I just posted this in the TripleA support thread, shouldn’t have done it here actually.
AndrewAAgamer (Allies) vs. Germany (Ragnell804)
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G40
inf [dice 1d6<=1]
inf [dice 1d6<=1]G36
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]G32
inf [dice 1d6<=1]
inf [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1] -
1d6<=1: 5; Hits: 0
1d6<=1: 4; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 5; Hits: 0
1d6<=1: 3; Hits: 0 -
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Caen [dice 4d6<=1]
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4d6<=1: 1, 5, 2, 5; Hits: 1
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 6 Germans Combat Move - Germans
Combat Hit Differential Summary :
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Since the Germans have no reinforcements left, you can go straight into the next Allied combat move
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US [dice 2d6]
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2d6: 6, 4
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St Lo [dice 3d6<=1]
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3d6<=1: 3, 3, 4; Hits: 0
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 7 Germans Combat Move - Germans
Combat Hit Differential Summary :
-
-
It probably goes without saying that you do not have to roll for the last US reinforcements. There are 2 units left, so there is no way you cannot get them out on the board.
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G20 [dice 1d6<=1]
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1d6<=1: 4; Hits: 0
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: D-Day 2 fix
Game History
Round: 8 Germans Combat Move - Germans
Combat Hit Differential Summary :
-
Caen
inf [dice 1d6<=1]
inf [dice 1d6<=1]
arty [dice 1d6<=1]
arty [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1]
tank [dice 1d6<=1] -
1d6<=1: 4; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 2; Hits: 0
1d6<=1: 3; Hits: 0
1d6<=1: 6; Hits: 0
1d6<=1: 3; Hits: 0 -
G20
inf [dice 4d6<=1]
inf [dice 4d6<=1]
inf [dice 4d6<=1]
inf [dice 4d6<=1]
inf [dice 4d6<=1]
arty [dice 4d6<=1]