@lebowsky max “D” please.
Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III
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Going to say scramble 3 anzac ftrs to sz39. India is toast! Bad to lose it this early in spite of the J3.
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Ok, lets go!
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 3 infantry, 1 mech_infantry and 3 transports moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 4 infantry, 1 mech_infantry and 3 transports moved from 41 Sea Zone to 39 Sea Zone 4 infantry and 1 mech_infantry moved from 39 Sea Zone to India 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 39 Sea Zone 2 bombers, 4 fighters and 4 tactical_bombers moved from Kwangsi to India 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 tactical_bomber moved from 36 Sea Zone to Szechwan 1 fighter moved from 36 Sea Zone to Kweichow 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone Combat - Japanese UK_Pacific scrambles 3 units out of India to defend against the attack in 39 Sea Zone UK_Pacific scrambles to create a battle in territory 39 Sea Zone Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports ANZAC defend with 3 fighters Japanese roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 3 fighters in 39 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 fighter owned by the Japanese lost in 39 Sea Zone 2 fighters owned by the ANZAC lost in 39 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 1 tactical_bomber and 3 transports in 39 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 39 Sea Zone Japanese win with 1 battleship, 1 carrier, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 20 Casualties for Japanese: 1 fighter Casualties for ANZAC: 3 fighters Battle in 44 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 8 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in India Japanese attack with 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 bombers, 4 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 7/15 hits, 6.83 expected hits UK_Pacific roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in India, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Japanese lost in India 1 infantry owned by the ANZAC, 1 mech_infantry owned by the British, 1 artillery owned by the ANZAC, 1 artillery owned by the British, 2 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Kweichow Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from India to Kwangsi 4 fighters and 4 tactical_bombers moved from India to Burma 1 fighter moved from Kweichow to Anhwe 3 infantry moved from Shantung to Anhwe 1 tactical_bomber moved from Szechwan to Yunnan 2 mech_infantrys moved from Hunan to Yunnan 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 marines moved from Philippines to 35 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 2 marines moved from 6 Sea Zone to Korea 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 fighters placed in Japan 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 tactical_bomber could not land in 39 Sea Zone and was removed Turn Complete - Japanese Japanese collect 61 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -0.50 UK_Pacific regular : -0.67 ANZAC regular : -0.83
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@lebowsky said in Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III:
Ok, lets go!
Not sure of a good decision but good dice would have helped me a lot here and a little on land. Average dice, bad decision.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Shantung 1 fighter moved from 17 Sea Zone to Shantung 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - Americans Battle in Shantung Americans attack with 1 armour, 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery, 1 factory_minor and 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shantung, round 2 : 3/3 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Shantung 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in 124 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Americans 2 mech_infantrys moved from Central United States to Southeast Mexico 1 bomber moved from French West Africa to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 carrier, 1 cruiser, 1 destroyer, 5 submarines and 2 transports moved from 91 Sea Zone to 89 Sea Zone 2 fighters moved from Western United States to 89 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 17 Sea Zone to 33 Sea Zone 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow 10 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 10 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Tobruk to Alexandria Combat - British Non Combat Move - British 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 armour moved from French West Africa to French Equatorial Africa 1 fighter moved from French West Africa to Egypt 1 fighter moved from Egypt to Persia 1 fighter moved from Ethiopia to Persia 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 bomber moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Italian Somaliland to Kenya 1 artillery and 1 infantry moved from British Somaliland to Ethiopia 3 artilleries and 1 infantry moved from Egypt to Trans-Jordan 3 artilleries and 5 infantry moved from Alexandria to Egypt Place Units - British 1 destroyer and 1 submarine placed in 71 Sea Zone 1 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.67 Americans regular : 0.83 Japanese regular : 1.33 Germans regular : -0.67
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@simon33 It was a gamble indeed, but as you say if things go right you can screw me a lot.
On the other side you killed 2 planes at sea battle
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Non Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tunisia to Southern Italy 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 5 infantry moved from Bessarabia to Ukraine 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Belarus to Rostov Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Rostov Combat - Italians Non Combat Move - Italians 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Tunisia to Southern Italy 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 5 infantry moved from Bessarabia to Ukraine 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Belarus to Rostov Place Units - Italians 1 submarine placed in 95 Sea Zone 1 submarine placed in 93 Sea Zone 1 fighter placed in Southern Italy 1 infantry placed in Southern France Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 2 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Bryansk: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Moved the italian takns on russia, use the last one please
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from French Central Africa to French Equatorial Africa Combat - ANZAC ANZAC creates battle in territory 17 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Trans-Jordan to Egypt 1 fighter moved from Queensland to Caroline Islands 1 cruiser and 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 bomber moved from Germany to 124 Sea Zone 1 bomber moved from Germany to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians Combat - Germans Battle in 124 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 bomber moved from 124 Sea Zone to Norway 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 infantry moved from Novgorod to Archangel 3 infantry moved from Novgorod to Belarus 1 artillery moved from Karelia to Novgorod 1 bomber moved from Smolensk to Ukraine 2 mech_infantrys moved from Western Ukraine to Rostov 1 mech_infantry moved from Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Southern Italy to Bryansk 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 2 fighters moved from Gibraltar to Southern Italy 1 infantry moved from Bryansk to Tambov 1 armour and 1 mech_infantry moved from Bryansk to Rostov Place Units - Germans 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 2 fighters placed in Western Germany 1 factory_minor placed in Rostov 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Samara to Vologda Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Volgograd to Russia 6 infantry moved from Novosibirsk to Vologda 4 artilleries moved from Samara to Russia 18 infantry moved from Samara to Vologda 2 infantry moved from Russia to Vologda 1 aaGun and 2 infantry moved from Russia to Vologda 3 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Russians undo move 1. 10 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.67 Russians regular : 1.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 factory_minors, 1 harbour, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 units repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Jehol 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Anhwe to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 marines moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur 3 fighters moved from Japan to Amur 11 infantry moved from Korea to Amur 2 bombers moved from Kwangsi to Amur 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 2 marines moved from 19 Sea Zone to Shantung 1 mech_infantry moved from Yunnan to Kweichow 3 fighters and 3 tactical_bombers moved from Burma to Kweichow Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Amur Japanese attack with 2 bombers, 7 fighters, 11 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 12 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 6 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 8.17 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Japanese lost in Amur 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 6 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 7.50 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Shantung Japanese attack with 2 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 infantry, 2 marines and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Kweichow Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Shantung to 19 Sea Zone 2 aaGuns moved from Korea to Manchuria 1 fighter moved from Jehol to Manchuria 1 fighter moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan 1 tactical_bomber moved from Amur to Manchuria 5 fighters and 2 tactical_bombers moved from Amur to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor and 1 harbour placed in Kiangsu 1 carrier placed in 39 Sea Zone 1 submarine placed in 36 Sea Zone 2 mech_infantrys placed in India 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.50 Russians regular : -0.67 Russians AA : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 factory_minors, 1 harbour, 4 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 units repaired. 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Jehol 1 tactical_bomber moved from Yunnan to Shantung 1 fighter moved from Anhwe to Jehol 2 infantry moved from Japan to 6 Sea Zone 2 marines moved from Korea to 6 Sea Zone 4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur 3 fighters moved from Japan to Amur 11 infantry moved from Korea to Amur 2 bombers moved from Kwangsi to Amur 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 2 marines moved from 19 Sea Zone to Shantung 1 mech_infantry moved from Yunnan to Kweichow 3 fighters and 3 tactical_bombers moved from Burma to Kweichow Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport Americans defend with 2 transports 2 transports owned by the Americans lost in 19 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Amur Japanese attack with 2 bombers, 7 fighters, 11 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 12 infantry Russians roll AA dice in Amur : 1/6 hits, 1.00 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 6 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 9/22 hits, 8.17 expected hits Russians roll dice for 2 aaGuns and 12 infantry in Amur, round 2 : 4/12 hits, 4.00 expected hits 4 infantry owned by the Japanese lost in Amur 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 6 fighters, 7 infantry and 3 tactical_bombers in Amur, round 3 : 7/18 hits, 7.50 expected hits Russians roll dice for 5 infantry in Amur, round 3 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Amur 5 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 6 fighters, 6 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 2 aaGuns and 12 infantry Battle in Shantung Japanese attack with 2 infantry, 2 marines and 1 tactical_bomber Americans defend with 1 armour and 1 infantry Japanese roll dice for 2 infantry, 2 marines and 1 tactical_bomber in Shantung, round 2 : 2/5 hits, 1.50 expected hits Chinese roll dice for 1 armour and 1 infantry in Shantung, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Shantung Japanese win, taking Shantung from Chinese with 2 infantry, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in Kweichow Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 tactical_bomber moved from Shantung to 19 Sea Zone 2 aaGuns moved from Korea to Manchuria 1 fighter moved from Jehol to Manchuria 1 fighter moved from Amur to Manchuria 2 bombers moved from Amur to Manchuria 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 carrier, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 submarine moved from 45 Sea Zone to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 3 fighters and 3 tactical_bombers moved from Kweichow to Yunnan 1 tactical_bomber moved from Amur to Manchuria 5 fighters and 2 tactical_bombers moved from Amur to 19 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 1 factory_minor and 1 harbour placed in Kiangsu 1 carrier placed in 39 Sea Zone 1 submarine placed in 36 Sea Zone 2 mech_infantrys placed in India 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 75 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.50 Russians regular : -0.67 Russians AA : 0.00
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Edited the lonely Jap sub in SZ75, almost forgot about him
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 7 submarines; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone Non Combat Move - Americans 2 mech_infantrys moved from Southeast Mexico to Central United States 2 mech_infantrys moved from Central United States to Eastern United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 89 Sea Zone to 106 Sea Zone 2 fighters moved from 89 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 5 submarines and 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 4 submarines moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 artillery, 1 fighter and 2 infantry placed in Eastern United States 7 submarines placed in 10 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Anhwe Chinese take Anhwe from Japanese 1 fighter and 1 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi 10 infantry moved from Szechwan to Shensi 1 infantry moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 bomber moved from Egypt to Rostov Combat - British Strategic bombing raid in Rostov Germans roll AA dice in Rostov : 0/1 hits, 0.17 expected hits Bombing raid in Rostov rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Rostov causes 6 damage total. Non Combat Move - British 1 bomber moved from Rostov to Eastern Persia 2 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 3 artilleries and 1 infantry moved from Trans-Jordan to Iraq 4 artilleries and 7 infantry moved from Egypt to Trans-Jordan 1 armour moved from Alexandria to Trans-Jordan 1 infantry moved from Union of South Africa to 71 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 fighter moved from Persia to 98 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to Persia Place Units - British 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional -3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.83 Japanese regular : 0.33 Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Bryansk to Tambov 1 bomber moved from Southern Italy to Tambov Combat - Italians Battle in Tambov Italians attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov 1 bomber owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tambov to Bryansk 5 infantry moved from Ukraine to Bryansk 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 infantry, 1 submarine and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 carrier and 1 submarine placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.83 Russians regular : 0.67
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria 1 fighter moved from New South Wales to 42 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 cruiser and 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to South Australia 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Germans buy 6 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Archangel to Smolensk 2 infantry moved from Bryansk to Tambov 8 armour and 8 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 bomber moved from Norway to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 bomber moved from Ukraine to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans Battle in Smolensk Germans attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 3/7 hits, 3.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 8 armour and 8 mech_infantrys Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 8 armour and 8 mech_infantrys in Volgograd, round 2 : 4/16 hits, 5.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Volgograd 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 8 armour and 6 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 3 infantry moved from Belarus to Bryansk 1 artillery moved from Novgorod to Belarus 3 mech_infantrys moved from Novgorod to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 fighter moved from Smolensk to Rostov 1 fighter moved from Tambov to Rostov 1 tactical_bomber moved from Tambov to Bryansk 2 tactical_bombers moved from Smolensk to Bryansk 2 bombers moved from Smolensk to Bryansk 2 fighters moved from Southern Italy to Bryansk 2 fighters moved from Western Germany to Southern Italy 1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 95 Sea Zone 4 infantry moved from Norway to Finland 2 infantry moved from France to Western Germany 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 1 submarine placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 artilleries placed in Rostov 3 mech_infantrys placed in Novgorod 1 bomber and 2 fighters placed in Germany Germans undo move 5. 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 2 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Kazakhstan 1 fighter and 1 infantry moved from Russia to Tambov Combat - Russians Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar 1 infantry owned by the Japanese lost in Chahar Russians win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun, 1 artillery and 30 infantry moved from Vologda to Russia 1 fighter moved from Archangel to Russia 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Olgiy to Yenisey 1 fighter moved from Tambov to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 1.00 Russians regular : 0.67