Lebowsky (Axis) vs Simon33 (Allies+0) French Rebalance Game III

  • 2025

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            4 bombers moved from Southern Italy to Crete
            1 armour and 1 mech_infantry moved from Libya to Alexandria
                  Italians take Tobruk from British
                  Italians take Alexandria from British
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 artillery, 4 bombers and 1 infantry
                British defend with 1 artillery
                    Italians roll dice for 1 artillery, 4 bombers and 1 infantry in Crete, round 2 : 3/6 hits, 3.33 expected hits
                    British roll dice for 1 artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Crete
                    1 artillery owned by the British lost in Crete
                Italians win, taking Crete from British with 1 artillery and 4 bombers remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            4 bombers moved from Crete to Southern Italy
            1 fighter moved from Southern Italy to Gibraltar
            1 fighter moved from Yugoslavia to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 96 Sea Zone to 92 Sea Zone
            1 submarine moved from 97 Sea Zone to 92 Sea Zone
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 infantry placed in Northern Italy
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 84 Sea Zone: 1 submarine
            EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    British regular : 0.67
    

    Savegame

  • 2025

    Moved the italian sud, didnt see you moved american fleet

  • '19 '17 '16

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            Battle in Iwo Jima
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Iwo Jima
                    ANZAC roll dice for 1 artillery in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 carrier and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from New South Wales to Queensland
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            2 infantry moved from West India to India
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 0.00
    

    Savegame

  • 2025

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 97 PUs; 
            Germans buy 1 carrier, 3 fighters, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Russians
            2 mech_infantrys moved from Novgorod to Vologda
            3 fighters moved from Tambov to Vologda
            3 fighters moved from Tambov to Tsinghai
            20 armour and 20 mech_infantrys moved from Trans-Jordan to Egypt
                  Germans take Egypt from British
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 infantry moved from France to Western Germany
            1 mech_infantry moved from Novgorod to Smolensk
            1 mech_infantry moved from Bryansk to Volgograd
            3 mech_infantrys moved from Ukraine to Volgograd
            3 armour moved from Tambov to Volgograd
            3 infantry moved from Rostov to Tambov
            1 infantry moved from Volgograd to Tambov
    
        Combat - Germans
            Battle in Tsinghai
                Germans attack with 3 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Vologda
                Germans attack with 3 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 mech_infantrys in Vologda, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Vologda to Tambov
            3 fighters moved from Tsinghai to Volgograd
            4 fighters and 6 tactical_bombers moved from Northwest Persia to Tambov
            2 mech_infantrys moved from Persia to Caucasus
            4 armour and 7 mech_infantrys moved from Trans-Jordan to Northwest Persia
            3 fighters moved from Western Germany to Gibraltar
            2 bombers moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Rostov
            3 mech_infantrys placed in Volgograd
            1 fighter and 5 infantry placed in Western Germany
            1 carrier and 2 fighters placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 76 PUs; end with 76 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 88 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 94 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Russians regular : -0.33
    Germans regular : 0.50
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; 
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Buryatia to Amur
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    Russians regular : 2.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 10 PUs; 
            Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Buryatia to Amur
            1 fighter and 1 tactical_bomber moved from Kansu to Vologda
            2 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Amur
                Russians attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                    1 mech_infantry owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 10 PUs; end with 10 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    Germans regular : 0.33
    Russians regular : 2.17
    

    Savegame

  • 2025

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Szechwan to Shensi
            3 mech_infantrys moved from Jehol to Amur
            1 fighter moved from Manchuria to Amur
            1 submarine moved from 20 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            2 mech_infantrys moved from Hunan to Jehol
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Szechwan to Anhwe
            1 mech_infantry moved from Sikang to Yunnan
            2 mech_infantrys moved from Shan State to Hunan
            1 artillery and 2 infantry moved from Shan State to French Indo China
            1 fighter moved from Amur to Japan
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 fighter moved from Shensi to French Indo China
    
        Place Units - Japanese
            3 destroyers placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
            Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.83
    Japanese regular : -1.17
    UK_Pacific regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 2025

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 French Rebalance

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 39 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            2 infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Shan State to Malaya
            1 infantry moved from Kweichow to Shensi
            1 fighter moved from Szechwan to Shensi
            3 mech_infantrys moved from Jehol to Amur
            1 fighter moved from Manchuria to Amur
            1 submarine moved from 20 Sea Zone to 17 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            10 fighters and 7 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                1 fighter owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 mech_infantrys in Amur, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 10 fighters and 7 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 10 fighters and 7 tactical_bombers in 21 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 10 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            10 fighters and 7 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
            2 mech_infantrys moved from Hunan to Jehol
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 mech_infantry moved from Szechwan to Anhwe
            1 mech_infantry moved from Sikang to Yunnan
            2 mech_infantrys moved from Shan State to Hunan
            1 artillery and 2 infantry moved from Shan State to French Indo China
            1 fighter moved from Amur to Japan
            1 destroyer moved from 20 Sea Zone to 21 Sea Zone
            1 destroyer moved from 20 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
            1 fighter moved from Shensi to French Indo China
    
        Place Units - Japanese
            3 destroyers placed in 20 Sea Zone
            3 infantry placed in French Indo China
            2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
            Japanese collect 43 PUs (1 lost to blockades); end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 3 infantry
            EDIT: Adding units owned by Japanese to Kiangsi: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Americans regular : 0.83
    Japanese regular : -1.17
    UK_Pacific regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • S simon33 referenced this topic a day ago
  • '19 '17 '16

    Germany will take Moscow next turn and that will be game.

    Well played.

    I have posted.


  • @simon33 Good game man, I felt pretty safe until americans put their feet in siberia and china, almost lost Japan there.

    It was still pretty good balance wise, I just think the axis need to have a strong Italy to be able to defend north Africa and not give all these IPC for free to the allies.

  • '19 '17 '16

    I think losing the Scottish fighter in 111 G1 really hurt me. I couldn’t do Taranto with that. Of course, there were many other factors which I think if I had done differently I might have pulled out a victory.

    Thanks for the game.

  • 2025

    Thank you man, nice game overall, had a nice time

8 / 8

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