L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50)

  • 2025

    04a58a40-2aaa-4ead-bda7-98a0595ff510-image.png

    scramble?


  • I thought it was strange that the fanatic hadn’t moved!

    Somehow I miss another notification. Came to check, I see you’re waiting on me


  • @VictoryFirst said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    Gonna swap out an infantry in Egypt with an artillery, otherwise we are playing with +49 😀

    Nice try 😏
    You’re trying to get 51 out of me
    I double checked your bid at the time

    3 fighters + tac = 41
    3 infantry = 9
    41 + 9 = 50


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    Nice try 😏
    You’re trying to get 51 out of me
    I double checked your bid at the time

    3 fighters + tac = 41
    3 infantry = 9
    41 + 9 = 50

    Man, you are right. I failed a basic math calculation. I was confused because in another game I was playing with an artillery in Egypt, but in that game I was also playing with 4 russian fighters instead of 3 fighters and a tactical…


  • Somehow I miss another notification. Came to check, I see you’re waiting on me

    @gamerman01 Strange, do you watch this topic and do you have notifications for posts in watched topics enabled?


  • Yes, I normally get notifications for all topics I’m in, but it’s not rare that I miss posts. I do not click on live items and then not follow up, so usually I catch them when I realize I haven’t seen a post from an opponent for awhile.

  • 2025

    So what’s your decision? Scramble the aircraft in the Taranto Raid battle?


  • This is always a tough call and game winning sometimes.

    It is curious that you left a fighter on Malta, so you are inviting a scramble.

    Let me know if you don’t want me sharing some thoughts as we go along.

    All things considered, I do not want to scramble here, thanks!


  • @VictoryFirst I was working on it!!! 98% done computing when I posted the previous


  • I wish I’d have seen the post 2 days ago, I’m eager to play


  • You’ve played little to no G40 against others? So you probably would appreciate a little commentary?


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    It is curious that you left a fighter on Malta, so you are inviting a scramble.

    Did I?!!! I am stupid!!! That was not my intention, that Malta fighter should definitely take part in the battle.


  • @gamerman01 Yeah sure, commentary is greatly appreciated. This is a learning game for me after all.

    Sorry for that mistake, I missed it didn’t take part.


  • Add it, then, I didn’t scramble anyway


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    This is always a tough call and game winning sometimes.

    Wow, is it such an important decision? I usually scramble just to try to take out some British aircraft, however in my opinion both options are equal and up to the Axis player’s preference.


  • @VictoryFirst Definitely. I stand behind that statement. We just had a playoff game last month where the Axis player had bottom 4% on Paris, poor J1 dice, and then won the 97 battle pretty big. Although he is one of our 2 best players and was playing the 8 seed, our 8 seed resigned right there.

    It is definitely great to take out 2 Italian planes and a German one that helps Russia so much, but that is assuming it goes OK. It is an extremely volatile battle that can win it either way. If the Axis survive with a transport and a plane or two, that is devastating especially if they turn it into a pretty quick Egypt capture. And of course, if the Allies win the battle with almost all ships left over after killing 3 planes, the Axis have trouble cleaning it up, and if the Germans lose a lot of planes doing it…

    You probably now get the picture

    Many players, it seems will never scramble because they want to have control over what happens on their turn, not at the mercy of defensive dice.
    I, on the other hand, have always been more of a scrambler on G1 to 110 to take out 2 or more German planes, and often on UK1 or else have a big UK fleet sitting in 97. But in our situation where I skipped 110 (unthinkable to most players) I have the airforce intact so I can clean it up without much risk

  • 2025

    Something wrong happened again, I was thinking hard about my British NCM, and I was planning to play out the game in local, but I accidentally had the dice server on, so it rolled for convoy raiding using the dice server. You did three damage in SZ 106. Let me know if you are OK if make some changes to my NCM. I will make sure Britain loses three IPCs from convoy raiding regardless what happens when I do my turn for real.


  • Thank you for being sensitive to my cause,

    You can start over with your NCM and since you didn’t think you were doing it for real, go ahead and do the convenient thing and let it roll again. The first roll with 3 damage doesn’t count, that is perfectly fine and you do not owe me for that.

  • 2025

    TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Central United States to Western United States
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
            1 artillery moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            7 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 infantry
            EDIT: Adding units owned by British to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
            1 battleship and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
            1 fighter moved from Scotland to 91 Sea Zone
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
    
        Combat - British
            Battle in 43 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
                Turning on Edit Mode
                EDIT: Adding units owned by British to 97 Sea Zone: 1 carrier and 1 fighter
                EDIT: Removing units owned by British from 97 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
                    1 cruiser owned by the Italians, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Turning on Edit Mode
                EDIT: Removing units owned by British from Malta: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in 91 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
                    Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the Germans lost in 91 Sea Zone
                British win with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 artillery
            EDIT: Adding units owned by British to Egypt: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun and 1 infantry moved from Scotland to 109 Sea Zone
            1 infantry moved from Scotland to United Kingdom
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 97 Sea Zone to Malta
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Syria
            1 mech_infantry moved from Egypt to Syria
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 artillery moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            1 armour and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to India
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 aaGun and 2 infantry moved from India to Burma
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2,5,3
            British collect 27 PUs (3 lost to blockades); end with 30 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 12 PUs
            Some Units in India change ownership: 5 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Italians regular : -1,17
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : 0,83
    

    Savegame


  • @gamerman01 said in L25 G40 OOB Gamerman01 (x) v VictoryFirst (+50):

    Although he is one of our 2 best players

    Was that AndrewAAGamer? He is number 2 of OOB at the moment if I am correct.

    You just showed me that not scrambling the aircraft is very powerful because having the aircraft alive allows you to have a lot of power projection. I spent more than an hour on this British turn… lol. You throwed me off by destroying the SZ 91 cruiser. I am currently using almost the exact same Allied opener in two other games and those are going for my feeling much more streamlined because there people allowed me to do my stuff.

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