Do you scramble to SZs 109 and/or 110, and how?
41557 OOB Round 01 - Germany - combat.tsvg
Scramble.jpg
You mean I fell for that old trick? Bugger.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in French West Africa
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in French West Africa, round 2 : 1/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 89 Sea Zone to 87 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 87 Sea Zone
4 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from 106 Sea Zone to Quebec
1 bomber moved from Finland to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 armour, 7 artilleries, 17 infantry and 1 mech_infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 74 Sea Zone
Combat - British
Battle in 74 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 74 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
British win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - British
3 aaGuns moved from India to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Italian Somaliland to Kenya
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from 80 Sea Zone to Iraq
4 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Finland to United Kingdom
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 armour and 4 infantry moved from Brazil to British Guiana
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -0.17
Neutral_Axis regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Algeria
2 artilleries and 2 infantry moved from Libya to Tunisia
1 aaGun, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 infantry moved from Romania to Bessarabia
3 fighters moved from Norway to Southern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Equatorial Africa to French Central Africa
ANZAC take French Central Africa from Neutral_Axis
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter, 1 infantry and 1 marine moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 fighter moved from Iceland to United Kingdom
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 bombers and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
5 infantry moved from Norway to Finland
1 fighter moved from Eastern Poland to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Eastern Poland to Finland
1 fighter moved from Western Germany to Finland
2 fighters and 2 tactical_bombers moved from Norway to Finland
1 fighter moved from Western Germany to Vyborg
1 fighter moved from Western Germany to Karelia
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
Combat - Germans
Battle in Finland
Germans attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 4 artilleries and 2 infantry
Germans roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Finland, round 2 : 5/11 hits, 4.33 expected hits
Russians roll dice for 4 artilleries and 2 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Germans lost in Finland
2 infantry owned by the Russians and 3 artilleries owned by the Russians lost in Finland
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Finland, round 3 : 5/8 hits, 3.83 expected hits
Russians roll dice for 1 artillery in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
1 artillery owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 4 infantry
Casualties for Russians: 4 artilleries and 2 infantry
Battle in Karelia
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Karelia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
11 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns, 4 artilleries and 22 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Germany to Eastern Poland
5 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Archangel to Bryansk
1 armour moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 submarine moved from 112 Sea Zone to 125 Sea Zone
3 fighters and 2 tactical_bombers moved from Finland to Novgorod
1 tactical_bomber moved from Finland to Norway
1 fighter moved from Karelia to Novgorod
1 fighter moved from Vyborg to Novgorod
1 aaGun, 2 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to Western Germany
1 armour and 1 mech_infantry moved from Rostov to Bryansk
4 armour and 4 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Gibraltar to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 bombers placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters and 1 mech_infantry moved from Russia to Archangel
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Archangel to Russia
21 infantry moved from Samara to Russia
Place Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 fighters, 6 infantry, 2 marines, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 tactical_bomber moved from French Indo China to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
6 infantry moved from 17 Sea Zone to Iwo Jima
2 battleships moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
2 bombers moved from Japan to Iwo Jima
2 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Caroline Islands
Battle in Iwo Jima
Japanese attack with 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese roll dice for 2 cruisers in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 5/12 hits, 4.67 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in Iwo Jima
2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Caroline Islands from Americans, taking Iwo Jima from Americans with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 carrier and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
2 bombers moved from Iwo Jima to Kiangsu
2 fighters and 2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
2 carriers moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
2 fighters, 2 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
3 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
2 fighters, 2 marines and 1 tactical_bomber placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 2 infantry and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from French West Africa to French Central Africa
1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 87 Sea Zone to 89 Sea Zone
1 bomber moved from United Kingdom to Western United States
1 carrier moved from 101 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to 89 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 armour, 4 fighters and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from Central United States to Southeast Mexico
1 artillery moved from Eastern United States to Central United States
1 carrier moved from 30 Sea Zone to 28 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 fighters moved from Southeast Mexico to 89 Sea Zone
Place Units - Americans
1 carrier, 3 fighters and 4 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 8 PUs;
Combat Move - British
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 bomber moved from Belgian Congo to India
Combat - British
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 74 Sea Zone to 77 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 artilleries and 14 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
4 fighters and 2 tactical_bombers moved from Egypt to Northwest Persia
Place Units - British
1 carrier placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
2 artilleries placed in Iraq
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Japanese regular : -0.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 5 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from Southern Italy to 105 Sea Zone
Combat - Italians
Battle in 105 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Italians roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Italians win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Libya
Italians attack with 1 artillery and 5 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Libya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from 105 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Tunisia to Libya
1 infantry moved from Bessarabia to Ukraine
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Gibraltar to 92 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.50
Russians regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from India to Burma
2 fighters moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 4 artilleries, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Western Germany to Russia
5 fighters moved from Novgorod to Russia
1 fighter moved from Bryansk to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Egypt
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Egypt from British, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
6 fighters moved from Russia to Bryansk
3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 3 artilleries moved from Ukraine to Bryansk
4 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
Place Units - Germans
3 artilleries placed in Ukraine
1 airfield placed in Bryansk
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 artillery, 1 bomber and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 61 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.17
Russians AA : -0.33
Assumed no air battle in moscow, if you want we may do it here and edit the results
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 25 PUs;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 fighter and 1 mech_infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Novosibirsk
2 fighters and 1 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
1 infantry owned by the Japanese lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
1 infantry owned by the Germans lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Germans regular : 1.33
Russians regular : -1.00
@lebowsky said in Lebowsky {axis} vs simon33 (allies+16):
Assumed no air battle in moscow, if you want we may do it here and edit the results
This time there weren’t odds. 6 escorts!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from French Indo China to Shan State
4 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 tactical_bomber moved from Borneo to Shan State
2 bombers moved from Kiangsu to Shan State
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to New Guinea
Combat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in New Guinea, round 2 : 3/6 hits, 3.00 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/11 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Kazakhstan to Sikang
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 fighter moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 carriers and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from New Guinea to 46 Sea Zone
4 infantry moved from Iwo Jima to 17 Sea Zone
1 transport moved from 17 Sea Zone to 6 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 battleships, 2 marines and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers, 2 cruisers, 2 fighters, 4 infantry, 2 tactical_bombers and 2 transports moved from 17 Sea Zone to 33 Sea Zone
4 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Chahar
1 fighter moved from Shan State to French Indo China
2 bombers moved from Shan State to French Indo China
3 fighters and 3 tactical_bombers moved from Shan State to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Japan
2 destroyers and 4 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
Japanese regular : -1.67
UK_Pacific regular : 0.67
ANZAC regular : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from Northwest Persia to Egypt
4 fighters moved from United Kingdom to 105 Sea Zone
1 bomber and 2 fighters moved from India to French Indo China
Intercept in FIC?
No, lets pray for the AA
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters moved from 10 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Queensland
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from French Central Africa to French Equatorial Africa
1 armour, 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 89 Sea Zone to 11 Sea Zone
1 carrier moved from 28 Sea Zone to 11 Sea Zone
EDIT: 1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
EDIT: Americans undo move 6.
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 fighters, 4 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from Northwest Persia to Egypt
4 fighters moved from United Kingdom to 105 Sea Zone
1 bomber and 2 fighters moved from India to French Indo China
Combat - British
Air Battle in French Indo China
British attacks with 3 units heading to French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber owned by the British killed by AA in French Indo China
Bombing raid in French Indo China causes 0 damage total.
Battle in Malaya
Battle in Egypt
British attack with 2 infantry and 2 tactical_bombers
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Egypt
1 infantry owned by the Germans lost in Egypt
British win, taking Malaya from Japanese, taking Egypt from Germans with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
British attack with 4 fighters
Italians defend with 1 destroyer
British roll dice for 4 fighters in 105 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 105 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 fighters moved from French Indo China to Burma
1 artillery moved from India to Burma
4 fighters moved from Northwest Persia to Russia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier moved from 71 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour, 2 artilleries and 2 mech_infantrys moved from Iraq to Northwest Persia
1 tactical_bomber moved from Egypt to 81 Sea Zone
5 infantry moved from Persia to Northwest Persia
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
2 fighters moved from 105 Sea Zone to Scotland
2 fighters moved from 105 Sea Zone to United Kingdom
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 101 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in Quebec
1 armour and 2 artilleries placed in Persia
3 infantry placed in Iraq
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,2,4,3,6,5,4,2,5,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Japanese regular : 0.67
Italians regular : -0.33
Japanese AA : 0.83
Germans regular : 0.67
British regular : 0.17
Nice AA hit there.