bomber, 3 Elites, 1 Fighter and 2 Infantrys in N.Saudi Arabia, round 2 : 4/10 hits, 3.83 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in N.Saudi Arabia 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia British loses 0 PUs for violating N.Saudi Arabias neutrality. British win, taking N.Saudi Arabia from Neutral with 3 Artillerys, 1 Bomber, 3 Elites and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - British 1 Bomber moved from N.Saudi Arabia to Italian East Africa 1 Fighter moved from N.Saudi Arabia to 56 Sea Zone 3 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Infantry moved from Equatoria to French Equatorial Africa 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Nubia 2 Artillerys and 2 Elites moved from Lower Egypt to Nubia 4 Infantrys moved from Cairo to Lower Egypt 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 58 Sea Zone to Italian East Africa 1 Battleship, 1 Carrier, 1 Cruiser, 2 Fighters and 2 Transports moved from 6 Sea Zone to 11 Sea Zone 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 11 Sea Zone 1 Infantry and 1 Tank moved from 11 Sea Zone to Manchester 2 Tanks moved from Northern Ireland to Manchester 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone 1 Artillery moved from S.Thailand to N.Thailand 2 Infantrys moved from Burma to N.Thailand 2 Infantrys moved from Assam to Burma 1 Artillery and 3 Infantrys moved from Assam to Yunnan 1 Artillery, 1 Elite and 3 Infantrys moved from Bihar to Assam 4 Infantrys moved from Hyderabad to Calcutta 1 Tank moved from Delhi to Assam 4 Infantrys moved from Delhi to Bihar 4 Infantrys moved from Madras to Hyderabad Place Units - British 2 Infantrys and 1 Tank placed in Italian East Africa 2 Infantrys and 1 Tank placed in W.Iran 1 Factory placed in E.Iran 2 Submarines placed in 56 Sea Zone 4 Infantrys placed in Cairo 2 Submarines placed in 11 Sea Zone 1 Artillery and 1 Elite placed in Manchester 1 Artillery, 1 Elite and 2 Infantrys placed in Wales 2 Tanks placed in Cape Town 4 Infantrys placed in Madras 5 Infantrys placed in Delhi Turn Complete - British British collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.67 Italians regular : -0.17 Neutral regular : 1.00 British regular : 1.17
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Anzac 2 Adv.Fighters moved from 109 Sea Zone to 102 Sea Zone 1 Infantry moved from Woleai to Ulithi Anzac take Ulithi from Yamamoto Purchase Units - Anzac Anzac buy 1 Destroyer, 7 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Anzac Battle in 102 Sea Zone Anzac attack with 2 Adv.Fighters Hisaichi defend with 1 Submarine Anzac roll dice for 2 Adv.Fighters in 102 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 2 Adv.Fighters owned by the Anzac retreated Non Combat Move - Anzac 2 Adv.Fighters moved from 102 Sea Zone to 120 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to 109 Sea Zone 1 Artillery and 1 Elite moved from Woleai to 109 Sea Zone 1 Infantry moved from Woleai to 109 Sea Zone 1 Infantry moved from Truk to 109 Sea Zone 1 Infantry moved from Ponape to 109 Sea Zone 1 Tank moved from Bougainville to 109 Sea Zone 2 Artillerys, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Elite, 4 Infantrys, 1 Tank and 3 Transports moved from 109 Sea Zone to 120 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 120 Sea Zone to Queensland 1 Destroyer and 1 Submarine moved from 122 Sea Zone to 120 Sea Zone Place Units - Anzac 1 Destroyer placed in 122 Sea Zone 2 Submarines placed in 120 Sea Zone 3 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby 1 Infantry placed in Canberra Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Anzac regular : -1.00
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Dutch 4 Infantrys and 1 Tank moved from Amazon to Bolivia 1 Tank moved from Suriname to Bolivia Purchase Units - Dutch Dutch buy 2 ArmoredCars and 1 Tank; Remaining resources: 1 PUs; Combat - Dutch Battle in Bolivia Dutch attack with 4 Infantrys and 2 Tanks Neutral defend with 3 Infantrys Dutch roll dice for 4 Infantrys and 2 Tanks in Bolivia, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Dutch lost in Bolivia 1 Infantry owned by the Neutral lost in Bolivia Dutch roll dice for 3 Infantrys and 2 Tanks in Bolivia, round 3 : 4/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Dutch lost in Bolivia 2 Infantrys owned by the Neutral lost in Bolivia Dutch loses 0 PUs for violating Bolivias neutrality. Dutch win, taking Bolivia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0 Casualties for Dutch: 3 Infantrys Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 2 Infantrys moved from Suriname to Amazon 1 Submarine moved from 122 Sea Zone to 70 Sea Zone Place Units - Dutch 2 ArmoredCars and 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral regular : 1.33 Dutch regular : 1.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Americans 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone 1 Infantry moved from Jaluit to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Eniwetok Americans take Eniwetok from Yamamoto 1 Cruiser moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from Kwajalein to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Kusaie Americans take Kusaie from Yamamoto 1 Cruiser moved from 96 Sea Zone to 103 Sea Zone 1 Infantry moved from Kwajalein to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Rongelap Americans take Rongelap from Yamamoto 1 Bomber and 1 Fighter moved from Wake to 102 Sea Zone 2 Adv.Fighters moved from 96 Sea Zone to 102 Sea Zone 4 Fighters moved from 96 Sea Zone to 102 Sea Zone Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 B.Transports, 1 Bomber, 1 Factory, 4 Infantrys, 2 L.Fighters, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in 102 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber and 5 Fighters Hisaichi defend with 1 Submarine Americans roll dice for 2 Adv.Fighters, 1 Bomber and 5 Fighters in 102 Sea Zone, round 2 : 4/8 hits, 3.33 expected hits 1 Submarine owned by the Hisaichi lost in 102 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber and 5 Fighters remaining. Battle score for attacker is 7 Casualties for Hisaichi: 1 Submarine Non Combat Move - Americans 1 Bomber and 1 Fighter moved from 102 Sea Zone to Wake 2 Adv.Fighters and 4 Fighters moved from 102 Sea Zone to 103 Sea Zone 1 B.Transport, 2 Battleships, 3 Carriers, 7 Destroyers, 9 Submarines and 5 Transports moved from 96 Sea Zone to 103 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 B.Transport, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 83 Sea Zone to 91 Sea Zone 4 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor 4 Infantrys moved from Bahia to 35 Sea Zone 1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 38 Sea Zone 4 Infantrys moved from 38 Sea Zone to French Equatorial Africa 1 Fighter moved from 35 Sea Zone to French Equatorial Africa 1 Elite moved from Rio de Oro to 34 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from Rio de Oro to 34 Sea Zone 1 Artillery, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 34 Sea Zone to 41 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from 41 Sea Zone to E.Morocco 2 Bombers moved from Gibraltar to Rio de Oro 2 Bombers moved from Rio de Oro to Mauritania 1 Infantry moved from Rio de Oro to Mauritania 1 B.Transport moved from 34 Sea Zone to 35 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 2 Infantrys and 2 Tanks moved from Santiago to 119 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 119 Sea Zone to 39 Sea Zone 2 Infantrys and 2 Tanks moved from 39 Sea Zone to Bahia 1 AAGun, 2 Artillerys and 1 Tank moved from Santiago to S.Chile Place Units - Americans 2 L.Fighters placed in Wake 1 Adv.Fighter and 1 B.Transport placed in 35 Sea Zone 1 B.Transport placed in 125 Sea Zone 2 Infantrys placed in Santiago 1 Factory placed in Rio de Oro 2 Submarines and 1 Transport placed in 91 Sea Zone 2 Infantrys placed in South Atlantic USA 1 Submarine placed in 83 Sea Zone 1 Bomber placed in San Francisco Turn Complete - Americans Americans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from 54 Sea Zone to Crimea Russians take Crimea from Germans 1 Artillery and 1 Elite moved from Rostov to Donetsk 2 Infantrys moved from Rostov to Donetsk 1 Artillery and 1 Elite moved from Kursk to Kiev 3 Infantrys moved from Kursk to Kiev 1 Bomber moved from Kursk to Kiev 1 Artillery moved from Kursk to Minsk 1 Infantry moved from Smolensk to Minsk 1 Infantry moved from Novgorod to Minsk 1 Artillery, 1 Elite, 8 Infantrys and 1 Tank moved from Latvia to Lithuania 2 Transports moved from 11 Sea Zone to 6 Sea Zone 1 Infantry moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 1 Elite moved from Arkhangelsk to 6 Sea Zone 1 Artillery and 1 Elite moved from 6 Sea Zone to Murmansk 1 Artillery and 1 Elite moved from Leningrad to Vyborg 1 Artillery and 1 Elite moved from S.Karelia to N.Karelia 2 Infantrys moved from S.Karelia to N.Karelia 2 Infantrys moved from Leningrad to Vyborg 1 Fighter moved from Leningrad to Vyborg 1 Fighter moved from Leningrad to Minsk 1 Infantry moved from Leningrad to Vyborg 1 Infantry moved from S.Karelia to N.Karelia 1 Adv.Fighter moved from Ayan to Heilungchiang 1 Fighter moved from Ayan to Khabarovsk 1 Artillery and 3 Infantrys moved from Chita to Heilungchiang 1 Artillery and 3 Infantrys moved from Ayan to Khabarovsk 1 Tank moved from Chita to Khabarovsk 1 Tank moved from Chita to Heilungchiang 1 Infantry moved from Ayan to Heilungchiang 1 Infantry moved from Arkhangelsk to 6 Sea Zone 2 Infantrys moved from 6 Sea Zone to Lapland Russians take Lapland from Finns Purchase Units - Russians Russians buy 4 Artillerys, 1 Bunker, 5 Elites, 26 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Vyborg Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys Finns defend with 1 Elite and 1 Infantry Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/6 hits, 1.67 expected hits Finns roll dice for 1 Elite and 1 Infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Vyborg 1 Infantry owned by the Finns lost in Vyborg Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/5 hits, 1.50 expected hits Finns roll dice for 1 Elite in Vyborg, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Elite and 1 Infantry Battle in Murmansk Russians attack with 1 Artillery and 1 Elite Finns defend with 1 ArmoredCar Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 2 : 1/2 hits, 0.83 expected hits Finns roll dice for 1 ArmoredCar in Murmansk, round 2 : 1/1 hits, 0.17 expected hits 1 Elite owned by the Russians lost in Murmansk 1 ArmoredCar owned by the Finns lost in Murmansk Russians win, taking Murmansk from Finns with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 Elite Casualties for Finns: 1 ArmoredCar Battle in N.Karelia Russians attack with 1 Artillery, 1 Elite and 3 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite and 3 Infantrys in N.Karelia, round 2 : 0/5 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in N.Karelia, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in N.Karelia Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in N.Karelia, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 Infantrys in N.Karelia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in N.Karelia Russians roll dice for 1 Artillery and 1 Elite in N.Karelia, round 4 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 Infantrys in N.Karelia, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in N.Karelia Russians roll dice for 1 Artillery and 1 Elite in N.Karelia, round 5 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 Infantry in N.Karelia, round 5 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in N.Karelia Russians roll dice for 1 Artillery in N.Karelia, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 Infantry in N.Karelia, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in N.Karelia Russians win, taking N.Karelia from Germans with 1 Artillery remaining. Battle score for attacker is -5 Casualties for Russians: 1 Elite and 3 Infantrys Casualties for Germans: 2 Infantrys Battle in Minsk Russians attack with 1 Artillery, 1 Fighter and 2 Infantrys Germans defend with 1 Artillery Russians roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Minsk, round 2 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 Artillery Battle in Lithuania Russians attack with 1 Artillery, 1 Elite, 8 Infantrys and 1 Tank Germans defend with 1 Infantry Russians roll dice for 1 Artillery, 1 Elite, 8 Infantrys and 1 Tank in Lithuania, round 2 : 1/11 hits, 2.67 expected hits Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Lithuania Russians win, taking Lithuania from Germans with 1 Artillery, 1 Elite, 8 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Donetsk Russians attack with 1 Artillery, 1 Elite and 2 Infantrys Romanians defend with 1 ArmoredCar and 1 Tank Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Donetsk, round 2 : 0/4 hits, 1.17 expected hits Romanians roll dice for 1 ArmoredCar and 1 Tank in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Donetsk, round 3 : 0/3 hits, 1.00 expected hits Romanians roll dice for 1 ArmoredCar and 1 Tank in Donetsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Artillery and 1 Elite in Donetsk, round 4 : 1/2 hits, 0.83 expected hits Romanians roll dice for 1 ArmoredCar and 1 Tank in Donetsk, round 4 : 1/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Donetsk 1 ArmoredCar owned by the Romanians lost in Donetsk Russians roll dice for 1 Artillery in Donetsk, round 5 : 1/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Donetsk, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Artillery remaining. Battle score for attacker is 2 Casualties for Russians: 1 Elite and 2 Infantrys Casualties for Romanians: 1 ArmoredCar and 1 Tank Battle in Kiev Russians attack with 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys Germans defend with 1 Artillery, 1 Infantry and 1 Tank Russians roll dice for 1 Artillery, 1 Bomber, 1 Elite and 3 Infantrys in Kiev, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Kiev, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Kiev 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Artillery, 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery, 1 Infantry and 1 Tank Battle in Heilungchiang Russians attack with 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 4 Infantrys Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 1 Tank in Heilungchiang, round 2 : 2/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 4 Infantrys in Heilungchiang, round 2 : 0/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi lost in Heilungchiang Russians roll dice for 1 Adv.Fighter, 1 Artillery, 4 Infantrys and 1 Tank in Heilungchiang, round 3 : 4/7 hits, 2.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Heilungchiang, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Russians lost in Heilungchiang 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Adv.Fighter, 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Artillery and 4 Infantrys Casualties for Russians: 1 Infantry Battle in Khabarovsk Russians attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 3 Infantrys Russians roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Khabarovsk, round 2 : 2/6 hits, 1.83 expected hits Hisaichi roll dice for 3 Infantrys in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Khabarovsk 2 Infantrys owned by the Hisaichi lost in Khabarovsk Russians roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Khabarovsk, round 3 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Hisaichi: 3 Infantrys Non Combat Move - Russians 1 Adv.Fighter moved from Heilungchiang to Ayan 1 Fighter moved from Khabarovsk to Ayan 2 Tanks moved from Chita to Ayan 1 Artillery, 2 Elites and 2 Infantrys moved from N.Buryat Mongolia to Ayan 1 Tank moved from Olyokminsk to Ayan 1 Artillery and 1 Infantry moved from Yakutsk to Ayan 1 Infantry moved from S.Buryat Mongolia to Chita 1 Infantry moved from S.Buryat Mongolia to N.Buryat Mongolia 2 Infantrys moved from Irkutsk to S.Buryat Mongolia 1 Artillery, 1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga 2 Infantrys moved from Krasnoyarsk to Irkutsk 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Tank moved from Sverdlovsk to Krasnoyarsk 1 Mech.Rocket moved from Sverdlovsk to Gorky 2 Infantrys moved from Arkhangelsk to S.Karelia 3 Infantrys moved from Kirov to Arkhangelsk 3 Infantrys moved from Perm to Kirov 1 Bomber moved from Kiev to Kursk 3 Infantrys moved from Rostov to Donetsk 1 Artillery, 1 Elite and 2 Infantrys moved from Georgia to Rostov 1 Artillery, 3 Infantrys and 1 Tank moved from Stalingrad to Rostov 2 Infantrys moved from Astrakhan to Georgia 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 1 Fighter moved from Minsk to Leningrad 1 Fighter moved from Vyborg to Leningrad 1 Artillery and 2 Elites moved from Yaroslavl to Kursk 2 Tanks moved from Moscow to Kursk 3 Infantrys moved from Yaroslavl to Kursk 2 Infantrys moved from Yaroslavl to S.Karelia 1 Elite and 7 Infantrys moved from Moscow to Yaroslavl 1 Infantry moved from Leningrad to Latvia 2 Infantrys moved from S.Karelia to N.Karelia Place Units - Russians 1 Bunker placed in Ayan 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 2 Infantrys placed in Tashkent 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk 1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad 4 Infantrys and 1 Tank placed in Stalingrad 1 Elite, 7 Infantrys and 2 Tanks placed in Moscow 5 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Romanians regular : 0.50 Finns regular : 0.83 Germans regular : 0.50 Russians regular : -3.17 Hisaichi regular : -1.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - French 1 Tank moved from E.Morocco to S.Algeria French take S.Algeria from Italians 1 Tank moved from S.Algeria to E.Morocco Purchase Units - French French buy 1 Bunker and 8 Infantrys; Remaining resources: 0 PUs; Combat - French Non Combat Move - French 1 Fighter moved from Azores to E.Morocco 1 Artillery, 1 Elite and 2 Infantrys moved from Syria to Palestine Place Units - French 1 Bunker and 3 Infantrys placed in French Equatorial Africa 4 Infantrys placed in E.Morocco 1 Infantry placed in Syria Turn Complete - French French collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Chinese 2 Infantrys moved from Kweichow to Hupeh 1 Artillery and 1 Infantry moved from Shensi to Hupeh 1 Adv.Fighter moved from Shensi to Hupeh 1 Tank moved from Suiyuan to Shensi 1 Tank moved from Shensi to Shansi 2 Artillerys and 3 Infantrys moved from Suiyuan to Shansi 1 Fighter moved from Shensi to Hupeh 1 Infantry moved from Shensi to Hupeh Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys Hisaichi defend with 1 Infantry and 1 Marine Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 4 Infantrys in Hupeh, round 2 : 1/7 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry and 1 Marine in Hupeh, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Hupeh 1 Infantry owned by the Hisaichi lost in Hupeh Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys in Hupeh, round 3 : 2/6 hits, 1.83 expected hits Hisaichi roll dice for 1 Marine in Hupeh, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry and 1 Marine Battle in Shansi Chinese attack with 2 Artillerys, 3 Infantrys and 1 Tank Yamamoto defend with 1 Artillery, 1 Elite and 3 Infantrys Chinese roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Shansi, round 2 : 1/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 3 Infantrys in Shansi, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the Chinese lost in Shansi 1 Infantry owned by the Yamamoto lost in Shansi Chinese roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Shansi, round 3 : 3/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 3 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Chinese lost in Shansi 1 Elite owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Shansi Chinese roll dice for 2 Artillerys and 1 Tank in Shansi, round 4 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Artillerys and 1 Tank in Shansi, round 5 : 2/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Shansi, round 5 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shansi 1 Artillery owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 Artillery and 1 Tank remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Artillery and 3 Infantrys Casualties for Yamamoto: 1 Artillery, 1 Elite and 3 Infantrys Non Combat Move - Chinese 1 Infantry moved from Ningsia to Suiyuan 1 Adv.Fighter and 1 Fighter moved from Hupeh to Shensi 1 Artillery and 2 Infantrys moved from Lanchow to Shensi 1 Artillery and 1 Elite moved from E.Qinghai to Lanchow 1 Artillery and 1 Elite moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 1 Infantry moved from E.Qinghai to Ningsia 4 Tanks moved from Gobi Altai to Shensi 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Infantry moved from Urumqi to E.Sinkiang Place Units - Chinese 2 Artillerys, 1 Elite and 3 Infantrys placed in Hsining 1 Infantry and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33 Chinese regular : -1.00 Hisaichi regular : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - British 4 Fighters moved from 56 Sea Zone to 51 Sea Zone 1 Bomber moved from Italian East Africa to 51 Sea Zone Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Elites, 13 Infantrys, 1 S.Submarine, 2 Submarines, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in 51 Sea Zone British attack with 1 Bomber and 4 Fighters Italians defend with 1 Submarine British roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits 1 Submarine owned by the Italians lost in 51 Sea Zone British win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 Submarine Non Combat Move - British 4 Fighters moved from 51 Sea Zone to 56 Sea Zone 1 Bomber moved from 51 Sea Zone to Italian East Africa 1 Infantry moved from Equatoria to French Equatorial Africa 1 Tank moved from Italian East Africa to French Equatorial Africa 1 Infantry moved from Kordofan to Equatoria 1 Infantry moved from Nubia to Kordofan 4 Infantrys moved from Lower Egypt to Nubia 3 Artillerys and 3 Elites moved from N.Saudi Arabia to Palestine 1 Tank moved from W.Iran to Palestine 5 Infantrys moved from W.Iran to 58 Sea Zone 1 Infantry moved from W.Iran to Iraq 5 Infantrys moved from 58 Sea Zone to Italian East Africa 2 Tanks moved from Cape Town to Rhodesia 2 Tanks moved from Manchester to 11 Sea Zone 5 Infantrys moved from Manchester to 11 Sea Zone 1 Cruiser, 5 Infantrys, 2 Tanks and 3 Transports moved from 11 Sea Zone to 6 Sea Zone 5 Infantrys and 2 Tanks moved from 6 Sea Zone to Lapland 1 T.Boat moved from 21 Sea Zone to 11 Sea Zone 1 Artillery moved from N.Thailand to Yunnan 1 Artillery moved from Burma to Yunnan 1 Infantry moved from N.Thailand to Yunnan 1 Artillery, 1 Elite and 2 Tanks moved from Assam to Yunnan 5 Infantrys moved from Assam to Yunnan 4 Infantrys moved from Calcutta to Assam 4 Infantrys moved from Bihar to Assam 4 Infantrys moved from Hyderabad to Calcutta 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from British Columbia to Yukon 1 Infantry moved from British Guiana to Amazon Place Units - British 1 Destroyer placed in 58 Sea Zone 3 Infantrys placed in W.Iran 2 Infantrys placed in E.Iran 2 Infantrys and 1 Tank placed in Italian East Africa 1 S.Submarine placed in 59 Sea Zone 1 Infantry placed in Bombay 2 Submarines and 1 T.Boat placed in 56 Sea Zone 1 Infantry placed in Cairo 2 Tanks placed in Cape Town 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Delhi 1 Adv.Fighter and 2 Infantrys placed in Madras 1 Artillery and 1 Elite placed in Cairo Turn Complete - British British collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
British regular : 0.00
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Anzac 2 Adv.Fighters moved from 120 Sea Zone to 109 Sea Zone 1 Submarine moved from 120 Sea Zone to 109 Sea Zone 1 Infantry moved from Ulithi to Yap Anzac take Yap from Yamamoto Purchase Units - Anzac Anzac buy 1 Battleship, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in 109 Sea Zone Anzac attack with 2 Adv.Fighters and 1 Submarine Yamamoto defend with 1 T.Boat Anzac roll dice for 1 Submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 Adv.Fighters in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 T.Boat in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in 109 Sea Zone Anzac win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 2 Adv.Fighters moved from 109 Sea Zone to 113 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from Queensland to Northern Territory 1 Artillery and 8 Infantrys moved from Townsville to Northern Territory 1 Carrier, 2 Cruisers, 3 Destroyers, 2 Submarines and 3 Transports moved from 120 Sea Zone to 113 Sea Zone Place Units - Anzac 1 Battleship and 1 Transport placed in 113 Sea Zone 1 Infantry placed in Townsville 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : -0.33
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War
Game History
Round: 7 Combat Move - Dutch 2 Infantrys moved from Amazon to Rio De Janeiro 2 ArmoredCars and 1 Tank moved from Suriname to Rio De Janeiro 1 Infantry and 2 Tanks moved from Bolivia to Rio De Janeiro Purchase Units - Dutch Dutch buy 2 Artillerys and 1 Elite; Remaining resources: 6 PUs; Combat - Dutch Battle in Rio De Janeiro Dutch attack with 2 ArmoredCars, 3 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 3 Tanks in Rio De Janeiro, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Rio De Janeiro Dutch roll dice for 2 ArmoredCars, 3 Infantrys and 3 Tanks in Rio De Janeiro, round 3 : 4/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery in Rio De Janeiro, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Rio De Janeiro 1 Artillery owned by the Neutral lost in Rio De Janeiro Dutch loses 0 PUs for violating Rio De Janeiros neutrality. Dutch win, taking Rio De Janeiro from Neutral with 2 ArmoredCars, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Dutch: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 2 Artillerys and 1 Elite placed in Suriname Turn Complete - Dutch Dutch collect 14 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral regular : -0.33 Dutch regular : 0.67