Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Daaras v Stucifer PTV Test Game
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@Daaras here’s thread for you sir
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to Southern Italy: 1 marine EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 121 Sea Zone to 109 Sea Zone 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 battleship moved from 116 Sea Zone to 115 Sea Zone 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 2 bombers moved from Germany to 113 Sea Zone 1 fighter moved from Poland to Southern Italy 1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 113 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 2 infantry moved from Romania to Yugoslavia 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France Combat - Germans Battle in France Germans attack with 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in France, round 2 : 10/18 hits, 6.50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French, 1 armour owned by the French, 6 infantry owned by the French, 1 artillery owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 2 artilleries, 2 infantry and 5 mech_infantrys in France, round 3 : 6/15 hits, 6.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans lost in France 1 fighter owned by the French and 1 armour owned by the British lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 41 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 113 Sea Zone Germans attack with 2 bombers, 3 fighters, 3 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 3 submarines in 113 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 113 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits British roll dice for 1 battleship and 2 cruisers in 113 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 2 submarines owned by the Germans lost in 113 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 113 Sea Zone Germans win with 2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone 1 destroyer owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries and 10 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries and 10 infantry in Yugoslavia, round 2 : 4/15 hits, 4.17 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries and 7 infantry in Yugoslavia, round 3 : 5/12 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Norway to Finland 2 infantry moved from Denmark to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 40 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
French regular : -2.17 Neutral_Allies regular : 1.00 Germans regular : 4.17 British regular : 0.67
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Vyborg to Leningrad 2 infantry moved from Karelia to Archangel 1 infantry moved from Archangel to Leningrad 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 1 aaGun moved from Leningrad to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Southern Caucasus to Northern Caucasus 1 armour and 1 mech_infantry moved from Russia to Novgorod 1 artillery and 1 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Leningrad 1 infantry moved from Southern Caucasus to Northern Caucasus 3 infantry moved from Amur to Siberia 1 aaGun moved from Sakha to Buryatia 2 infantry moved from Sakha to Buryatia 1 aaGun and 4 infantry moved from Sakha to Siberia Place Units - Russians 1 artillery and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 2 infantry placed in Russia Russians undo move 4. 2 infantry placed in Stalingrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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Excellent dice for the Germans, yuck :P
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 2 infantry moved from Jehol to Shansi 1 artillery and 2 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 artillery and 3 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan 1 infantry moved from Formosa to 21 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 20 Sea Zone to 22 Sea Zone 1 infantry moved from Marianas to 22 Sea Zone 1 battleship, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 35 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to New Hebrides 1 infantry moved from Iwo Jima to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands 1 fighter and 1 tactical_bomber moved from Kiangsu to Caroline Islands 1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 34 Sea Zone 1 cruiser, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 3 infantry and 1 mech_infantry moved from Southern Manchuria to Jehol 1 mech_infantry moved from Jehol to Anhwe 3 infantry moved from Korea to Southern Manchuria 1 fighter moved from Korea to Fukien 1 fighter moved from Formosa to Kwangsi Combat - Japanese Battle in New Hebrides Battle in Yunnan Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking New Hebrides from French, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Shansi Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Chinese lost in Shansi Japanese win, taking Shansi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Hokkaido to Japan 1 artillery moved from Japan to Kyushu 4 infantry moved from 35 Sea Zone to Caroline Islands 1 infantry moved from 34 Sea Zone to Caroline Islands 2 infantry moved from Japan to Kyushu Place Units - Japanese 4 transports placed in 7 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 31 PUs; end with 31 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 1.17
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Szechwan to Shansi 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 artillery owned by the Japanese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shansi to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Hopei to Honan 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 2 infantry placed in Inner Mongolia 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.00
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer and 1 submarine moved from 36 Sea Zone to 59 Sea Zone 1 fighter moved from Davao to Wake Island 1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 11 Sea Zone to 28 Sea Zone 1 fighter, 1 marine and 1 tactical_bomber moved from 28 Sea Zone to Hawaiian Islands 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 28 Sea Zone 1 cruiser moved from 104 Sea Zone to 66 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 mech_infantry moved from Western United States to Eastern United States 1 aaGun and 1 infantry moved from Eastern United States to 104 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 104 Sea Zone to 66 Sea Zone 1 aaGun and 1 infantry moved from 66 Sea Zone to Southeast Mexico 1 infantry moved from Central United States to Western United States 1 fighter moved from Eastern United States to 28 Sea Zone 1 fighter moved from Western United States to 28 Sea Zone 1 bomber moved from Central United States to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 11 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 2 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Szechwan to Shansi 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shansi 1 infantry owned by the Japanese lost in Shansi Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shansi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shansi 1 artillery owned by the Japanese lost in Shansi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Yunnan, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 5 infantry in Yunnan, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shansi to Inner Mongolia 3 infantry moved from Kansu to Inner Mongolia 2 infantry moved from Hopei to Honan 1 infantry moved from Eastern Sinkiang to Tsinghai Place Units - Chinese 2 infantry placed in Inner Mongolia 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Egypt to Tobruk 1 armour, 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 tactical_bomber moved from 100 Sea Zone to Tobruk 1 fighter moved from Malta to Tobruk 1 fighter moved from Gibraltar to 98 Sea Zone 1 cruiser moved from 93 Sea Zone to 98 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 fighter moved from Scotland to 113 Sea Zone 2 fighters moved from United Kingdom to 113 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone Combat - British Battle in Tobruk British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 4/7 hits, 2.83 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 5/6 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Tobruk 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Tobruk 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 artillery and 3 infantry Battle in 113 Sea Zone British attack with 1 destroyer and 3 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 113 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 98 Sea Zone 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 cruiser remaining. Battle score for attacker is 4 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer and 1 transport Battle in 109 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 109 Sea Zone to Quebec 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 aaGun and 2 infantry moved from Scotland to United Kingdom 3 fighters moved from 113 Sea Zone to United Kingdom 1 cruiser moved from 114 Sea Zone to 112 Sea Zone 1 battleship moved from 114 Sea Zone to 112 Sea Zone 2 aaGuns moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 1 destroyer moved from 100 Sea Zone to 96 Sea Zone 1 carrier, 1 cruiser and 1 transport moved from 100 Sea Zone to 83 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt 1 aaGun and 1 infantry moved from Eastern India to 40 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 40 Sea Zone to 59 Sea Zone 1 battleship moved from 132 Sea Zone to 59 Sea Zone 1 destroyer moved from 40 Sea Zone to 59 Sea Zone 1 fighter moved from Burma to 59 Sea Zone 1 aaGun, 1 fighter and 1 infantry moved from 59 Sea Zone to Java UK_Pacific take Java from Dutch 1 artillery and 5 infantry moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 aaGun moved from Eastern India to Burma 1 infantry moved from Western India to Baluchistan 1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from United Kingdom to Scotland Place Units - British 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 transport placed in 40 Sea Zone 2 infantry and 1 marine placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Units Change Ownership Some Units in Eastern India change ownership: 2 infantry and 1 marine Some Units in 40 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : 1.00 Italians regular : 3.33 Japanese regular : 1.00 Germans regular : -0.33 British regular : 3.50
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Italians Italians buy 1 marine; Remaining resources: 5 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 marine moved from Southern Italy to 99 Sea Zone 1 armour moved from Northern Italy to Albania 1 submarine moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 1 bomber moved from Northern Italy to 98 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 96 Sea Zone to Malta 1 artillery and 2 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 cruiser Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone 1 cruiser owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Italians attack with 1 artillery, 3 infantry and 1 marine British defend with 1 aaGun, 1 airfield and 1 infantry Italians roll dice for 1 artillery, 3 infantry and 1 marine in Malta, round 2 : 2/5 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from 98 Sea Zone to Southern Italy 2 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 artillery and 1 infantry moved from Libya to Tobruk Place Units - Italians 1 marine placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5 Italians collect 12 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : -2.17 British regular : -0.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 64 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 65 Sea Zone to 58 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Java 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales 1 fighter moved from New South Wales to New Zealand Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 95 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 95 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 74 Sea Zone to 83 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 fighter moved from Southern Italy to Malta 1 tactical_bomber moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 122 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 122 Sea Zone to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Western Germany to 98 Sea Zone 1 fighter moved from Southern Italy to Malta 1 tactical_bomber moved from 98 Sea Zone to Malta 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 122 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 122 Sea Zone to 112 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans British scrambles 2 units out of United Kingdom to defend against the attack in 112 Sea Zone British scrambles 3 units out of Scotland to defend against the attack in 112 Sea Zone Battle in 113 Sea Zone Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 4 fighters; French defend with 1 fighter Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 7/10 hits, 5.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 cruiser and 5 fighters in 112 Sea Zone, round 2 : 5/7 hits, 4.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone 1 cruiser owned by the British, 1 fighter owned by the French and 4 fighters owned by the British lost in 112 Sea Zone Germans roll dice for 1 battleship, 1 bomber, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 5/8 hits, 4.67 expected hits British roll dice for 1 battleship in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 112 Sea Zone 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer Casualties for British: 1 battleship, 1 cruiser and 4 fighters Casualties for French: 1 fighter Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 2 transports moved from 115 Sea Zone to 113 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 6 armour and 5 mech_infantrys moved from France to Germany 2 infantry moved from Western Germany to Germany 2 artilleries moved from France to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 113 Sea Zone 4 mech_infantrys placed in Germany 1 fighter placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans regular : 2.50 British regular : 0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 2 infantry moved from Archangel to Leningrad 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 1 aaGun moved from Smolensk to Southern Belarus 1 infantry moved from Northern Belarus to Southern Belarus 1 infantry moved from Northern Belarus to Leningrad 2 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Stalingrad to Rostov 1 aaGun moved from Samara to Stalingrad 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 aaGun and 5 infantry moved from Buryatia to Amur 1 artillery and 2 infantry moved from Siberia to Amur 2 infantry moved from Siberia to Amur 1 submarine moved from 130 Sea Zone to 129 Sea Zone Place Units - Russians 3 artilleries placed in Leningrad 3 artilleries placed in Ukraine 3 infantry placed in Stalingrad 1 artillery and 1 infantry placed in Siberia 2 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 marine moved from New Hebrides to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 marine moved from 55 Sea Zone to New Guinea 1 transport moved from 34 Sea Zone to 35 Sea Zone 6 infantry moved from Caroline Islands to 35 Sea Zone 6 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 6 infantry moved from 55 Sea Zone to Queensland 2 bombers moved from Kwangsi to Davao 2 fighters, 2 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Fukien to Kwangtung 2 artilleries and 6 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Shansi 2 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Davao 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Caroline Islands 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 34 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Marshall Islands to Caroline Islands 2 fighters and 2 tactical_bombers moved from Marshall Islands to 55 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery and 1 infantry moved from Kyushu to 7 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 23 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry moved from 22 Sea Zone to Guam 2 artilleries, 2 infantry and 2 transports moved from 23 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Guam Battle in 55 Sea Zone Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports in 55 Sea Zone, round 2 : 7/11 hits, 5.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking Guam from Americans, taking 55 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Queensland Battle in New Guinea Battle in Davao Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Davao 1 infantry owned by the Americans lost in Davao Japanese win, taking Queensland from ANZAC, taking New Guinea from ANZAC, taking Davao from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Kwangtung Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsu 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 2 bombers moved from Davao to Caroline Islands 2 artilleries and 2 infantry moved from 35 Sea Zone to Caroline Islands Place Units - Japanese 1 factory_minor placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 carrier and 1 transport placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -1.33 UK_Pacific regular : -1.00 ANZAC regular : -0.33
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Following
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 carrier and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier and 1 transport EDIT: Removing units owned by British from Malaya: 1 infantry EDIT: Adding units owned by British to Shan State: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 battleship, 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 fighter moved from Wake Island to 22 Sea Zone Combat - Americans Battle in 22 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 22 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 22 Sea Zone to Manilla 1 carrier moved from 28 Sea Zone to 27 Sea Zone 1 carrier moved from 11 Sea Zone to 27 Sea Zone 2 fighters moved from Eastern United States to 27 Sea Zone 2 fighters moved from 28 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from Southeast Mexico to 66 Sea Zone 1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone 1 transport moved from 27 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 1 transport moved from 13 Sea Zone to 11 Sea Zone 2 destroyers moved from 11 Sea Zone to 27 Sea Zone 1 artillery moved from Central United States to Western United States 1 submarine moved from 59 Sea Zone to 42 Sea Zone 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 1 battleship, 1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3,6,2,3 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Shansi Combat - Chinese Battle in Shansi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shansi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Honan to Tsinghai 4 infantry moved from Inner Mongolia to Tsinghai 1 fighter moved from Shansi to Tsinghai Place Units - Chinese 2 artilleries placed in Yunnan 2 artilleries placed in Tsinghai Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 3 fighters and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Eastern India to 40 Sea Zone 2 infantry and 1 transport moved from 40 Sea Zone to 74 Sea Zone 2 infantry moved from 74 Sea Zone to Kenya 1 artillery moved from Egypt to 83 Sea Zone 1 fighter and 1 tactical_bomber moved from 83 Sea Zone to Kenya 1 fighter and 1 tactical_bomber moved from Egypt to Kenya 1 cruiser moved from 83 Sea Zone to 74 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery and 1 transport moved from 83 Sea Zone to 74 Sea Zone 1 artillery moved from 74 Sea Zone to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Kenya, round 2 : 1/7 hits, 3.17 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the British lost in Kenya 1 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kenya, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Kenya 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Kenya British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Kenya to Anglo-Egyptian Sudan 1 fighter moved from Anglo-Egyptian Sudan to 83 Sea Zone 1 fighter and 2 tactical_bombers moved from Anglo-Egyptian Sudan to Egypt 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 marine moved from Eastern India to 40 Sea Zone 1 cruiser and 1 marine moved from 40 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 1 battleship and 1 destroyer moved from 59 Sea Zone to 42 Sea Zone 1 aaGun moved from Burma to Yunnan 1 aaGun, 1 artillery and 7 infantry moved from Burma to Shan State 1 transport moved from 59 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 40 Sea Zone 1 fighter moved from Java to Malaya 1 bomber moved from Quebec to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 2 infantry moved from United Kingdom to Scotland 1 transport moved from 109 Sea Zone to 104 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States Place Units - British 1 fighter and 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 30 PUs Place Units - UK_Pacific 2 fighters placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from Eastern India: 1 fighter EDIT: Adding units owned by UK_Pacific to Eastern India: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in Eastern India change ownership: 1 artillery, 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Italians regular : 0.67 Japanese regular : -0.33 British regular : -2.67
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 1 PUs; Combat Move - Italians 2 armour moved from Albania to Greece 6 infantry moved from Bulgaria to Greece 1 bomber and 2 fighters moved from Southern Italy to Greece 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Gibraltar 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 2 armour, 1 bomber, 2 fighters and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Italians lost in Greece 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 2 armour, 1 bomber, 2 fighters and 5 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 95 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa EDIT: 1 bomber and 2 fighters moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 cruiser moved from 96 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 marine moved from Malta to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tunisia Italians take Tunisia from Neutral_Axis 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 artillery moved from Northern Italy to Yugoslavia EDIT: 2 fighters moved from Southern Italy to Malta Place Units - Italians Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 1 Italians collect 19 PUs (1 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Neutral_Allies regular : -0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC COMMENT: switching buy to 1 inf 2 art Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode COMMENT: I don't know if this fleet position as the Allies will work 1 fighter moved from New Zealand to Java 1 cruiser moved from 58 Sea Zone to 56 Sea Zone EDIT: 2 fighters moved from Hawaiian Islands to 27 Sea Zone 2 fighters moved from New Zealand to Java 1 transport moved from 59 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 aaGun and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 2 artilleries EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 8 PUs; end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries and 15 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 armour and 9 mech_infantrys moved from Germany to Baltic States 3 armour moved from Romania to Baltic States Germans take Eastern Poland from Russians 5 infantry moved from Germany to Poland 2 artilleries moved from Western Germany to Germany 1 artillery and 3 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 94 Sea Zone Combat - Germans Non Combat Move - Germans 1 artillery and 3 infantry moved from 94 Sea Zone to Algeria 1 aaGun and 1 infantry moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 2 bombers moved from Western Germany to Southern Italy 2 aaGuns moved from Poland to Baltic States 2 aaGuns moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany 1 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Russians Russians buy 3 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 9 infantry moved from Amur to Korea Russians take Korea from Japanese 1 submarine moved from 129 Sea Zone to 128 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun, 3 artilleries and 3 infantry moved from Leningrad to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 2 fighters and 1 tactical_bomber moved from Leningrad to Novgorod 1 aaGun, 3 artilleries and 16 infantry moved from Northern Belarus to Novgorod 1 aaGun and 2 infantry moved from Southern Belarus to Smolensk 2 infantry moved from Russia to Smolensk 2 artilleries and 8 infantry moved from Western Ukraine to Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Kursk 4 infantry moved from Rostov to Ukraine 1 aaGun and 3 infantry moved from Stalingrad to Rostov 1 aaGun moved from Amur to Korea 1 aaGun, 1 artillery and 7 infantry moved from Siberia to Amur 2 infantry moved from Siberia to Amur Place Units - Russians 1 fighter and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4 Russians collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kwangtung to Hunan 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Anhwe to Shansi 3 fighters and 1 tactical_bomber moved from Kiangsu to Shansi 1 mech_infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 artillery and 2 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Davao to Manilla 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Caroline Islands to Borneo 1 fighter and 1 tactical_bomber moved from Caroline Islands to Manilla 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from 21 Sea Zone to Manilla 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to New South Wales 1 infantry moved from Queensland to 55 Sea Zone 5 infantry moved from Queensland to New South Wales 1 infantry moved from 55 Sea Zone to Solomon Islands 2 bombers moved from Caroline Islands to New South Wales 2 artilleries and 2 infantry moved from Caroline Islands to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to New South Wales 2 cruisers moved from 55 Sea Zone to 64 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 infantry moved from Caroline Islands to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 1 marine moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from Dutch 1 infantry moved from 47 Sea Zone to New Britain 1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 56 Sea Zone Combat - Japanese Battle in New Britain Battle in Solomon Islands Battle in 56 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 56 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits ANZAC roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone 1 cruiser owned by the ANZAC lost in 56 Sea Zone Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser Battle in Shansi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shansi, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi 1 infantry owned by the Chinese lost in Shansi Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 1/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Manilla Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Manilla, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 fighter and 1 infantry in Manilla, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Manilla 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in New South Wales Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry ANZAC roll AA dice in New South Wales : 1/0 hits, 1.00 expected hits 1 bomber owned by the Japanese lost in New South Wales Japanese roll dice for 2 cruisers in New South Wales, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 7 infantry and 3 tactical_bombers in New South Wales, round 2 : 8/16 hits, 6.17 expected hits ANZAC roll dice for 2 aaGuns, 3 artilleries and 6 infantry in New South Wales, round 2 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Japanese lost in New South Wales 6 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 5 infantry and 3 tactical_bombers in New South Wales, round 3 : 7/14 hits, 5.83 expected hits ANZAC roll dice for 2 artilleries in New South Wales, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 11PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Japanese: 1 bomber and 3 infantry Casualties for ANZAC: 2 aaGuns, 3 artilleries and 6 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from New South Wales to Queensland 3 fighters and 3 tactical_bombers moved from New South Wales to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Manilla to Davao EDIT: 1 destroyer moved from 37 Sea Zone to 47 Sea Zone 3 fighters and 1 tactical_bomber moved from Shansi to Southern Manchuria Place Units - Japanese 3 infantry placed in Kiangsu 7 infantry placed in Japan 1 factory_minor placed in Queensland Turn Complete - Japanese Japanese collect 43 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Southern Manchuria: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : 2.83 ANZAC AA : 0.00 UK_Pacific regular : -0.33 ANZAC regular : -0.17