World at War Captain Walker (axis) vs Entek

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - British
            2 Infantrys moved from Wales to 18 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Dover
            2 Fighters moved from 21 Sea Zone to 22 Sea Zone
            1 Submarine moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters moved from Mersa Matruh to 51 Sea Zone
            1 Fighter moved from Lower Egypt to 51 Sea Zone
            1 Submarine moved from 56 Sea Zone to 51 Sea Zone
            2 Adv.Fighters moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Mersa Matruh to Tobruk
            1 Artillery and 1 Infantry moved from Mersa Matruh to Kufra
            1 Infantry moved from Mersa Matruh to Tobruk
            1 Infantry moved from Mersa Matruh to Kufra
            1 Tank moved from Lower Egypt to Kufra
            1 Tank moved from Lower Egypt to Tobruk
            1 Artillery and 1 Infantry moved from Darfur to Kufra
            1 Infantry moved from Mersa Matruh to Tobruk
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Kenya to Equatoria
            1 Infantry moved from Assam to Yunnan
                  Chinese take Yunnan from Yamamoto
            1 Infantry and 2 Tanks moved from Assam to Burma
            1 Tank moved from Delhi to Assam
            2 ArmoredCars moved from Delhi to Assam
            2 Infantrys moved from Delhi to Bihar
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 2 Infantrys moved from Madras to 60 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys and 2 Infantrys moved from 65 Sea Zone to S.Thailand
            1 Destroyer and 1 Transport moved from 72 Sea Zone to 88 Sea Zone
            2 Infantrys moved from Koryakia to Kolyma
            1 Infantry moved from Kolyma to Okhotsk
            1 Infantry moved from Kolyma to Okhotsk
            1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 10 Sea Zone
            1 Infantry and 1 Tank moved from 10 Sea Zone to Dublin
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Carrier, 1 Destroyer, 12 Infantrys, 1 S.Submarine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Tobruk
                British attack with 1 Artillery, 3 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Tobruk, round 2 : 1/5 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in 51 Sea Zone
                British attack with 2 Adv.Fighters, 3 Fighters and 1 Submarine
                Italians defend with 1 Submarine
                    British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Italians lost in 51 Sea Zone
                British win with 2 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Italians: 1 Submarine
            Battle in S.Thailand
                British attack with 2 Artillerys and 2 Infantrys
                Thai defend with 1 Artillery and 2 Infantrys
                    British roll dice for 2 Artillerys and 2 Infantrys in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Artillery and 2 Infantrys in S.Thailand, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in S.Thailand
                    2 Infantrys owned by the Thai lost in S.Thailand
                    British roll dice for 2 Artillerys in S.Thailand, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Artillerys in S.Thailand, round 4 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                    1 Artillery owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Thai: 1 Artillery and 2 Infantrys
            Battle in 22 Sea Zone
                British attack with 2 Fighters and 1 Submarine
                Germans defend with 1 T.Boat
                    British roll dice for 1 Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                British win with 2 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in Dublin
                British attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Artillery
                    British roll dice for 1 Infantry and 1 Tank in Dublin, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dublin
                    1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 1 Artillery
            Battle in Burma
                British attack with 1 Infantry and 2 Tanks
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Infantry and 2 Tanks in Burma, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry and 2 Tanks in Burma, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Kufra
                British attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Italians defend with 1 Infantry
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Kufra, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Kufra
                British win, taking Kufra from Italians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - British
            2 Adv.Fighters moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from 51 Sea Zone to 56 Sea Zone
            2 Fighters moved from 51 Sea Zone to Cairo
            1 Artillery moved from Crete to 56 Sea Zone
            1 Artillery moved from 56 Sea Zone to Lower Egypt
            2 Fighters moved from 22 Sea Zone to 21 Sea Zone
    
        Place Units - British
            1 Adv.Fighter and 1 Carrier placed in 56 Sea Zone
            2 Artillerys and 2 Infantrys placed in Cairo
            1 Destroyer, 1 S.Submarine and 2 Transports placed in 21 Sea Zone
            2 Artillerys and 3 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 ArmoredCars placed in Cape Town
            2 Infantrys placed in W.Iran
    
        Turn Complete - British
            British collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.67
    Italians regular : -1.00
    Thai regular : 1.33
    Neutral regular : 0.67
    British regular : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys and 1 Tank moved from Western Australia to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            2 Infantrys moved from Broome to 67 Sea Zone
            1 Artillery and 1 Elite moved from 67 Sea Zone to Java
            1 Infantry and 1 Tank moved from 67 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
            1 Fighter moved from 67 Sea Zone to Lombok
            2 Infantrys moved from Townsville to Northern Territory
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite, 2 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Artillerys, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Artillery, 1 Elite, 1 Infantry and 1 Tank
                    Anzac roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Java, round 2 : 0/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 2 : 0/3 hits, 1.17 expected hits
                    Anzac roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Java, round 3 : 1/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Java, round 3 : 2/3 hits, 1.17 expected hits
                    1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Java
                    1 Elite owned by the Hisaichi lost in Java
                    Anzac roll dice for 1 Artillery and 1 Elite in Java, round 4 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Java, round 4 : 1/2 hits, 0.83 expected hits
                    1 Elite owned by the Anzac lost in Java
                    Anzac roll dice for 1 Artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Tank in Java, round 5 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Anzac lost in Java
                    1 Artillery owned by the Hisaichi lost in Java
                Hisaichi win with 1 Tank remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Anzac: 2 Artillerys, 1 Elite and 1 Infantry
            Battle in Lombok
                Anzac attack with 1 Fighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Lombok, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Lombok
                    Anzac roll dice for 1 Fighter, 1 Infantry and 1 Tank in Lombok, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Lombok, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                    1 Artillery owned by the Hisaichi lost in Lombok
                Anzac win, taking Lombok from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Anzac
            1 Fighter moved from Lombok to 67 Sea Zone
            4 Infantrys moved from New South Wales to South Australia
    
        Place Units - Anzac
            2 Transports placed in 120 Sea Zone
            Anzac undo move 1.
            1 Adv.Fighter and 2 Transports placed in 67 Sea Zone
            2 Artillerys placed in Western Australia
            1 Elite and 2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -1.83
    Hisaichi regular : -0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Dutch
            1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
            1 Infantry moved from Jilolo to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker, 1 Destroyer and 1 Transport; Remaining resources: 3 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Lombok
            1 Destroyer and 1 Transport placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Purchase Units - Finns
            Finns buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            2 Infantrys moved from Oulu to Vyborg
            1 Artillery moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone
            1 Elite and 1 Infantry moved from 24 Sea Zone to Oulu
            1 Infantry moved from Helsinki to Tampere
    
        Place Units - Finns
            6 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Romanians
            1 Infantry moved from Donetsk to Crimea
                  Romanians take Crimea from Russians
    
        Purchase Units - Romanians
            Romanians buy 2 Elites, 1 Infantry and 1 Tank; Remaining resources: 2 PUs; 
    
        Combat - Romanians
    
        Non Combat Move - Romanians
            1 Artillery moved from Donetsk to Odessa
            1 Elite and 1 Infantry moved from E.Romania to Odessa
            1 Elite and 1 Infantry moved from Bucharest to E.Romania
            1 Infantry moved from Bulgaria to E.Romania
            1 Tank moved from Bulgaria to Odessa
            1 Tank moved from Bucharest to Odessa
            1 Elite moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Elites, 1 Infantry and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Thai
            1 Artillery and 1 Elite moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                British defend with 1 Artillery
                    Thai roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
    
        Non Combat Move - Thai
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            2 Infantrys moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to Malaya
            2 Infantrys moved from Bangkok to S.Thailand
            2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Java
            1 T.Boat moved from 111 Sea Zone to 110 Sea Zone
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0.67
    British regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Americans
            2 Artillerys moved from Amazon to 32 Sea Zone
            2 Tanks moved from Amazon to 32 Sea Zone
            2 Infantrys moved from Amazon to 32 Sea Zone
            1 Elite moved from Bahia to 32 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Cruiser, 2 Destroyers, 1 Elite, 2 Infantrys, 2 Tanks and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks moved from 34 Sea Zone to Rio de Oro
            1 Bomber, 2 Elites, 4 Infantrys and 3 Tanks moved from Bahia to Salvador
            1 Fighter and 1 Tank moved from Amazon to Salvador
            1 Artillery and 1 Infantry moved from Kolyma to Okhotsk
            2 Infantrys moved from Midway to 89 Sea Zone
            2 Infantrys moved from Midway to 89 Sea Zone
            1 Infantry moved from Midway to 88 Sea Zone
            1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery and 1 Infantry moved from Rongelap to 95 Sea Zone
            2 Infantrys and 1 Transport moved from 89 Sea Zone to 96 Sea Zone
            2 Infantrys moved from 96 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            2 Infantrys and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
            1 Artillery and 3 Infantrys moved from 95 Sea Zone to Eniwetok
            2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Infantrys, 3 Submarines and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
            1 Destroyer moved from 95 Sea Zone to 86 Sea Zone
            1 Submarine moved from 95 Sea Zone to 76 Sea Zone
            1 Submarine moved from 95 Sea Zone to 94 Sea Zone
            2 Adv.Fighters and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone
            4 Infantrys moved from San Francisco to 83 Sea Zone
            1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone
            4 Infantrys moved from 89 Sea Zone to Midway
            1 Destroyer moved from 95 Sea Zone to 87 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 3 Infantrys and 2 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio de Oro
                Americans attack with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Cruiser in Rio de Oro, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Neutral lost in Rio de Oro
                    Americans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks in Rio de Oro, round 2 : 4/7 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys in Rio de Oro, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Rio de Oro
                Americans loses 0 PUs for violating Rio de Oros neutrality.
                Americans win, taking Rio de Oro from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
            Battle in Eniwetok
                Americans attack with 1 Artillery and 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 2 Battleships in Eniwetok, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Eniwetok
                Americans win, taking Eniwetok from Yamamoto with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Salvador
                Americans attack with 1 Bomber, 2 Elites, 1 Fighter, 4 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Neutral roll AA dice in Salvador : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber, 2 Elites, 1 Fighter, 4 Infantrys and 4 Tanks in Salvador, round 2 : 7/12 hits, 4.33 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 1/4 hits, 1.67 expected hits
                    1 Infantry owned by the Americans lost in Salvador
                    2 Tanks owned by the Neutral and 2 Infantrys owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 1 Bomber, 2 Elites, 1 Fighter, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 12
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Bomber moved from Salvador to French Sudan
            1 Fighter moved from Salvador to Bahia
            1 Infantry moved from Colombia to Amazon
            1 Artillery moved from Central America to Colombia
            2 Infantrys moved from Washington to Northeast USA
    
        Place Units - Americans
            2 Infantrys placed in Wake
            1 B.Carrier placed in 91 Sea Zone
            2 L.Fighters placed in 91 Sea Zone
            1 B.Carrier and 1 B.Transport placed in 13 Sea Zone
            2 Adv.Fighters placed in 13 Sea Zone
            1 Infantry placed in South Atlantic USA
            Americans undo move 4.
            1 B.Carrier and 1 B.Transport placed in 26 Sea Zone
            Americans undo move 4.
            2 Adv.Fighters placed in Washington
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 4.17
    Neutral AA : -0.33
    Neutral regular : -1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Germans
            1 Submarine moved from 41 Sea Zone to 31 Sea Zone
            1 Bomber moved from Hamburg to 22 Sea Zone
            1 Stuka moved from Rhine to 22 Sea Zone
            1 Infantry moved from Estonia to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Latvia
            1 Artillery and 1 Infantry moved from Lithuania to Latvia
            1 Adv.Fighter moved from 23 Sea Zone to Latvia
            1 Fighter moved from 23 Sea Zone to Latvia
            1 Artillery and 1 Elite moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Fighter moved from Vinnytsia to Minsk
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 17 Infantrys, 1 Submarine, 1 T.Boat and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 1 Submarine
                French defend with 1 Destroyer
                    Germans roll dice for 1 Submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans lost in 31 Sea Zone
                French win with 1 Destroyer remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in 22 Sea Zone
                Germans attack with 1 Bomber and 1 Stuka
                British defend with 1 Submarine
                    Germans roll dice for 1 Bomber and 1 Stuka in 22 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 Submarine owned by the British lost in 22 Sea Zone
                Germans win with 1 Bomber and 1 Stuka remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Minsk
                Germans attack with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Minsk, round 4 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Latvia
                Germans attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Adv.Fighter and 1 Fighter moved from Latvia to 23 Sea Zone
            1 Bomber moved from 22 Sea Zone to Hamburg
            1 Stuka moved from 22 Sea Zone to Hamburg
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 24 Sea Zone to Vyborg
            2 Cruisers moved from 24 Sea Zone to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            1 Tank moved from Lapland to Vyborg
            2 Infantrys moved from Saxony to Hamburg
            2 Infantrys moved from Berlin to Saxony
            1 Artillery and 2 Infantrys moved from Rhine to Hamburg
            1 Artillery and 2 Infantrys moved from Paris to Normandy
            1 Artillery and 1 Elite moved from Picardy to Belgium
            1 Tank moved from Picardy to Belgium
            1 Infantry moved from Paris to Picardy
            1 Elite moved from Paris to Normandy
            3 Mech.Infs moved from Normandy to Bavaria
            1 Infantry moved from Rhine to Hamburg
            1 Infantry moved from Krakow to Vinnytsia
            1 Infantry moved from Kiev to Donetsk
            1 Artillery moved from Kiev to Vinnytsia
            1 Tank moved from Kiev to Vinnytsia
            1 Fighter moved from Minsk to Vinnytsia
            1 Infantry moved from Brest to Vinnytsia
            1 Infantry moved from Kiev to Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
            3 Tanks moved from Bohemia to Vinnytsia
            1 Elite and 1 Infantry moved from Bohemia to Krakow
            1 Stuka moved from Bavaria to Vinnytsia
    
        Place Units - Germans
            1 Artillery, 2 Elites and 1 Infantry placed in Vinnytsia
            1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw
            2 Infantrys and 1 Tank placed in Danzig
            2 ArmoredCars and 3 Tanks placed in Bohemia
            1 T.Boat placed in 22 Sea Zone
            1 Destroyer and 1 Submarine placed in 23 Sea Zone
            2 Infantrys and 1 Tank placed in Hamburg
            1 Artillery and 3 Infantrys placed in Rhine
            3 Infantrys placed in Normandy
            3 Infantrys placed in Bavaria
            1 Artillery and 1 Infantry placed in Paris
    
        Turn Complete - Germans
            Germans collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Russians regular : -1.33
    Germans regular : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
            1 Fighter moved from Leningrad to Lapland
            1 Bomber moved from Leningrad to Lapland
            1 Infantry moved from Murmansk to Lapland
            1 Artillery and 2 Infantrys moved from Rostov to Donetsk
            1 Adv.Fighter moved from Kursk to Donetsk
            1 Fighter moved from Kursk to Donetsk
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            2 ArmoredCars and 2 Infantrys moved from Kursk to Minsk
            2 Elites and 2 Infantrys moved from Leningrad to Latvia
            3 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Mech.Inf moved from N.Buryat Mongolia to Chita
            3 Infantrys and 1 Mech.Inf moved from N.Buryat Mongolia to Ayan
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 Elite, 35 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 1 Fighter, 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 1 Fighter, 3 Infantrys and 1 Mech.Inf in Chita, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Fighter, 3 Infantrys and 1 Mech.Inf in Chita, round 3 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Chita
                    1 Infantry owned by the Hisaichi lost in Chita
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Chita, round 4 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Chita, round 5 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Chita, round 6 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery in Chita, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Fighter, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
                Casualties for Russians: 2 Infantrys
            Battle in Latvia
                Russians attack with 2 Elites and 2 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 2 Elites and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Latvia, round 2 : 3/3 hits, 1.00 expected hits
                    1 Elite owned by the Russians and 2 Infantrys owned by the Russians lost in Latvia
                    1 Infantry owned by the Germans lost in Latvia
                1 Elite owned by the Russians retreated to Leningrad
                Germans win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -5
                Casualties for Russians: 1 Elite and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 2 ArmoredCars and 2 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 2 ArmoredCars and 2 Infantrys in Minsk, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Minsk, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 ArmoredCar owned by the Russians lost in Minsk
                1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians retreated to Kursk
                Germans win with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 1 ArmoredCar and 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 3 : 1/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    1 Infantry owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys
                Germans defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Lapland, round 2 : 3/7 hits, 2.50 expected hits
                    Finns roll dice for 1 Artillery and 3 Infantrys in Lapland, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians lost in Lapland
                    3 Infantrys owned by the Germans lost in Lapland
                    Russians roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry in Lapland, round 3 : 2/5 hits, 2.00 expected hits
                    Finns roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Lapland
                Russians win, taking Lapland from Finns with 2 Artillerys, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 1 Artillery and 3 Infantrys
            Battle in Ayan
                Russians attack with 3 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Mech.Inf in Ayan, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Ayan, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Ayan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Ayan, round 3 : 0/2 hits, 0.67 expected hits
                1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians retreated to N.Buryat Mongolia
                Hisaichi win with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiev
                Russians attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            10 Infantrys moved from Yaroslavl to Smolensk
            1 Adv.Fighter moved from Donetsk to Kursk
            1 Fighter moved from Donetsk to Kursk
            2 ArmoredCars, 1 Artillery, 6 Infantrys and 2 Tanks moved from Rostov to Kursk
            10 Infantrys moved from Moscow to Yaroslavl
            1 Infantry moved from Georgia to Rostov
            2 ArmoredCars moved from Georgia to Kursk
            2 Artillerys and 1 Infantry moved from S.Karelia to Leningrad
            1 Infantry moved from S.Karelia to Novgorod
            1 Infantry moved from N.Karelia to S.Karelia
            1 Infantry moved from S.Karelia to Arkhangelsk
            4 Infantrys moved from Kirov to Arkhangelsk
            1 Artillery and 1 Infantry moved from Saratov to Rostov
            1 Artillery and 1 Infantry moved from Erzurum to 54 Sea Zone
            1 Artillery and 1 Infantry moved from 54 Sea Zone to Rostov
            2 Infantrys moved from Chimkent to Kuybyshev
            2 Mech.Infs moved from Tashkent to Penza
            5 Infantrys moved from Perm to Kirov
            1 Adv.Fighter moved from Sverdlovsk to Olyokminsk
            1 Infantry moved from Sverdlovsk to Surgut
            1 Infantry moved from Olyokminsk to Yakutsk
            1 Elite and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Fighter moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Evenkia to Olyokminsk
            2 Tanks moved from Sibirsky to Olyokminsk
            4 Infantrys moved from Sibirsky to Evenkia
            1 Bomber moved from Lapland to Leningrad
            1 Fighter moved from Lapland to Leningrad
    
        Place Units - Russians
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery, 1 Elite and 1 Infantry placed in Kursk
            10 Infantrys placed in Moscow
            5 Infantrys placed in Stalingrad
            6 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
            3 Infantrys, 1 Mech.Inf and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Romanians regular : 0.33
    Germans regular : 2.33
    Russians regular : -6.83
    Hisaichi regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Italians
            1 Fighter moved from Greece to 51 Sea Zone
            2 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks moved from El Agheila to Kufra
            1 Cruiser and 4 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery and 1 Elite moved from Greece to 48 Sea Zone
            1 Artillery and 1 Elite moved from Rome to 46 Sea Zone
            1 Artillery and 6 Infantrys moved from Rome to 46 Sea Zone
            2 Artillerys, 1 Cruiser, 1 Elite, 6 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Artillerys, 2 Elites and 6 Infantrys moved from 48 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 1 Bunker, 1 Carrier, 15 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 3 Fighters
                British defend with 1 Submarine
                    Italians roll dice for 3 Fighters in 51 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Italians win with 3 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Kufra
                Italians attack with 1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks
                British defend with 2 Artillerys, 3 Infantrys and 1 Tank
                    Italians roll dice for 1 Artillery, 1 Elite, 6 Infantrys and 2 Tanks in Kufra, round 2 : 6/10 hits, 2.83 expected hits
                    British roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Kufra, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Italians lost in Kufra
                    1 Tank owned by the British, 2 Artillerys owned by the British and 3 Infantrys owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 Artillery, 1 Elite, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 15
                Casualties for Italians: 2 Infantrys
                Casualties for British: 2 Artillerys, 3 Infantrys and 1 Tank
            Battle in Tobruk
                Italians attack with 3 Artillerys, 2 Elites and 6 Infantrys
                British defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship and 1 Cruiser in Tobruk, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the British lost in Tobruk
                    Italians roll dice for 3 Artillerys, 2 Elites and 6 Infantrys in Tobruk, round 2 : 3/11 hits, 3.17 expected hits
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Tobruk, round 2 : 3/3 hits, 1.17 expected hits
                    3 Infantrys owned by the Italians lost in Tobruk
                    1 Tank owned by the British, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 3 Artillerys, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
                Casualties for Italians: 3 Infantrys
    
        Non Combat Move - Italians
            3 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Infantrys moved from N.Algeria to E.Morocco
            2 Infantrys moved from Tunis to N.Tunisia
            2 Tanks moved from Tunis to Ghadames
            2 Mech.Infs moved from E.Morocco to Ghadames
            1 Destroyer and 1 Submarine moved from 50 Sea Zone to 48 Sea Zone
    
        Place Units - Italians
            1 Adv.Fighter and 1 Carrier placed in 48 Sea Zone
            1 Bunker and 2 Infantrys placed in Greece
            4 Infantrys placed in E.Morocco
            1 Transport placed in 43 Sea Zone
            1 Infantry placed in Provence
            4 Infantrys placed in Tunis
            4 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 3.83
    British regular : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - French
            2 ArmoredCars and 2 Infantrys moved from Syria to Adana
            1 Infantry moved from Nubia to Darfur
            2 Infantrys moved from Azores to 17 Sea Zone
            2 Infantrys and 1 Transport moved from 17 Sea Zone to 30 Sea Zone
            2 Infantrys and 1 Transport moved from 30 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Mauritania
            1 Transport moved from 17 Sea Zone to 8 Sea Zone
            1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 Adv.Fighter moved from Churchill to Newfoundland
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 2 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - French
            Battle in Adana
                French attack with 2 ArmoredCars and 2 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    French roll dice for 2 ArmoredCars and 2 Infantrys in Adana, round 2 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Adana, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the French lost in Adana
                    2 Infantrys owned by the Neutral lost in Adana
                    French roll dice for 2 ArmoredCars and 1 Infantry in Adana, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 3 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 ArmoredCars and 1 Infantry in Adana, round 4 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Artillery in Adana, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Adana
                    1 Artillery owned by the Neutral lost in Adana
                French loses 0 PUs for violating Adanas neutrality.
                French win, taking Adana from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for French: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
    
        Non Combat Move - French
            2 ArmoredCars moved from New Valley to Darfur
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            2 Artillerys placed in Churchill
    
        Turn Complete - French
            French collect 20 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.33
    Neutral regular : 0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 Bomber moved from Tokyo to 86 Sea Zone
            1 Bomber moved from Tokyo to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 76 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 87 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 94 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 Bunker, 1 Destroyer, 1 Factory, 8 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 86 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Adv.Fighter, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 76 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 94 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated
            Battle in 87 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Bomber and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Bomber and 1 Fighter in 87 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Fighter owned by the Yamamoto lost in 87 Sea Zone
                    1 Destroyer owned by the Americans lost in 87 Sea Zone
                Yamamoto winAmericans win with 1 Submarine remaining with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Fighter
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 Bomber moved from 87 Sea Zone to Tokyo
            1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from 87 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 94 Sea Zone to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to 85 Sea Zone
            1 Bomber moved from 86 Sea Zone to Tokyo
            1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai
            1 AAGun and 1 Tank moved from Hunan to Kwangsi
            1 Infantry moved from Shanghai to Hunan
            2 Infantrys moved from Kwangtung to Kwangsi
            1 Artillery moved from N.French Indochina to Kwangsi
            3 Infantrys moved from Hong Kong to Kwangtung
            1 Elite moved from Hong Kong to Kwangtung
            1 Tank moved from Kwangsi to N.French Indochina
            2 Tanks moved from Hong Kong to Kwangsi
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Artillery and 1 Elite moved from Tokyo to 84 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Artillery and 1 Elite moved from 92 Sea Zone to N.French Indochina
    
        Place Units - Yamamoto
            1 Bunker and 1 Factory placed in Malaya
            4 Infantrys and 2 Tanks placed in Hong Kong
            1 Adv.Fighter, 1 Destroyer and 1 Submarine placed in 85 Sea Zone
            2 Infantrys placed in Chubu
            1 Adv.Fighter and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 77 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 2.33
    Americans regular : 0.33
    

    Savegame


  • @Entek any particular OOL for 67 if I choose to attack there?


  • @captainwalker Max D, but keep a DD if any subs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
            1 Artillery and 2 Infantrys moved from Shansi to Shantung
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Yamamoto
            1 Mech.Inf moved from Hupeh to Chahar
            1 Fighter moved from Shensi to Chahar
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Fighter, 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Fighter, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Chahar to Hupeh
            1 Infantry moved from Shensi to Shansi
            1 AAGun and 5 Infantrys moved from Shensi to Hupeh
            1 Elite and 4 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Szechwan to Hupeh
            4 Infantrys and 2 Marines moved from E.Qinghai to Ningsia
            2 Tanks moved from Gobi Altai to Suiyuan
            6 Infantrys moved from Hsining to E.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
            3 Infantrys moved from Urumqi to E.Sinkiang
            1 Mech.Inf moved from Urumqi to Ningsia
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            2 Infantrys, 1 Mech.Inf and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.17
    Hisaichi regular : 1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery and 1 Elite moved from Ayan to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            2 Fighters moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Elite moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Artillery and 1 Infantry moved from Shanghai to Shantung
            1 Tank moved from Peking to Shantung
            1 Infantry moved from Peking to Shantung
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 2 Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Battleship and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Battleship and 3 Transports moved from 111 Sea Zone to 67 Sea Zone
            2 Adv.Fighters moved from 84 Sea Zone to 67 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers, 12 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shantung, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shantung, round 3 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Chita, round 2 : 4/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in 67 Sea Zone
                Hisaichi attack with 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 6 Transports
                Anzac defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 6 Transports in 67 Sea Zone, round 2 : 5/12 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 5 Transports in 67 Sea Zone, round 2 : 4/12 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    3 Transports owned by the Hisaichi lost in 67 Sea Zone
                    4 Transports owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 0/12 hits, 4.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 1 Transport in 67 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    3 Transports owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 2/11 hits, 4.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 1 Transport in 67 Sea Zone, round 4 : 1/8 hits, 3.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                    1 Transport owned by the Anzac and 2 Submarines owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 5 : 5/10 hits, 4.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers and 1 Fighter in 67 Sea Zone, round 5 : 5/7 hits, 3.33 expected hits
                    1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone
                    1 Fighter owned by the Anzac, 3 Destroyers owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Cruiser in 67 Sea Zone, round 6 : 3/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 1 Battleship in 67 Sea Zone, round 6 : 2/2 hits, 1.33 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the Hisaichi lost in 67 Sea Zone
                    1 Battleship owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter, 1 Battleship and 1 Carrier remaining. Battle score for attacker is -11
                Casualties for Hisaichi: 3 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 6 Transports
                Casualties for Anzac: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter, 2 Submarines and 5 Transports
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
            2 Fighters moved from Chita to 84 Sea Zone
            1 Tank moved from Heilungchiang to Peking
            2 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
    
        Place Units - Hisaichi
            1 Destroyer and 1 Transport placed in 107 Sea Zone
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Artillery and 2 Infantrys placed in Heilungchiang
            1 Artillery and 3 Infantrys placed in Liaoning
            5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Anzac regular : -0.83
    Russians regular : 0.33
    Hisaichi regular : -3.00
    

    Savegame


  • @Entek Anzac put up a good fight… not much left of my fleet now

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Artillery and 1 Elite moved from Ayan to Chita
            1 Infantry moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Chita
            2 Fighters moved from Heilungchiang to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Artillery and 1 Elite moved from Peking to Chahar
            1 Infantry moved from Peking to Chahar
            1 Artillery and 1 Infantry moved from Shanghai to Shantung
            1 Tank moved from Peking to Shantung
            1 Infantry moved from Peking to Shantung
            2 Adv.Fighters, 1 Carrier, 1 Destroyer, 1 Submarine and 1 Transport moved from 107 Sea Zone to 67 Sea Zone
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters and 2 Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Battleship and 3 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Battleship and 3 Transports moved from 111 Sea Zone to 67 Sea Zone
            2 Adv.Fighters moved from 84 Sea Zone to 67 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 2 Destroyers, 12 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shantung
                Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Shantung, round 2 : 0/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shantung, round 2 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Shantung, round 3 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry and 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Chita, round 2 : 4/6 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Chita, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry and 1 Mech.Inf
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in 67 Sea Zone
                Hisaichi attack with 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 6 Transports
                Anzac defend with 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter, 2 Submarines and 5 Transports
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 6 Transports in 67 Sea Zone, round 2 : 5/12 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 5 Transports in 67 Sea Zone, round 2 : 4/12 hits, 4.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    3 Transports owned by the Hisaichi lost in 67 Sea Zone
                    4 Transports owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 2 Destroyers, 2 Fighters and 3 Transports in 67 Sea Zone, round 3 : 0/12 hits, 4.83 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 1 Transport in 67 Sea Zone, round 3 : 4/8 hits, 3.50 expected hits
                    3 Transports owned by the Hisaichi and 1 Destroyer owned by the Hisaichi lost in 67 Sea Zone
                    Hisaichi roll dice for 1 Submarine in 67 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 2 Submarines in 67 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 2 Fighters in 67 Sea Zone, round 4 : 2/11 hits, 4.50 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter and 1 Transport in 67 Sea Zone, round 4 : 1/8 hits, 3.50 expected hits
                    1 Fighter owned by the Hisaichi and 1 Submarine owned by the Hisaichi lost in 67 Sea Zone
                    1 Transport owned by the Anzac and 2 Submarines owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer and 1 Fighter in 67 Sea Zone, round 5 : 5/10 hits, 4.17 expected hits
                    Anzac roll dice for 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers and 1 Fighter in 67 Sea Zone, round 5 : 5/7 hits, 3.33 expected hits
                    1 Carrier owned by the Hisaichi, 1 Destroyer owned by the Hisaichi, 1 Fighter owned by the Hisaichi and 2 Adv.Fighters owned by the Hisaichi lost in 67 Sea Zone
                    1 Fighter owned by the Anzac, 3 Destroyers owned by the Anzac and 1 Carrier owned by the Anzac lost in 67 Sea Zone
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Battleship, 1 Carrier and 1 Cruiser in 67 Sea Zone, round 6 : 3/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Adv.Fighter and 1 Battleship in 67 Sea Zone, round 6 : 2/2 hits, 1.33 expected hits
                1 Adv.Fighter owned by the Hisaichi and 1 Cruiser owned by the Hisaichi lost in 67 Sea Zone
                    1 Battleship owned by the Anzac and 1 Adv.Fighter owned by the Anzac lost in 67 Sea Zone
                Hisaichi win with 1 Adv.Fighter, 1 Battleship and 1 Carrier remaining. Battle score for attacker is -11
                Casualties for Hisaichi: 3 Adv.Fighters, 1 Carrier, 1 Cruiser, 2 Destroyers, 2 Fighters, 1 Submarine and 6 Transports
                Casualties for Anzac: 1 Adv.Fighter, 1 Battleship, 1 Carrier, 3 Destroyers, 1 Fighter, 2 Submarines and 5 Transports
    
        Non Combat Move - Hisaichi
            1 Destroyer moved from 84 Sea Zone to 93 Sea Zone
            2 Fighters moved from Chita to 84 Sea Zone
            1 Tank moved from Heilungchiang to Peking
            2 Infantrys moved from Liaoning to Peking
            2 Infantrys moved from Liaoning to Heilungchiang
            1 Infantry moved from Heilungchiang to Ayan
    
        Place Units - Hisaichi
            1 Destroyer and 1 Transport placed in 107 Sea Zone
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Artillery and 2 Infantrys placed in Heilungchiang
            1 Artillery and 3 Infantrys placed in Liaoning
            5 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 63 PUs; end with 63 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 1 Submarine
            EDIT: Adding units owned by Hisaichi to 107 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1.33
    Anzac regular : -0.83
    Russians regular : 0.33
    Hisaichi regular : -3.00
    

    Savegame


  • @captainwalker hell of a fight. Now to see if I can hold out and recover

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 5
    
        Combat Move - British
            3 Tanks moved from Manchester to 21 Sea Zone
            4 Infantrys moved from Dover to 21 Sea Zone
            1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 2 Fighters, 4 Infantrys, 1 S.Submarine, 3 Tanks and 3 Transports moved from 21 Sea Zone to 22 Sea Zone
            2 Fighters, 4 Infantrys and 3 Tanks moved from 22 Sea Zone to Hamburg
            1 Fighter moved from Dover to Hamburg
            1 Bomber moved from London to Hamburg
            1 Tank moved from Dublin to 10 Sea Zone
            1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Infantry moved from Manchester to 18 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
            1 Infantry and 1 Tank moved from 20 Sea Zone to Dover
            4 Artillerys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            2 Infantrys moved from Crete to 56 Sea Zone
            2 Infantrys moved from Cairo to 56 Sea Zone
            4 Artillerys, 4 Infantrys and 4 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Artillerys and 4 Infantrys moved from 51 Sea Zone to Tobruk
            3 Adv.Fighters moved from 56 Sea Zone to Tobruk
            2 Fighters moved from Cairo to Tobruk
            1 Fighter moved from 56 Sea Zone to Tobruk
            1 Destroyer moved from 56 Sea Zone to 51 Sea Zone
            2 Tanks moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            2 Infantrys moved from 56 Sea Zone to Mersa Matruh
            1 Infantry moved from Nubia to New Valley
            2 Infantrys moved from W.Iran to Iraq
            3 Transports moved from 65 Sea Zone to 60 Sea Zone
            2 Artillerys and 3 Infantrys moved from Madras to 60 Sea Zone
            1 Tank moved from Assam to 60 Sea Zone
            2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 60 Sea Zone to 65 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 65 Sea Zone to S.Thailand
            1 Tank moved from Burma to N.Thailand
                  British take N.Thailand from Thai
            1 Tank moved from N.Thailand to S.Thailand
            1 Tank moved from Burma to S.Thailand
            2 ArmoredCars moved from Assam to S.Thailand
            2 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Delhi to Bihar
            2 Infantrys moved from Kolyma to Okhotsk
            2 Infantrys moved from Okhotsk to Ayan
            1 Transport moved from 88 Sea Zone to 79 Sea Zone
            1 Destroyer moved from 88 Sea Zone to 86 Sea Zone
    
        Purchase Units - British
            British buy 4 Adv.Fighters, 1 Carrier, 3 Destroyers, 4 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Tobruk
                British attack with 3 Adv.Fighters, 4 Artillerys, 3 Fighters and 4 Infantrys
                Italians defend with 3 Artillerys, 2 Elites and 3 Infantrys
                    British roll dice for 3 Adv.Fighters, 4 Artillerys, 3 Fighters and 4 Infantrys in Tobruk, round 2 : 5/14 hits, 5.17 expected hits
                    Italians roll dice for 3 Artillerys, 2 Elites and 3 Infantrys in Tobruk, round 2 : 4/8 hits, 2.67 expected hits
                    4 Infantrys owned by the British lost in Tobruk
                    2 Elites owned by the Italians and 3 Infantrys owned by the Italians lost in Tobruk
                    British roll dice for 3 Adv.Fighters, 4 Artillerys and 3 Fighters in Tobruk, round 3 : 3/10 hits, 3.83 expected hits
                    Italians roll dice for 3 Artillerys in Tobruk, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the British lost in Tobruk
                    3 Artillerys owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 3 Adv.Fighters, 3 Artillerys and 3 Fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 Artillery and 4 Infantrys
                Casualties for Italians: 3 Artillerys, 2 Elites and 3 Infantrys
            Battle in S.Thailand
                British attack with 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks
                Thai defend with 1 Artillery, 1 Elite and 3 Infantrys
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 3 Infantrys and 3 Tanks in S.Thailand, round 2 : 4/10 hits, 3.67 expected hits
                    Thai roll dice for 1 Artillery, 1 Elite and 3 Infantrys in S.Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the British lost in S.Thailand
                    3 Infantrys owned by the Thai and 1 Elite owned by the Thai lost in S.Thailand
                    British roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 3 Tanks in S.Thailand, round 3 : 2/8 hits, 3.17 expected hits
                    Thai roll dice for 1 Artillery in S.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                    1 Artillery owned by the Thai lost in S.Thailand
                British win, taking S.Thailand from Thai with 2 ArmoredCars, 2 Artillerys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for British: 3 Infantrys
                Casualties for Thai: 1 Artillery, 1 Elite and 3 Infantrys
            Battle in 22 Sea Zone
                British attack with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 1 S.Submarine and 3 Transports
                Germans defend with 1 T.Boat
                    British roll dice for 1 S.Submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 T.Boat owned by the Germans lost in 22 Sea Zone
                British win with 1 Battleship, 1 Carrier, 1 Cruiser, 5 Destroyers, 1 S.Submarine and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 T.Boat
            Battle in Hamburg
                British attack with 1 Bomber, 3 Fighters, 4 Infantrys and 3 Tanks
                Germans defend with 1 AAGun, 1 Artillery, 1 Bomber, 1 Factory, 8 Infantrys, 1 Stuka and 1 Tank
                    Germans roll AA dice in Hamburg : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 Bomber, 3 Fighters, 4 Infantrys and 3 Tanks in Hamburg, round 2 : 3/11 hits, 3.83 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans AA : -0.67
    Thai regular : 1.00
    British regular : -2.17
    

    Savegame

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