@Argothair Hey, saw the post, are you waiting on a scramble decision? Sorry if you already know this, but in PTV the engine will prompt for land and carrier scrambles even in cases when there is not an eligible scramble. The land scramble requires a defending unit, so the prompt here for Scotland can be disregarded.
Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to Burma Non Combat Move - ANZAC 3 fighters moved from Java to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 cruiser, 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone 3 infantry moved from New South Wales to Queensland 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Morocco to Algeria Non Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Shan State to Burma Turn Complete - French
Combat Hit Differential Summary :
-
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Not a single gamble goes fine… what a game
Dice haven’t been your friend but I was surprised you gave me Allies+10. With these rules, I’m wondering if Axis bids may be more appropriate. I love the Scottish fighter, makes Sea Lion much much more difficult, even with a full scramble.
-
@simon33 said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Not a single gamble goes fine… what a game
Dice haven’t been your friend but I was surprised you gave me Allies+10. With these rules, I’m wondering if Axis bids may be more appropriate. I love the Scottish fighter, makes Sea Lion much much more difficult, even with a full scramble.
Well, we are trying for the first time right? Its better for playtesting to go with something you are familiar with.
That being said, this game is not even close to be normal
-
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
That being said, this game is not even close to be normal
Not that many people are very keen on the full scramble G1. Axis-Dominion is about the only other one and some strange games happen when you get Axis playing him.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Free_French from Neutrality to Allied Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from Alexandria to 96 Sea Zone 1 destroyer moved from 112 Sea Zone to 114 Sea Zone 1 fighter moved from Southern Italy to 114 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone 1 bomber moved from Southern Italy to 96 Sea Zone 1 armour moved from Romania to Baltic States Germans take Eastern Poland from Russians Germans take Baltic States from Russians Combat - Germans Battle in 96 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 114 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 10 armour and 7 mech_infantrys moved from Germany to Baltic States 3 aaGuns, 1 artillery and 12 infantry moved from Poland to Baltic States 2 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia 5 infantry moved from Finland to Vyborg 2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 112 Sea Zone to 115 Sea Zone 2 artilleries and 4 infantry moved from 115 Sea Zone to Baltic States 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 1 bomber moved from 96 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy Place Units - Germans 3 infantry placed in France 2 artilleries, 4 infantry and 1 mech_infantry placed in Germany 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 1.67 British regular : -0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Vyborg 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Karelia 1 submarine moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Novgorod to 114 Sea Zone 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Novgorod to Vyborg Combat - Russians Battle in 114 Sea Zone Russians attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 114 Sea Zone 1 fighter owned by the Russians retreated Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Karelia Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Karelia, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Karelia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 6 infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Vyborg, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 6 infantry in Vyborg, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians lost in Vyborg 3 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 3 infantry in Vyborg, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vyborg Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Vyborg, round 4 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Vyborg 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 6 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 5 infantry moved from Smolensk to Bryansk 9 infantry moved from Russia to Bryansk 2 artilleries and 22 infantry moved from Belarus to Archangel 2 aaGuns and 1 artillery moved from Novgorod to Archangel 1 fighter moved from 114 Sea Zone to Archangel 1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : -1.67
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to 46 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from Free_French 1 mech_infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Yunnan to Kweichow 1 armour moved from Hunan to Kweichow 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 artilleries moved from Hopei to Kweichow 1 infantry moved from Hunan to Kweichow 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone 1 bomber moved from Kwangsi to Philippines 2 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Kweichow Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malaya Battle in Kweichow Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 armour, 3 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber moved from Philippines to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kweichow to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 1 aaGun, 1 artillery, 2 fighters and 9 infantry moved from Manchuria to Korea 3 mech_infantrys moved from Shantung to Jehol 1 bomber moved from 46 Sea Zone to Paulau Island Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.33 Japanese regular : 2.33 UK_Pacific regular : 0.33 British regular : -0.33
-
I reckon I’ve fixed that Vichy bug.
-
Oh man, you mean I can’t kill a transport in sz42? Poor form I think.
-
Please edit 1 sub to sz 37, forgot to do it.
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Turning on Edit Mode EDIT: Editing Political Relationship for Free_French and Americans from Neutrality to Custodianship EDIT: Turning off Edit Mode 2 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone EDIT: 1 submarine moved from 35 Sea Zone to 37 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 16 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 25 Sea Zone to Midway 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Morocco Americans take Morocco from Free_French 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 infantry placed in Central United States 1 fighter placed in Western United States 1 transport placed in 10 Sea Zone 1 harbour placed in Midway Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi 5 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from French West Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Algeria to Libya British take Tunisia from Free_French British take Libya from Italians 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 destroyer and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 mech_infantry moved from Iraq to Syria 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Syria 1 battleship and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from Persia to 99 Sea Zone 1 tactical_bomber moved from Persia to Syria 1 cruiser moved from 92 Sea Zone to 99 Sea Zone Combat - British Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Syria British attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour and 3 infantry British roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Syria, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 armour and 3 infantry in Syria, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Syria 1 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Syria, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 1.17 expected hits 2 infantry owned by the Italians lost in Syria British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Syria, round 4 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Syria, round 4 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Syria 1 armour owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 armour and 3 infantry Battle in 99 Sea Zone British attack with 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British roll dice for 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone 1 destroyer owned by the Italians lost in 99 Sea Zone British roll dice for 1 cruiser, 4 fighters and 1 tactical_bomber in 99 Sea Zone, round 3 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 99 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits 1 cruiser owned by the British and 2 fighters owned by the British lost in 99 Sea Zone 1 transport owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 2 cruisers, 1 destroyer and 2 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Non Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Americans from 83 to 78 EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt 1 fighter moved from 99 Sea Zone to 98 Sea Zone 1 battleship and 1 carrier moved from 92 Sea Zone to 98 Sea Zone 1 tactical_bomber moved from Syria to Persia 1 fighter moved from Persia to India 3 aaGuns, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry moved from Burma to India 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 armour moved from French West Africa to French Equatorial Africa British take French Central Africa from Free_French British take French Equatorial Africa from Free_French 4 infantry moved from Brazil to British Guiana 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 109 Sea Zone 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : 0.00 Italians regular : -0.17 Japanese regular : 0.00 British regular : -2.00
-
@lebowsky said in Simon33 (Allies+10) vs Lebowsky (Axis) French Rebalance:
Please edit 1 sub to sz 37, forgot to do it.
Dont think you read this, please tell me if you want to re-do something because of this.
Also just remember I dont need to leave infantry on china…
-
@lebowsky Oh sorry you did read, didnt notice
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 French Rebalance
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour moved from Yugoslavia to Bessarabia 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Greece to Bulgaria 2 infantry moved from Southern Italy to Northern Italy 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :