L24 Wizmark (X) vs Avner (L+22) BM4 G1

  • '22

    fra12.tsvg

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 mech_infantry moved from Dutch New Guinea to New Guinea
                  ANZAC take New Guinea from Japanese
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            3 fighters moved from Northern Territory to Queensland
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

  • '20 '19

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 7 artilleries, 1 factory_minor, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 artilleries moved from Western Germany to 112 Sea Zone
            7 infantry moved from Western Germany to 112 Sea Zone
            7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
            7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
            1 submarine moved from 124 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
    
        Combat - Germans
            Battle in Scotland
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Scotland from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to 111 Sea Zone
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            3 fighters and 1 tactical_bomber moved from Western Germany to Trans-Jordan
            3 aaGuns, 15 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
            1 armour, 2 mech_infantrys and 3 tactical_bombers moved from Northwest Persia to Trans-Jordan
            2 mech_infantrys moved from Persia to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Caucasus to Iraq
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Germany to Western Germany
            3 tactical_bombers moved from Germany to Western Germany
            2 tactical_bombers moved from Germany to Southern Italy
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            3 armour placed in Caucasus
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Ukraine
            7 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Germans regular : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
    
        Non Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 9 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            4 fighters moved from Japan to Midway
            1 tactical_bomber moved from Japan to Midway
            1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            3 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Turkmenistan to Eastern Persia
    
        Place Units - Japanese
            1 harbour placed in Midway
            1 destroyer and 6 submarines placed in 6 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 armour placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
    
        Non Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 9 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            4 fighters moved from Japan to Midway
            1 tactical_bomber moved from Japan to Midway
            1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            3 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Turkmenistan to Eastern Persia
    
        Place Units - Japanese
            1 harbour placed in Midway
            1 destroyer and 6 submarines placed in 6 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 armour placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 2 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 destroyer, 1 harbour, 1 infantry, 3 mech_infantrys and 6 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 45 Sea Zone to 54 Sea Zone
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
    
        Combat - Japanese
            Battle in Alaska
    
        Non Combat Move - Japanese
            1 destroyer moved from 17 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 9 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            4 fighters moved from Japan to Midway
            1 tactical_bomber moved from Japan to Midway
            1 transport moved from 25 Sea Zone to 31 Sea Zone
            2 infantry moved from Wake Island to 31 Sea Zone
            2 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            1 tactical_bomber moved from 25 Sea Zone to Midway
            1 fighter moved from Midway to 25 Sea Zone
            1 destroyer moved from 21 Sea Zone to 35 Sea Zone
            3 armour moved from French Indo China to Burma
            3 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Turkmenistan to Eastern Persia
    
        Place Units - Japanese
            1 harbour placed in Midway
            1 destroyer and 6 submarines placed in 6 Sea Zone
            1 infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            2 armour placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
            Japanese collect 76 PUs (1 lost to blockades); end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hunan: 2 infantry
            EDIT: Adding units owned by Japanese to Burma: 1 infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 81 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    uk13.tsvg

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 fighter, 10 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 10 Sea Zone to 12 Sea Zone
            10 fighters and 2 tactical_bombers moved from 26 Sea Zone to 12 Sea Zone
            1 bomber moved from Egypt to Iraq
            1 fighter moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer and 3 fighters moved from 96 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Iraq
                    Germans roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 12 Sea Zone
                Americans attack with 10 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 10 fighters and 2 tactical_bombers in 12 Sea Zone, round 2 : 3/12 hits, 6.33 expected hits
                    Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 12 Sea Zone
                Americans win with 10 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Italians defend with 2 submarines and 5 transports
                    Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 5 transports in 98 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                    Americans roll dice for 1 destroyer and 4 fighters in 98 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 5 transports in 98 Sea Zone, round 3 : 0/0 hits, 0.00 expected hits
                    2 transports owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                    3 transports owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 47
                Casualties for Italians: 2 submarines and 5 transports
    
        Non Combat Move - Americans
            4 fighters moved from 98 Sea Zone to Egypt
            1 artillery and 15 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 15 infantry, 1 submarine and 8 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 15 infantry moved from 98 Sea Zone to Egypt
            7 fighters moved from French West Africa to Egypt
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from French West Africa to French Central Africa
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
            10 fighters and 2 tactical_bombers moved from 12 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 14 Sea Zone
            1 destroyer moved from 26 Sea Zone to 13 Sea Zone
            9 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Iraq to Egypt
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            10 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
            1 fighter moved from Malta to Egypt
    
        Place Units - British
            1 aaGun and 2 infantry placed in Egypt
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,4,5
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 marine placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 3 PUs; end with 3 PUs
            Some Units in India change ownership: 1 marine
    

    Combat Hit Differential Summary :

    Americans regular : -4.33
    Italians regular : -0.50
    Japanese regular : -0.33
    Germans AA : -0.17
    
  • '22

    If there were edits, go ahead and post them

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 2 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 8 transports
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers and 8 transports in 98 Sea Zone, round 2 : 2/6 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
                    1 destroyer owned by the Americans lost in 98 Sea Zone
                    Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 8 transports in 98 Sea Zone, round 3 : 3/5 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
                    2 destroyers owned by the Americans lost in 98 Sea Zone
                Americans win with 2 carriers, 1 cruiser and 8 transports remaining. Battle score for attacker is -32
                Casualties for Italians: 1 bomber, 2 fighters and 2 tactical_bombers
                Casualties for Americans: 3 destroyers
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Iraq to Trans-Jordan
    
        Place Units - Italians
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1
            Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.17
    

    Savegame

  • '22

    fra17.tsvg

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 41 Sea Zone
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 artilleries and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking 41 Sea Zone from Japanese, taking Java from Japanese with 2 artilleries remaining. Battle score for attacker is 8
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Queensland to Hawaiian Islands
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
            ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : 1.67
    
  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 97 PUs; 
            Germans buy 6 armour, 7 artilleries, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 fighters and 4 tactical_bombers moved from Trans-Jordan to 98 Sea Zone
            2 tactical_bombers moved from Southern Italy to 98 Sea Zone
            1 submarine moved from 104 Sea Zone to 91 Sea Zone
            2 bombers moved from Western Germany to 91 Sea Zone
            4 bombers moved from Western Germany to 98 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer and 2 submarines
                    Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 91 Sea Zone
                2 bombers owned by the Germans retreated
                1 submarine owned by the Germans retreated to 104 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 4 bombers, 3 fighters and 6 tactical_bombers
                Americans defend with 2 carriers, 1 cruiser, 1 submarine and 8 transports
                1 submarine owned by the Americans submerged
                    Germans roll dice for 4 bombers, 3 fighters and 6 tactical_bombers in 98 Sea Zone, round 2 : 6/13 hits, 7.67 expected hits
                    Americans roll dice for 2 carriers, 1 cruiser and 8 transports in 98 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                    1 cruiser owned by the Americans, 2 carriers owned by the Americans and 3 transports owned by the Americans lost in 98 Sea Zone
                    5 transports owned by the Americans lost in 98 Sea Zone
                Germans win with 4 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 79
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 2 carriers, 1 cruiser and 8 transports
    
        Non Combat Move - Germans
            3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan
            2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            3 armour and 3 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            5 mech_infantrys moved from Southern Italy to Western Germany
            7 transports moved from 111 Sea Zone to 112 Sea Zone
            7 artilleries moved from Western Germany to 112 Sea Zone
            7 infantry moved from Western Germany to 112 Sea Zone
            7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
            7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
            2 fighters and 1 tactical_bomber moved from Western Germany to Scotland
            2 bombers moved from 91 Sea Zone to Scotland
            2 tactical_bombers moved from Western Germany to Scotland
            3 infantry moved from France to Western Germany
            4 bombers moved from 98 Sea Zone to Southern Italy
            2 fighters and 5 tactical_bombers moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - Germans
            3 armour placed in Iraq
            3 armour placed in Caucasus
            3 mech_infantrys placed in Volgograd
            7 artilleries, 1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
            Germans collect 68 PUs (1 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Germans regular : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from West India: 1 armour
            EDIT: Adding units owned by Germans to Persia: 1 armour
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 1 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 9 Sea Zone to 10 Sea Zone
            10 fighters moved from 25 Sea Zone to 10 Sea Zone
            8 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
            1 armour moved from Alaska to Western United States
                  Japanese take British Columbia from British
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 submarines moved from 6 Sea Zone to 14 Sea Zone
            2 submarines moved from 6 Sea Zone to 13 Sea Zone
            1 tactical_bomber moved from Midway to 13 Sea Zone
            1 fighter moved from Midway to 13 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 14 Sea Zone
            1 fighter moved from Midway to 13 Sea Zone
            10 armour, 3 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Burma to India
            2 bombers moved from Yunnan to India
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Western United States
                Japanese attack with 1 armour
                Americans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    1 aaGun owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in 14 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                    1 destroyer owned by the Americans lost in 14 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 13 Sea Zone
                Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Japanese win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 10 Sea Zone
                Japanese attack with 1 destroyer, 10 fighters and 8 tactical_bombers
                Americans defend with 10 submarines
                    Japanese roll dice for 1 destroyer, 10 fighters and 8 tactical_bombers in 10 Sea Zone, round 2 : 13/19 hits, 10.67 expected hits
                    Americans roll dice for 10 submarines in 10 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese lost in 10 Sea Zone
                    10 submarines owned by the Americans lost in 10 Sea Zone
                Japanese win with 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 10 submarines
            Battle in India
                Japanese attack with 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
                British defend with 4 aaGuns, 4 artilleries, 29 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/44 hits, 13.17 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 29 infantry and 1 marine in India, round 2 : 17/34 hits, 11.33 expected hits
                    17 infantry owned by the Japanese lost in India
                    4 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/27 hits, 10.33 expected hits
                    UK_Pacific roll dice for 4 artilleries, 21 infantry and 1 marine in India, round 3 : 7/26 hits, 8.67 expected hits
                    4 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India
                    8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 12/20 hits, 9.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 13 infantry and 1 marine in India, round 4 : 9/18 hits, 6.00 expected hits
                    3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India
                    12 infantry owned by the British lost in India
                    Japanese roll dice for 8 armour, 2 bombers and 1 tactical_bomber in India, round 5 : 7/11 hits, 6.00 expected hits
                    UK_Pacific roll dice for 4 artilleries, 1 infantry and 1 marine in India, round 5 : 1/6 hits, 2.00 expected hits
                    1 armour owned by the Japanese lost in India
                    1 marine owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 7 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
                Casualties for British: 4 aaGuns, 4 artilleries, 29 infantry and 1 marine
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Malaya to Burma
            2 armour moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 12 Sea Zone to 11 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 10 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            3 artilleries moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            3 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 infantry, 1 marine, 7 submarines and 3 transports moved from 25 Sea Zone to 10 Sea Zone
            3 artilleries and 1 marine moved from 10 Sea Zone to Western United States
            3 infantry moved from 10 Sea Zone to Western United States
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            2 fighters and 1 tactical_bomber moved from 13 Sea Zone to Alaska
            1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Alaska
    
        Place Units - Japanese
            10 submarines placed in 6 Sea Zone
            3 armour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 90 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 5.00
    British AA : -0.50
    UK_Pacific regular : 6.00
    ANZAC regular : -0.17
    

    Savegame

  • '22

    @wizmark said in L24 Wizmark (X) vs Avner (L+22) BM4 G1:

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from West India: 1 armour
            EDIT: Adding units owned by Germans to Persia: 1 armour
            EDIT: Turning off Edit Mode
            Japanese buy 3 armour, 1 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 destroyer moved from 9 Sea Zone to 10 Sea Zone
            10 fighters moved from 25 Sea Zone to 10 Sea Zone
            8 tactical_bombers moved from 25 Sea Zone to 10 Sea Zone
            1 armour moved from Alaska to Western United States
                  Japanese take British Columbia from British
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            2 submarines moved from 6 Sea Zone to 14 Sea Zone
            2 submarines moved from 6 Sea Zone to 13 Sea Zone
            1 tactical_bomber moved from Midway to 13 Sea Zone
            1 fighter moved from Midway to 13 Sea Zone
            1 fighter and 1 tactical_bomber moved from Midway to 14 Sea Zone
            1 fighter moved from Midway to 13 Sea Zone
            10 armour, 3 artilleries, 21 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Burma to India
            2 bombers moved from Yunnan to India
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Western United States
                Japanese attack with 1 armour
                Americans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                    1 aaGun owned by the Americans lost in Western United States
                Japanese converts factory_major into different units
                Japanese win, taking Western United States from Americans with 1 armour remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in 14 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 14 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 14 Sea Zone
                    1 destroyer owned by the Americans lost in 14 Sea Zone
                Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 13 Sea Zone
                Japanese attack with 2 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 13 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 13 Sea Zone
                Japanese win with 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 10 Sea Zone
                Japanese attack with 1 destroyer, 10 fighters and 8 tactical_bombers
                Americans defend with 10 submarines
                    Japanese roll dice for 1 destroyer, 10 fighters and 8 tactical_bombers in 10 Sea Zone, round 2 : 13/19 hits, 10.67 expected hits
                    Americans roll dice for 10 submarines in 10 Sea Zone, round 2 : 2/10 hits, 1.67 expected hits
                    1 destroyer owned by the Japanese lost in 10 Sea Zone
                    10 submarines owned by the Americans lost in 10 Sea Zone
                Japanese win with 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 52
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 10 submarines
            Battle in India
                Japanese attack with 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber
                British defend with 4 aaGuns, 4 artilleries, 29 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 21 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 2 : 12/44 hits, 13.17 expected hits
                    UK_Pacific roll dice for 4 aaGuns, 4 artilleries, 29 infantry and 1 marine in India, round 2 : 17/34 hits, 11.33 expected hits
                    17 infantry owned by the Japanese lost in India
                    4 aaGuns owned by the British and 8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 infantry, 7 mech_infantrys and 1 tactical_bomber in India, round 3 : 8/27 hits, 10.33 expected hits
                    UK_Pacific roll dice for 4 artilleries, 21 infantry and 1 marine in India, round 3 : 7/26 hits, 8.67 expected hits
                    4 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in India
                    8 infantry owned by the British lost in India
                    Japanese roll dice for 10 armour, 3 artilleries, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in India, round 4 : 12/20 hits, 9.17 expected hits
                    UK_Pacific roll dice for 4 artilleries, 13 infantry and 1 marine in India, round 4 : 9/18 hits, 6.00 expected hits
                    3 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese lost in India
                    12 infantry owned by the British lost in India
                    Japanese roll dice for 8 armour, 2 bombers and 1 tactical_bomber in India, round 5 : 7/11 hits, 6.00 expected hits
                    UK_Pacific roll dice for 4 artilleries, 1 infantry and 1 marine in India, round 5 : 1/6 hits, 2.00 expected hits
                    1 armour owned by the Japanese lost in India
                    1 marine owned by the British, 4 artilleries owned by the British and 1 infantry owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 7 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
                Casualties for British: 4 aaGuns, 4 artilleries, 29 infantry and 1 marine
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Malaya to Burma
            2 armour moved from French Indo China to Burma
            2 infantry moved from Yunnan to Burma
            1 infantry moved from French Indo China to Yunnan
            2 bombers moved from India to Burma
            1 tactical_bomber moved from India to Burma
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 12 Sea Zone to 11 Sea Zone
            1 destroyer moved from 25 Sea Zone to 12 Sea Zone
            1 destroyer moved from 25 Sea Zone to 13 Sea Zone
            1 destroyer moved from 25 Sea Zone to 10 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            3 artilleries moved from Midway to 25 Sea Zone
            3 infantry moved from Midway to 25 Sea Zone
            3 artilleries, 2 battleships, 9 carriers, 2 cruisers, 3 infantry, 1 marine, 7 submarines and 3 transports moved from 25 Sea Zone to 10 Sea Zone
            3 artilleries and 1 marine moved from 10 Sea Zone to Western United States
            3 infantry moved from 10 Sea Zone to Western United States
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            2 submarines moved from 6 Sea Zone to 1 Sea Zone
            2 fighters and 1 tactical_bomber moved from 13 Sea Zone to Alaska
            1 fighter and 1 tactical_bomber moved from 14 Sea Zone to Alaska
    
        Place Units - Japanese
            10 submarines placed in 6 Sea Zone
            3 armour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 87 PUs; end with 90 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 5.00
    British AA : -0.50
    UK_Pacific regular : 6.00
    ANZAC regular : -0.17
    

    Savegame

    final; Germany played well, I wanted to risk too much trying to bet on Moscow’s defense ;)

  • AvnerA Avner referenced this topic
  • '20 '19

    @Avner thanks for the game…yes I was surprised when you decided to stay in moscow with the odds but sometimes it works!

Suggested Topics

  • 4
  • 11
  • 16
  • 46
  • 126
  • 156
  • 106
  • 202
Axis & Allies Boardgaming Custom Painted Miniatures

73

Online

17.4k

Users

39.9k

Topics

1.7m

Posts