@notigar said in Tracking down the author of Advanced Axis and Allies Europe Version 2.2:
Sent you an email.
Hey All,
Just curious, I’ve noticed “city circles”: Berlin, D.C., Calcutta, Hong Kong, Stalingrad, Moscow, London, et all.
Why isn’t there one for Tokyo?
Was there something I missed?
Rowdy
Just curious, I’ve noticed “city circles”: Berlin, D.C., Calcutta, Hong Kong, Stalingrad, Moscow, London, et all.
Why isn’t there one for Tokyo?
Was there something I missed?
Your right, Tokyo and Rome do not have city circles due to size restrictions (there just is not enough room). I tried working the Tokyo circle but after a few tries I still felt it was just to cramped.
I have noticed that you have failed to include Victoria on the map ( Victoria is the Southern tip of Eastern Australia ) as well as the little Island State of Tasmania ( which should be below Victoria ).
Just thought I’d bring it to your attention should you want to add them. Cheers 8-)
Sorry, but I have to declined due to the fact that this map will never finish if I keep adding to it. (I will make sure to add them to my vector map version)
As for convoys, I miss a german 3 point convoy zone in seazone 10, because all the high grade Swedish steel and iron ore from nort sweden was shipped from port Narvik, because the Baltic sea is frozen most of the year
This topic has already been discussed at length.
If you want to host any Axis & Allies related files, I’m more than happy to host them here on this site so that you don’t have to wait and watch a video trailer to download a map.
Thanks for the offer but, MediaFire does not require you to watch a video or anything else to download a file.
Well it seems like that. It took me a few minutes to figure out where the download link was, with the distracting video and all.
If you want to host any Axis & Allies related files, I’m more than happy to host them here on this site so that you don’t have to wait and watch a video trailer to download a map.
Thanks for the offer but, MediaFire does not require you to watch a video or anything else to download a file.
@Deaths:
Not a fan Of berlin circle either. So Now Is Germany going to get 3 factories because they can no longer build ships out of Berlin space.
I agree. I don’t see what value the extra Berlin circle adds? It seems easier to make Germany worth 14 points and eliminate the Berlin circle. Is there some tactical or strategic play the Berlin circle has that I don’t see?
Craig
I agree. I don’t see what value the extra Berlin circle adds? It seems easier to make Germany worth 14 points and eliminate the Berlin circle. Is there some tactical or strategic play the Berlin circle has that I don’t see?
Craig
To give cred to the hard core players that dont surrender until the last battle of Berlin is done.
If the game continue after Germany is killed, like the cold war between US and Sovjet is going hot
Berlin City Circle
If the Berlin City Circle has no value then neither does London, Washington, Moscow, Etc.
City Circles provide garrison points, last stand locations.
The Berlin circle increases the distance between Berlin and London, limiting direct attacks by either city on one another.
Berlin is not a coastal city. It would be a shame for the German player to lose Berlin (their capital) from an amphibious assault on a map of this detail.
If Germany loses because of a Amphibious landing that german player stinks
Berlin City Circle
If the Berlin City Circle has no value then neither does London, Washington, Moscow, Etc.
City Circles provide garrison points, last stand locations.
The Berlin circle increases the distance between Berlin and London, limiting direct attacks by either city on one another.
Berlin is not a coastal city. It would be a shame for the German player to lose Berlin (their capital) from an amphibious assault on a map of this detail.
I really like the Moscow, Leningrad, and Stalingrad circles because they boarder on several territories. So do all the circles, except Berlin. I guess that is what makes it different for me. I’m guessing if Germany is lost, but not Berlin, the game is over anyway. Also, is bombing the factory in Berlin any different than bombing the factory in Germany? I don’t think this is a big issue. I was hoping there was something ‘cool’ that I didn’t see about Berlin being there.
Craig
yea… if you do your circle thing you need to be consistent.
Moscow Leningrad and Stalingrad should be candidates, as well as Tobruck, Berlin, and Paris. The map has the same number of territories as AAE so you might as well make it look similar.
Berlin Version 2
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Can you relocate Paris so its not so near the coast?
But but now a UK Bomber need a movement of 10 spaces to SBR Berlin :-(
It’s Friday !!
But… Not much has changed with the map so I will not be posting a draft this week.
I will be starting the IPC discussion. (post to follow)
Have a great Weekend.
deepblue
Industrial Production Certificates (IPCs)
I would like to paint the big picture of how I think IPCs should be divided.
There is one word I would like each of you to keep in mind when posting your suggestions “BALANCE”. IPCs must be balanced giving each side a fair shot at winning.
The best way IMO to get balance without excessive game testing is to leverage the work already done by Larry Harris and AH. The AA Revised does a good job of balancing the economic struggle between the powers.
| A&A REVISED |
| | IPCs | % of World Total |
| US | 42 | 25% |
| UK | 30 | 18% |
| SU | 24 | 14% |
| Allied Total | 96 | 58% |
| |
| GER | 40 | 24% |
| JAP | 30 | 18% |
| Axis Total | 70 | 42% |
| |
| Total Diff | 16% |
| World Total IPCs | 166 |
Our world is bigger that is a fact. So it should produce more IPCs.
Our first decision is to determine how many IPCs our new world produces.
I am sure there is more than one way to figure this and I can’t wait to see what the group comes up with.
Here is my idea.
AAR map has 56 IPC producing territories.
Our map has 130. That is more than double. So we could double the world’s output to 332. That puts US at 84 a turn and Russia at 46 a turn. I think that is a bit too high.
So why not 300 (I like round numbers), that puts US at 76 a turn and Russia at 42 a turn.
So let’s start with 300.
In theory we could just plug-in 300 and using Larry’s percentages get our new national totals. Just one catch, Italy. By adding Italy we now need to account for it.
So we need to decide what percentage Italy should produce and from who we should take it from. The primary source of Italy’s income should come from Germany. But to make Italy truly playable we may need to move around some of the global income.
I don’t have a book on the subject nor have I found a good web site to reference. So I went with what I know. I have played several other games that have Italy as a player nation and the majority of these games have Italy producing about 1/3 of Germany’s production.
So after some financial wrangling and massaging I came up with this.
| PROPOSED |
| | IPCs | % of World Total |
| US | 72 | 24% |
| UK | 51 | 17% |
| SU | 39 | 13% |
| Allied Total | 162 | 54% |
| |
| GER | 63 | 21% |
| JAP | 51 | 17% |
| ITA | 24 | 8% |
| Axis Total | 138 | 46% |
| |
| Total Diff | 8% |
| World Total IPCs | 300 |
This keeps the majority of Larry’s percentages almost intact. The exception “Total Difference” has been cut in half (I just don’t see any way around that). I tried to balance several factors Total % in difference of sides, Total % of each side, the relations each nation had with one another, total world wealth, etc.
Other things to keep in mind:
Average Piece Count on the board at any given time. We don’t want this to get too out of hand, requiring hundreds of pieces to play. (Need to keep World Production reasonable)
IPCs and Convoy Boxes
You might have noticed I have not mentioned Convoy Boxes. This is because I don’t think convoy boxes should produce IPCs. That seems to be double dipping in my option. Convoys don’t produce IPCs they are transfer points that are vulnerable to attack. And that is how they should work.
Lend Lease
I plan on using Lend Lease rules for this map. (Rules to follow at a later date)
Let me know what you think. I am looking for constructive discussions.
If you think you have a better idea or can improve on this one (I’m sure it can use improvement), Please share it.
deepblue
PROPOSED
IPCs % of World Total
US
72 24%
UK
51 17%
SU
39 13%
Allied Total
162 54%
GER
63 21%
JAP
51 17%
ITA
24 8%
Axis Total
138 46%
Total Diff
8%
World Total IPCs
300
The cost of units will have to go up if you do this otherwise you will have a piece density issue and it will bog down the game. If you factor your 300 figure, then by the same % of growth the units need to increase per unit or you will get huge quantity of pieces and turns will get really long, due to moving more and rolling out more combat.
other tricks can be used… example: players cannot spend more than 50% of their income on infantry…
Also, can you relocate Paris further south?
You may not need to increase prices too much. Rather than just consider “more units”, perhaps “units per map space” is more appropriate. I’ve played other A&A variants with larger maps and higher incomes. You need more units to cover the larger map. It might be entirely appropriate to keep the prices the same and allow for larger number of units purchased.
I do not plan on changing the cost of the units.
So… We need to decide what the total world production is going to be while keeping the piece count reasonable but allowing adequate forces to defend territory and to launch offensive operations on a larger map.
I have broken down the income each nation will receive in addition to what they earn in AA Revised. I have also listed the number of each type of unit a nation could produce per turn in addition to their original AA Revised production.
I have global figures for a 300, 280 and 250 IPC world.
Example of how to read the charts:
On the world income table for 280. (Center table)
We set the Total Global Income to 280.
The Soviet Union will get an additional 12 IPCs to build 4 more infantry or 2 & 1/2 more tanks or 1 fighter, etc.
Japan will get an additional 18 IPCs to build 4 more artillery or 1 bomber or 2 transports, etc.
All figures are “Per Turn”.
Review the tables and let me know which option you like best.
(Tables are in the image below)
[attachment deleted by admin]
I prefer 250 without a doubt. The others will extend the game too much. More to move, more to destroy, more to count, more to look at…
Can you relocate Paris further south?
I can perform 4 play tests from June 19 Through July 10 and post the results here assuming the game is in a playable state. I play with a group of 4 guys on Tuesdays, and it is my turn to choose games during those dates.
I think 250 might be a good starting point for income. This map is very approximatly the same size as TripleA’s “Big World 1942” (BW42). That map has a total income of 232, so the suggestion of 250 might be a good starting point. The starting incomes in BW42 are Russians 34, Germans 60, British 40, Japanese 38, Americans 50, Chinese 10. If you would like to see a map of BW42, I put it on my web site here: http://www.craig-bartell.com/images/bw42.gif
Oh, and for the love of all that is good, please relocate Paris so Imperious Leader can focus on the game and not small yellow Paris graphic ;)
Craig