TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
2 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
2 bombers moved from Norway to Western Germany
1 bomber moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 2/2 hits, 0.33 expected hits
2 bombers owned by the Americans killed by AA in Western Germany
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Germany causes 4 damage total.
Battle in Java
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 2 artilleries and 4 infantry in Java, round 2 : 0/6 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Java
1 infantry owned by the Japanese lost in Java
Americans roll dice for 2 artilleries and 3 infantry in Java, round 3 : 0/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 artilleries and 3 infantry in Java, round 4 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 6 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from Germany to Norway
3 carriers and 1 fighter moved from 33 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 carriers and 2 destroyers moved from 33 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
5 fighters moved from 34 Sea Zone to 42 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery moved from Algeria to Tunisia
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
1 airfield, 1 artillery and 2 infantry placed in Norway
1 submarine placed in 101 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Politics - Chinese
Chinese takes Political Action: Political Action Chinese To War With Germans
Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Germans
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 7 infantry moved from Kweichow to Hopei
1 fighter and 1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British repair damage of 1x factory_minor; Remaining resources: 29 PUs;
British buy 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
1 infantry moved from South West Africa to Rhodesia
British take Rhodesia from Italians
4 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from Norway to Holland Belgium
1 bomber moved from Norway to Western Germany
1 artillery and 2 infantry moved from India to Burma
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Holland Belgium
British attack with 3 fighters, 4 infantry and 2 tactical_bombers
Germans defend with 2 artilleries and 2 infantry
British roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/9 hits, 3.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Holland Belgium
2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Kweichow to Hopei
1 aaGun moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Hopei
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Algeria to Tunisia
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from Norway to Gibraltar
3 fighters moved from Holland Belgium to Norway
2 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber moved from Western Germany to Egypt
Place Units - British
1 submarine and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -7.33
Japanese regular : -0.33
Germans AA : 1.33
Germans regular : 0.67
British regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 1x factory_minor; Remaining resources: 23 PUs;
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Ukraine to Rostov
2 fighters moved from 97 Sea Zone to Rostov
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Yugoslavia to Bryansk
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from French
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 airfield and 2 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 1 mech_infantry in Rostov, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
1 infantry owned by the Russians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Rostov to Volgograd
1 bomber moved from Bryansk to Volgograd
1 armour moved from Yugoslavia to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from 97 Sea Zone to Greece
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries moved from Alexandria to Tobruk
5 infantry moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 infantry placed in Ukraine
1 destroyer and 1 fighter placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to India
1 fighter moved from Kweichow to India
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to India
1 fighter moved from Kweichow to India
1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
3 fighters moved from Caroline Islands to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
1 cruiser, 1 destroyer and 3 submarines moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Norway: 1 fighter
EDIT: Turning off Edit Mode
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 artillery and 1 infantry moved from Southern France to France
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Combat - French
Battle in France
French attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
French roll dice for 1 artillery and 1 infantry in France, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 5 armour, 1 artillery and 3 mech_infantrys in France, round 2 : 5/9 hits, 3.83 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in France
1 artillery owned by the Germans lost in France
Germans win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - French
Turn Complete - French
Round: 12
Purchase Units - Germans
Germans buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to West Europe
1 fighter moved from Germany to West Europe
3 infantry moved from Germany to East Europe
1 fighter moved from Germany to East Europe
1 infantry moved from Germany to West Europe
Combat - Germans
Battle in East Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 3 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 fighter and 3 infantry in East Europe, round 4 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 infantry in East Europe, round 4 : 0/2 hits, 0.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in East Europe
Germans win, taking East Europe from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Battle in West Europe
Germans attack with 1 fighter and 4 infantry
Americans defend with 1 aaGun; Russians defend with 3 infantry
Americans roll AA dice in West Europe : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 4 infantry in West Europe, round 2 : 2/5 hits, 1.17 expected hits
Americans roll dice for 3 infantry in West Europe, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in West Europe
Germans roll dice for 1 fighter and 4 infantry in West Europe, round 3 : 2/5 hits, 1.17 expected hits
Americans roll dice for 1 infantry in West Europe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in West Europe
1 infantry owned by the Russians lost in West Europe
Germans win, taking West Europe from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Europe to Germany
1 fighter moved from East Europe to Germany
Place Units - Germans
1 armour and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Round: 6
Purchase Units - British
British buy 2 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Karelia S.S.R. to North Sea Zone
1 armour and 4 infantry moved from Finland Norway to Karelia S.S.R.
1 transport moved from South Africa Sea Zone to Congo Sea Zone
1 bomber moved from United Kingdom to Germany
2 armour and 1 infantry moved from United Kingdom to North Sea Zone
1 infantry and 1 transport moved from North Sea Zone to East Canada Sea Zone
1 infantry moved from West Canada to East Canada Sea Zone
2 infantry and 1 transport moved from East Canada Sea Zone to West Spain Sea Zone
2 armour, 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports moved from North Sea Zone to West Spain Sea Zone
2 armour and 2 infantry moved from West Spain Sea Zone to Algeria
Combat - British
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Non Combat Move - British
1 bomber moved from Germany to Russia
Place Units - British
2 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens;
Japanese buy 1 harbour, 12 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Sikang to Kazakhstan
2 bombers moved from Yunnan to Kazakhstan
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 bombers
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 2 bombers in Kazakhstan, round 2 : 1/3 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 32 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 32 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 1 armour, 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Soviet Far East to Siberia
2 infantry moved from Amur to Ulaanbaatar
1 aaGun moved from Amur to Ulaanbaatar
1 mech_infantry moved from Szechwan to Sikang
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 aaGun and 5 infantry moved from Anhwe to Kweichow
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 aaGun and 2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Shantung to Kweichow
2 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
2 bombers moved from Kazakhstan to Kweichow
1 tactical_bomber moved from Japan to French Indo China
1 fighter moved from Kweichow to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 harbour placed in Hainan
3 infantry placed in French Indo China
3 infantry placed in Shantung
6 infantry and 1 marine placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Italians
1 armour and 1 mech_infantry moved from Northern Caucasus to Southern Caucasus
2 infantry moved from Russia to Yaroslavl
1 tactical_bomber moved from Stalingrad to Yaroslavl
1 fighter moved from Russia to Yaroslavl
3 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Stalingrad to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 3 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 infantry
Russians roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/8 hits, 3.33 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Southern Caucasus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Southern Caucasus, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Southern Caucasus
Russians roll dice for 1 armour in Southern Caucasus, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Southern Caucasus, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Southern Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians lost in Southern Caucasus
1 mech_infantry owned by the Germans lost in Southern Caucasus
Germans win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Yaroslavl
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yaroslavl, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Yaroslavl, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yaroslavl
1 infantry owned by the Germans lost in Yaroslavl
Russians win, taking Yaroslavl from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Yaroslavl to Russia
3 fighters and 2 tactical_bombers moved from Bryansk to Russia
5 artilleries and 34 infantry moved from Samara to Russia
1 infantry moved from Urals to Komi
3 armour, 11 artilleries, 37 infantry and 3 mech_infantrys moved from Stalingrad to Samara
1 aaGun moved from Russia to Tula
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs