@mikawagunichi no scramble, no intercept
pacifiersboard (X) -vs- FlyingBadger (L +45) OOB
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 46 Sea Zone to Queensland 3 fighters and 2 infantry moved from New South Wales to Queensland 2 aaGuns, 4 artilleries, 1 fighter and 3 infantry moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 30 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux 1 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from Algeria to 92 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.67
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom
Combat Hit Differential Summary :
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scramble four planes?
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@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
scramble four planes?
Max scramble. 3 from UK and 2 Normandy, for a total of 5.
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If you didn’t think five could scramble and want to reconsider the attack then that is fine with me.
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@FlyingBadger said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
If you didn’t think five could scramble and want to reconsider the attack then that is fine with me.
thanks, indeed I saw only the French Ftr from Normandy (had not clicked Done button) - will reconsider and post again
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Americans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 3 fighters and 2 transports; French defend with 1 cruiser, 1 fighter and 2 infantry; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans regular : -1,33
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@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
OoL?
Max defense:
- Subs
- Damage CV
- CV
- DD
- French Cruiser
- US Cruiser
- US Fighters
- French Fighter
- UK Fighters
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 bomber, 3 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Americans scrambles 2 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 3 fighters and 2 transports; French defend with 1 cruiser, 1 fighter and 2 infantry; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 5/11 hits, 6,00 expected hits Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 7 fighters and 3 transports in 110 Sea Zone, round 2 : 8/11 hits, 6,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 4 fighters owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 3 : 3/4 hits, 2,50 expected hits Americans roll dice for 7 fighters in 110 Sea Zone, round 3 : 3/7 hits, 4,67 expected hits Americans roll dice for 2 cruisers and 3 transports in 110 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the Americans, 1 cruiser owned by the French and 1 fighter owned by the Americans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 transport in 110 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits Americans roll dice for 6 fighters in 110 Sea Zone, round 4 : 5/6 hits, 4,00 expected hits Americans roll dice for 3 transports in 110 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits 1 infantry owned by the Germans and 1 transport owned by the Germans lost in 110 Sea Zone Germans roll dice for 1 submarine in 110 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 2 transports in 110 Sea Zone, round 5 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 transports in 110 Sea Zone, round 6 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the British lost in 110 Sea Zone Americans roll dice for 1 transport in 110 Sea Zone, round 7 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 110 Sea Zone, round 8 : 0/0 hits, 0,00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 9 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans and 2 infantry owned by the French lost in 110 Sea Zone Americans and Germans reach a stalemate . Battle score for attacker is -37 Casualties for Germans: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 2 tactical_bombers and 1 transport Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport Casualties for French: 1 cruiser and 2 infantry Casualties for British: 2 transports Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: Normandy Bordeaux Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom 1 fighter owned by the Americans forced to land in Normandy Bordeaux Non Combat Move - Germans 1 aaGun moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 infantry moved from Smolensk to Archangel 1 infantry moved from Belarus to Archangel 2 artilleries and 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Ukraine 6 mech_infantrys moved from Eastern Poland to Archangel 1 aaGun and 4 infantry moved from Western Germany to France Place Units - Germans 3 artilleries placed in Ukraine 1 infantry placed in Volgograd 1 armour and 2 infantry placed in Novgorod 1 bomber, 3 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : 0,67 Germans regular : -0,17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk 1 aaGun moved from Samara to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun moved from Vologda to Russia 2 infantry moved from Vologda to Samara 1 artillery and 2 infantry moved from Vologda to Russia 2 infantry moved from Buryatia to Yakut S.S.R. 7 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk Place Units - Russians 3 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.00
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I had changed my purchase but then accidentally went on with the former window … not a biggie in any case but may I adjust purchase like intended?
triplea_41572_7jap_x.tsvg
(this contains what I wanted to buy) -
@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
I had changed my purchase but then accidentally went on with the former window … not a biggie in any case but may I adjust purchase like intended?
Yes, no problem, please go with the purchase that you would prefer.
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Thank you!
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 submarines moved from 55 Sea Zone to 54 Sea Zone 5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 46 Sea Zone 2 battleships, 2 cruisers and 2 destroyers moved from 55 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Manchuria to Jehol 2 bombers moved from Philippines to Jehol 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Kweichow 1 tactical_bomber moved from Hunan to Kweichow 1 mech_infantry moved from Manchuria to Jehol 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in 46 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 2 destroyers and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 2 destroyers and 1 transport in 46 Sea Zone, round 2 : 5/6 hits, 3,00 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 54 Sea Zone Japanese attack with 5 fighters, 2 submarines and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 2/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in New Guinea Non Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 artillery and 4 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Hunan 2 bombers moved from Jehol to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 55 Sea Zone to 49 Sea Zone 5 carriers moved from 55 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to India 1 fighter moved from Kweichow to Yunnan 1 tactical_bomber moved from Kweichow to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 20 Sea Zone to 37 Sea Zone 3 fighters moved from Japan to Caroline Islands 5 fighters and 3 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone Place Units - Japanese 2 destroyers placed in 39 Sea Zone 1 infantry placed in India Japanese undo move 2. Japanese undo move 1. 2 destroyers placed in 39 Sea Zone 1 infantry placed in India 3 fighters placed in Japan 1 submarine placed in 6 Sea Zone 3 artilleries placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 artillery and 1 mech_infantry EDIT: Removing units owned by Japanese from French Indo China: 3 artilleries EDIT: Adding units owned by Japanese to Malaya: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 3 infantry EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 3,33 ANZAC regular : -0,50
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 7 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 49 Sea Zone 9 fighters and 1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 3 fighters moved from Gibraltar to Southern France 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry moved from Normandy Bordeaux to Southern France Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium 1 infantry owned by the Italians lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 49 Sea Zone Americans attack with 1 bomber, 11 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win with 1 bomber, 11 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 11 fighters and 2 tactical_bombers moved from 49 Sea Zone to Queensland 1 infantry moved from Northern Territory to Queensland 1 mech_infantry moved from Western Australia to Queensland 5 carriers and 4 destroyers moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 transport moved from 102 Sea Zone to 91 Sea Zone 2 infantry moved from Algeria to Morocco 1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Holland Belgium to Gibraltar 1 fighter moved from Holland Belgium to United Kingdom 3 fighters moved from Southern France to Normandy Bordeaux Place Units - Americans 7 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 16 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Kweichow, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Suiyuyan to Kansu Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from United Kingdom to 110 Sea Zone 1 bomber and 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 92 Sea Zone to 110 Sea Zone Combat - British Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer, 4 fighters and 1 submarine; French loiter and taunt; Americans loiter and taunt Germans defend with 1 submarine British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Gibraltar to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Libya to Tunisia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 fighters moved from Northwest Persia to Iraq 2 infantry moved from Caucasus to Northwest Persia 3 aaGuns, 9 artilleries and 18 infantry moved from West India to Eastern Persia 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 2 fighters moved from Russia to Bryansk Place Units - British 1 transport placed in 81 Sea Zone 2 mech_infantrys placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : 0.50 Japanese regular : -0.67 Italians regular : -0.67 Germans regular : 0.17 British regular : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from France to Holland Belgium Germans take Holland Belgium from British 2 infantry moved from Northern Italy to Southern France 1 artillery moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Southern Italy to Rostov 3 fighters moved from Southern Italy to Southern France 1 fighter moved from 97 Sea Zone to Southern France Combat - Italians Battle in Southern France Italians attack with 4 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2,33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Rostov, round 3 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Albania 1 submarine moved from 97 Sea Zone to 95 Sea Zone 4 infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Romania to Ukraine 2 fighters moved from Southern France to 97 Sea Zone 2 fighters moved from Southern France to Southern Italy Place Units - Italians 1 artillery and 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 Italians regular : -2,00 Russians regular : 0,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 3 infantry moved from New South Wales to Queensland 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 30 Sea Zone to 26 Sea Zone 3 infantry moved from New South Wales to Queensland 1 infantry moved from West India to Eastern Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 6 PUs (4 lost to blockades); end with 7 PUs Combat Move - French Non Combat Move - French 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
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@pacifiersboard
Sorry, but I’m going away tomorrow, won’t be back for a week.
So there is no rush for you to make your move.