@axis-dominion said in L25 bm4 axis-dom vs lebowsky (allies+19):
france and yugo went really well for you
Overall I cant complain, but would trade some planes vs all those infantry and mech any day
I had a week to dread it, and look what good that did!
Thanks!
Leningrad NG also! Don’t let up
I warned you Gamerman. You cannot win when the dice are stacked against you. Should have let him land his British planes on the carriers to appease Lady Luck.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
Chinese take Tsinghai from Germans
Chinese take Kansu from Japanese
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
3 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 artillery moved from Vologda to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Italians
2 armour moved from Volgograd to Novosibirsk
1 mech_infantry moved from Volgograd to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 fighter moved from Belarus to Novosibirsk
1 infantry moved from Buryatia to Yakut S.S.R.
Combat - Russians
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Iraq
Russians win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Russians attack with 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/9 hits, 3,50 expected hits
Japanese roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Novosibirsk
3 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 armour, 1 artillery, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun and 1 artillery moved from Karelia to Novgorod
1 infantry moved from Bryansk to Belarus
1 aaGun, 1 artillery and 30 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Novosibirsk to Vologda
1 fighter moved from Novosibirsk to Tambov
1 fighter moved from Belarus to Tambov
1 infantry moved from Volgograd to Rostov
1 artillery moved from Tambov to Rostov
1 aaGun moved from Volgograd to Rostov
1 artillery moved from Samara to Tambov
2 artilleries and 5 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Russia
1 artillery placed in Volgograd
Russians undo move 3.
Russians undo move 2.
1 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Russians undo move 3.
Russians undo move 2.
1 artillery placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : -0,67
Russians regular : 0,83
@gamerman01 @Arthur-Bomber-Harris
very one-sided rolling indeed!
I doubt a causation with who is playing though - and the Gamerman is capable to take the victory nonetheless!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour moved from Kweichow to Shan State
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Combat Hit Differential Summary :
Scramble to 54?
@gamerman01 said in 2024 Playoff OOB Round 1 Pacifiers Board (+42) v Gamerman01:
Scramble to 54?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 destroyers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 armour moved from Kweichow to Shan State
2 infantry and 1 mech_infantry moved from French Indo China to Shan State
2 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
1 fighter moved from Dutch New Guinea to 55 Sea Zone
1 tactical_bomber moved from Philippines to 55 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
Combat - Japanese
Battle in Western Australia
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
2 fighters moved from 25 Sea Zone to Midway
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 56 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 battleship moved from 33 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Kiangsu to Japan
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Dutch New Guinea
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Hopei to Kweichow
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Manchuria to Jehol
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
4 destroyers and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 1.33
UK_Pacific regular : -0.33
ANZAC regular : 1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 2 destroyers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Queensland to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 fighters and 4 infantry moved from 25 Sea Zone to Midway
Combat Hit Differential Summary :
scramble to sz25?
No, thanks for checking
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Combat Move - British
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
Combat Hit Differential Summary :
here we go!! One cannot tell if I did fear it too much or too less; just that it was due …
scramble to sz95?
Yes, Midway went even better than I could have hoped, long due
95 is further consequences from the 112 disaster. To minimize damage, not only is there no scramble, but the subs submerge so you can only get a destroyer and transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Hawaiian Islands to 26 Sea Zone
5 carriers, 2 destroyers, 3 fighters, 4 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Queensland to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 fighters and 4 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 5 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 5 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports in 25 Sea Zone, round 2 : 3/7 hits, 3,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 5 carriers, 2 destroyers, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Midway
Americans attack with 1 bomber, 2 fighters and 4 infantry
Japanese defend with 1 airfield, 2 fighters and 2 infantry
Americans roll dice for 1 bomber, 2 fighters and 4 infantry in Midway, round 2 : 0/7 hits, 2,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Midway, round 2 : 2/4 hits, 2,00 expected hits
2 infantry owned by the Americans lost in Midway
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Midway, round 3 : 2/5 hits, 2,00 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Midway, round 3 : 3/4 hits, 2,00 expected hits
2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Midway
2 infantry owned by the Japanese lost in Midway
2 fighters owned by the Americans retreated
Japanese win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Americans: 1 bomber and 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to New South Wales
1 carrier and 1 transport moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Iceland to 123 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 fighters moved from Midway to 25 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Iceland to Scotland
1 fighter moved from Iceland to United Kingdom
Place Units - Americans
2 destroyers and 1 transport placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 transport moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 2 bombers and 3 submarines
Italians defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Italians submerged
British roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 2 bombers in 95 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
British win with 2 bombers and 3 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 bombers moved from 95 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Tobruk
1 aaGun moved from United Kingdom to Scotland
1 infantry moved from West India to India
3 armour and 4 mech_infantrys moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
Place Units - British
1 carrier placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 11 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : -0,33
Japanese regular : 1,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 3 infantry moved from Libya to Tobruk
1 bomber moved from Western Germany to Tobruk
Combat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
British defend with 2 artilleries and 3 infantry; Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Tobruk, round 2 : 2/7 hits, 2.67 expected hits
Russians roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Italians lost in Tobruk
2 infantry owned by the British lost in Tobruk
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Tobruk, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits
1 artillery owned by the Italians lost in Tobruk
1 mech_infantry owned by the Russians, 2 artilleries owned by the British and 1 infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 artilleries and 3 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 submarine moved from 88 Sea Zone to 85 Sea Zone
1 armour moved from Yunnan to Kweichow
1 armour moved from Hopei to Kweichow
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Combat Move - French
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,33
ANZAC regular : 0,33
I feel a LITTLE bit better after being ravaged by ANZAC subs and destroyers this turn.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 bomber moved from Timguska to Urals
3 submarines moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Iraq
1 fighter moved from Southern Italy to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Romania to Belarus
3 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
Combat - Germans
Combat Hit Differential Summary :
Scramble to 110?