AndrewAAgamer (Allies) vs. Germany (Ragnell804)
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let er rip @AndrewAAGamer @Ragnell804
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1 Germans Combat Move - Germans
Combat Hit Differential Summary :
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Pretty bad start for the Allies. But that is what happens with dice.
Please adjust any hit casualties as I just took the default.
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FYI, Blockhouse attacks are targeted. So I did an edit to take your highest value units away instead of the inf you took in the attacks.
The edits that took place are:
Utah - Lost 1 arty, gained 1 inf back
Omaha - Lost 1 arty, gained 1 inf back
Gold - Lost 1 tank, gained 1 inf back
Juno - Lost 1 tank, gained 1 inf back
Sword - Lost 1 tank, gained 1 inf backThese changes did not affect your dice outcomes except in Omaha Beach.
Since one arty hit and the other missed, I will do a dice roll here to determine if you would have hit with the lone arty. The dice roll will be on 50/50 odds, with 3 or less giving you the hit and 4 or higher, meaning it missed.
[dice 1d6<=3]
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1d6<=3: 4; Hits: 0
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@AndrewAAGamer this is due in small part to the blockhouse casualties being assigned to the allied infantry as opposed to the armor/artillery.
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i think we responded at literally the same time
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I also did edit my losses to take inf away instead of the block houses.
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Thanks for correcting it! I will let the Axis roll for all blockhouses next game and going forward in this game.
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@AndrewAAGamer said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
Thanks for correcting it! I will let the Axis roll for all blockhouses next game and going forward in this game.
I would advise against this. It will make things take longer. OOL is armor/arty/infantry and I don’t think there is any argument otherwise.
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@The_Good_Captain said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
OOL is armor/arty/infantry and I don’t think there is any argument otherwise.
Works for me.
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Rennes
Inf [dice 2d6<=1]
Inf [dice 2d6<=1] -
2d6<=1: 2, 2; Hits: 0
2d6<=1: 1, 5; Hits: 1 -
Over to you for allied reinforcements. We use the dice roller here. You can copy what I used but label one for the US and one for the UK, as shown below (These are not your rolls but how we typically label them).
UK [dice2d6]
US [dice2d6] -
To make the roll work, you need to put a space after the word ‘dice’
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@Ragnell804 said in AndrewAAgamer (Allies) vs. Germany (Ragnell804):
US first followed by UK…
[dice 2d6]
[dice 2d6] -
2d6: 5, 6
2d6: 3, 1 -
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 1 Germans Reinforcements - Germans
Combat Hit Differential Summary :
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That has to be the worst Allied Turn 1 I have ever seen.
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Good thing I only need to win 50% of the time to prove my point. :)