111 only.
L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1
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@FlyingBadger
sounds like suicide. -
@FlyingBadger
did not see that coming -
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@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
did not see that coming
The fleet coming from Java or the planes coming from Kiangsu?
@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
scraqmble
No scramble
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TripleA Manual Gamesave Post: UK_Pacific round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 4 PUs; Combat Move - Americans 1 submarine moved from 94 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines moved from 94 Sea Zone to 99 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands 2 infantry moved from Queensland to 55 Sea Zone 2 marines moved from Queensland to 55 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 2 marines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Paulau 1 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 35 Sea Zone to Caroline Islands 1 marine moved from 35 Sea Zone to Caroline Islands 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 fighter moved from 35 Sea Zone to Caroline Islands 1 submarine moved from 56 Sea Zone to 45 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 27 Sea Zone to 48 Sea Zone 1 bomber moved from Queensland to 43 Sea Zone Combat - Americans Battle in 101 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 101 Sea Zone Americans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Battle in Paulau Battle in Caroline Islands Americans attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Caroline Islands Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 fighter, 2 infantry and 1 marine in Caroline Islands, round 2 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Paulau from Japanese, taking Caroline Islands from Japanese with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 aaGun and 2 infantry Battle in Marshall Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 99 Sea Zone Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines Italians defend with 1 cruiser, 1 destroyer and 1 submarine Americans roll dice for 4 submarines in 99 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 99 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Italians with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 19 Casualties for Americans: 1 submarine Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine Battle in 43 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 43 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 43 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 1 fighter moved from Hawaiian Islands to 35 Sea Zone 1 fighter moved from Caroline Islands to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 31 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone 1 mech_infantry moved from Eastern United States to 104 Sea Zone 1 mech_infantry moved from Eastern United States to 104 Sea Zone 2 infantry moved from Eastern United States to 104 Sea Zone 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 104 Sea Zone to 93 Sea Zone 2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 2 transports placed in 104 Sea Zone 2 infantry placed in Eastern United States Americans undo move 3. Americans undo move 2. 2 fighters and 1 transport placed in 11 Sea Zone 2 infantry placed in Western United States 1 transport placed in 104 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Szechwan 1 infantry moved from Tsinghai to Szechwan 1 fighter moved from Tsinghai to Szechwan 24 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Hopei, round 2 : 7/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Honan 1 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Combat - British Non Combat Move - British 1 armour, 2 artilleries and 2 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Turkmenistan to Uzbekistan 3 fighters, 2 infantry and 1 mech_infantry moved from Baluchistan to Central India 3 infantry moved from Southern Persia to Baluchistan 3 armour and 1 infantry moved from Iraq to Southern Persia 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 82 Sea Zone to 78 Sea Zone 1 transport moved from 78 Sea Zone to 83 Sea Zone 4 armour moved from Egypt to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 infantry moved from French Central Africa to French Equatorial Africa 2 infantry moved from Brazil to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar Place Units - British 2 infantry placed in Union of South Africa 3 armour placed in Southern Persia 2 armour and 1 mech_infantry placed in Iraq 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 4,1 British collect 39 PUs (1 lost to blockades); end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : -1.67 Italians regular : -0.00 Japanese regular : -1.00 Japanese AA : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Ukraine to Kursk 1 armour and 1 mech_infantry moved from Western Ukraine to Kursk 1 mech_infantry moved from Bessarabia to Kursk 1 armour moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Southern Belarus Combat - Italians Battle in Kursk Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 2 mech_infantrys in Kursk, round 3 : 4/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Italians win, taking Kursk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 infantry moved from Southern Italy to Sicily 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,6,6,3,2,1,3,1,1,2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6 Italians collect 6 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : -0.67
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TripleA Manual Gamesave Post: French round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 transport moved from 64 Sea Zone to 55 Sea Zone 1 transport moved from 55 Sea Zone to 56 Sea Zone 2 infantry moved from Dutch New Guinea to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Celebes 2 infantry moved from Queensland to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Marianas 1 destroyer and 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 55 Sea Zone to 35 Sea Zone 3 fighters moved from Queensland to Caroline Islands Combat - ANZAC Battle in Celebes Battle in Marianas Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 destroyer moved from 94 Sea Zone to 93 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Belarus to Bryansk 2 bombers and 3 fighters moved from Southern Belarus to Russia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from France to 107 Sea Zone
Combat Hit Differential Summary :
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@zarhunter
Intercept in Moscow?
Scramble to Smolensk?
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@FlyingBadger
no no -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 1 fighter and 2 tactical_bombers moved from Southern Belarus to Bryansk 2 bombers and 3 fighters moved from Southern Belarus to Russia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 115 Sea Zone to 107 Sea Zone 1 tactical_bomber moved from France to 107 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Bryansk Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 107 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Americans lost in 107 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 artillery moved from Archangel to Leningrad 1 artillery moved from Leningrad to Northern Belarus 2 bombers moved from Russia to Leningrad 1 fighter and 1 tactical_bomber moved from Bryansk to Leningrad 1 armour, 8 infantry and 1 mech_infantry moved from Northern Belarus to Southern Belarus 1 tactical_bomber moved from Bryansk to Kursk 3 fighters moved from Russia to Kursk 5 artilleries and 6 infantry moved from Eastern Poland to Southern Belarus 8 artilleries and 2 infantry moved from Poland to Eastern Poland 2 artilleries and 4 infantry moved from Germany to Poland 3 armour and 3 mech_infantrys moved from Western Ukraine to Kursk 2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Kursk 3 armour and 3 mech_infantrys moved from Southern Belarus to Kursk 1 destroyer and 2 transports moved from 128 Sea Zone to 115 Sea Zone 1 submarine moved from 122 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to France 1 infantry moved from Southern France to France 1 artillery moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 1 aaGun and 1 artillery moved from Holland Belgium to France 1 infantry moved from Normandy Bordeaux to France Place Units - Germans 1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany 2 artilleries and 1 infantry placed in France 1 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 3 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 65 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 0.33 Russians AA : -0.33
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TripleA Manual Gamesave Post: Russians round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 26 PUs; Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bryansk 1 infantry owned by the Germans lost in Bryansk 1 fighter owned by the Russians and 1 tactical_bomber owned by the Russians retreated Germans win with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 artillery moved from Tula to Russia 1 infantry moved from Tula to Russia 1 infantry moved from Tambov to Tula 2 infantry moved from Stalingrad to Samara 3 infantry moved from Samara to Russia 2 aaGuns and 9 infantry moved from Urals to Samara 3 infantry moved from Komi to Samara 1 infantry moved from Tambov to Stalingrad 1 infantry moved from Tambov to Saratov 1 mech_infantry moved from Northwest Persia to Northern Caucasus Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kweichow to Szechwan 3 fighters and 3 tactical_bombers moved from Yunnan to Szechwan 1 bomber moved from Kwangsi to Szechwan 1 bomber moved from Kwangsi to 45 Sea Zone 1 destroyer moved from 7 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 23 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 23 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber, 3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Kwangsi 1 marine moved from Eastern India to 40 Sea Zone 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 1 destroyer moved from 132 Sea Zone to 22 Sea Zone 1 submarine moved from 38 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine, 2 tactical_bombers and 6 transports moved from 40 Sea Zone to 132 Sea Zone 1 marine moved from 132 Sea Zone to Shan State 2 infantry moved from Malaya to Shan State 2 artilleries and 2 infantry moved from Burma to Eastern India 1 armour and 1 mech_infantry moved from Yunnan to Eastern India 1 artillery moved from Yunnan to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Northern Manchuria to Southern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 45 Sea Zone to Kwangsi Place Units - Japanese 3 infantry placed in Eastern India 1 artillery and 1 infantry placed in Malaya 1 destroyer placed in 132 Sea Zone 1 destroyer and 1 submarine placed in 7 Sea Zone 2 fighters and 2 tactical_bombers placed in 7 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33
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Although the game offer a scramble to protect the transport alone in SZ23, my understanding of the PtV rules are that a combat ship needs to be present to enable carrier scrambling. Please let me know if you think differently and we can check and resolve.
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@FlyingBadger
The game did an auto scramble when i tried to land with just a transport. -
TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 fighters moved from 35 Sea Zone to 36 Sea Zone 4 fighters moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 48 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 23 Sea Zone 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 1 armour and 2 mech_infantrys moved from Morocco to Tunisia Americans take Tunisia from Italians 3 infantry moved from Morocco to Algeria 1 submarine moved from 48 Sea Zone to 36 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 4 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters and 1 transport in 22 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 36 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Guam Non Combat Move - Americans 2 fighters moved from 36 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 48 Sea Zone to 34 Sea Zone 4 fighters moved from 22 Sea Zone to 34 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 34 Sea Zone 1 carrier moved from 31 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 marine moved from Paulau to 35 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 35 Sea Zone to 34 Sea Zone 1 marine moved from 34 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands 1 artillery moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from 27 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 99 Sea Zone to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 95 Sea Zone 2 transports moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 101 Sea Zone to 99 Sea Zone Place Units - Americans 1 carrier, 1 submarine and 1 transport placed in 11 Sea Zone 1 fighter and 1 tactical_bomber placed in 11 Sea Zone 1 fighter and 2 infantry placed in Western United States 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Tsinghai to Shansi 24 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Anhwe, round 2 : 8/24 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 24 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Shansi to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Inner Mongolia 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to Malta 2 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan 1 transport moved from 84 Sea Zone to 73 Sea Zone 1 transport moved from 93 Sea Zone to 96 Sea Zone 3 infantry moved from Baluchistan to Central India 3 fighters moved from Central India to Northeast Persia 6 armour moved from Southern Persia to Central India 6 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 infantry moved from Southern Persia to Baluchistan 1 artillery moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 83 Sea Zone to 73 Sea Zone Non Combat Move - British 2 infantry moved from Egypt to 83 Sea Zone 2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Baluchistan 1 battleship, 1 cruiser and 2 destroyers moved from 78 Sea Zone to 82 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 armour, 2 artilleries and 2 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Uzbekistan to Kazakhstan Place Units - British 2 infantry placed in Union of South Africa 1 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Southern Persia 2 armour and 1 mech_infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5 British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 4.17 Americans regular : -1.00 Japanese regular : -1.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Southern Belarus to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Smolensk to Bryansk Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Southern Belarus to Bryansk 2 armour and 2 mech_infantrys moved from Kursk to Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 1 infantry moved from Southern Italy to Sicily 1 artillery and 2 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3,2,1,2,2,3,6 Italians collect 5 PUs (12 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to New South Wales 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser and 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 64 Sea Zone 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 12 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:
The game did an auto scramble when i tried to land with just a transport.
Which move was this?
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@FlyingBadger
Last turn when I tried to land troops on one of the islands. It was adjacent to your carriers so I aborted and went somewhere else