Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
Savegame
L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5
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@zarhunter Intercept?
41210_round6_germany-combat.tsvg
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@zarhunter This post has some useful guidance, it is focused on OOB for unit evaluation, but the principles are sound for BM as well as PtV.
https://www.axisandallies.org/forums/topic/35286/warfare-principles-of-axis-allies-by-andrewaagamer -
No Intercept
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Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 3 artilleries, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 8 armour and 10 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Belarus to Rostov 1 mech_infantry moved from Belarus to Rostov 3 bombers moved from Western Ukraine to Russia 2 fighters moved from Novgorod to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Belarus to Russia 2 tactical_bombers moved from Belarus to Smolensk 2 tactical_bombers moved from Western Ukraine to Smolensk 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters moved from Western Ukraine to Russia 1 infantry moved from Archangel to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 9 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Bombing raid in Russia rolls: 4,7,5 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in Smolensk Germans attack with 1 infantry and 5 tactical_bombers Russians defend with 1 infantry Germans win with 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 9 armour and 11 mech_infantrys Russians defend with 1 infantry Germans win, taking Rostov from Russians with 9 armour and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 3 aaGuns, 5 artilleries and 20 infantry moved from Western Ukraine to Bryansk 3 bombers and 6 fighters moved from Russia to Bryansk 2 artilleries, 10 infantry and 2 mech_infantrys moved from Belarus to Bryansk 5 tactical_bombers moved from Smolensk to Bryansk 4 armour and 1 mech_infantry moved from Novgorod to Bryansk 2 fighters and 2 tactical_bombers moved from Western Germany to Bryansk 1 fighter moved from Southern Italy to Bryansk 2 mech_infantrys moved from Bryansk to Rostov 2 infantry moved from Novgorod to Belarus 2 transports moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from France to Western Germany 1 infantry moved from France to Northern Italy 3 aaGuns moved from Western Germany to Northern Italy Place Units - Germans 1 bomber placed in Western Germany 2 armour and 2 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
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@zarhunter Scramble?
41210_round6_japan-combat.tsvg
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@FlyingBadger
Yes. -
Japanese subs roll 3 hits. Casualties?
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@FlyingBadger
take casualties as normal -
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 3 fighters, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Central Mongolia to Kansu Japanese take Tsagaan Olom from Russians 1 fighter moved from Yunnan to 41 Sea Zone 1 fighter moved from Yunnan to 42 Sea Zone 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Malaya to Sumatra 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 submarine moved from 34 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 33 Sea Zone 1 bomber and 1 tactical_bomber moved from Malaya to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 transport British defend with 1 transport Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 fighter Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 fighter Battle in 33 Sea Zone Japanese attack with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 submarines and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 3 fighters Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans Units damaged: 1 battleship owned by the Japanese Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 7 tactical_bombers remaining. Battle score for attacker is 142 Casualties for Japanese: 3 destroyers, 3 fighters and 4 submarines Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 2 transports Casualties for ANZAC: 1 cruiser, 1 destroyer and 3 fighters Non Combat Move - Japanese 1 bomber moved from 33 Sea Zone to Marianas 4 tactical_bombers moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to Marianas 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 mech_infantry moved from Amur to Ulaanbaatar 2 infantry moved from Central Mongolia to Ulaanbaatar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from Shantung to Kweichow 1 armour moved from Hunan to Yunnan 1 aaGun moved from Hopei to Anhwe 1 mech_infantry moved from Malaya to Yunnan 1 marine moved from Philippines to 35 Sea Zone 1 marine and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Shantung 1 infantry and 2 mech_infantrys placed in Malaya 3 fighters placed in Japan 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
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another pacific fleet pathing error, I lose more games that way and I just cant seem to fix that oversight.
Scramble?
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@zarhunter said in L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5:
Scramble?
Yes, all 3.
Let me choose the Italian casualties please, I may make different decisions depending on how the dice land.
another pacific fleet pathing error, I lose more games that way and I just cant seem to fix that oversight.
It can be difficult to anticipate all the possible air units which can be brought into an attack when there are lots of islands and carriers around as potential landing spots. I’ve lost many a USN fleet in the Pacific because I failed to account fully for all the Japanese air units. You can always use a Local Game, to skip through to the opponeents turn and play around with their units to see what is possible.
The Caroline Islands are a double edged sword, they are a powrful central location which give attack options across a very wide area, but this also means that they can be attacked from a lot of places too. Both the Axis and Allies have adjacent islands which can be used to land the air units which start closeby, freeing up the carriers to pick up planes coming from far away.
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@FlyingBadger
subs are working for both of us now -
Casualties:
- Damage Battleship
- Lose the Sub
- Lose 1 Destroyer
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Next round
4 hits -
@zarhunter Yes, that selection of casualties is what I would choose.
Carry on the battle to conclusion, order of loss is:- Cruisers
- Battleship
- Fighters
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@FlyingBadger Actually, one slight alteration. Keep 1 destroyer and lose a cruiser instead.
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@FlyingBadger Then the subsequent order of loss is:
- Destroyer
- Cruiser
- Battleship
- Fighters
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Bulgaria to Caucasus 2 armour moved from Bryansk to Caucasus 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 bomber British defend with 1 armour Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 3 aaGuns, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Caucasus to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.50