Test summary from TripleA, engine version: 2.6.14744, time: 11:08:38 PM
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L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5
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another pacific fleet pathing error, I lose more games that way and I just cant seem to fix that oversight.
Scramble?
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@zarhunter said in L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5:
Scramble?
Yes, all 3.
Let me choose the Italian casualties please, I may make different decisions depending on how the dice land.
another pacific fleet pathing error, I lose more games that way and I just cant seem to fix that oversight.
It can be difficult to anticipate all the possible air units which can be brought into an attack when there are lots of islands and carriers around as potential landing spots. I’ve lost many a USN fleet in the Pacific because I failed to account fully for all the Japanese air units. You can always use a Local Game, to skip through to the opponeents turn and play around with their units to see what is possible.
The Caroline Islands are a double edged sword, they are a powrful central location which give attack options across a very wide area, but this also means that they can be attacked from a lot of places too. Both the Axis and Allies have adjacent islands which can be used to land the air units which start closeby, freeing up the carriers to pick up planes coming from far away.
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@FlyingBadger
subs are working for both of us now -
Casualties:
- Damage Battleship
- Lose the Sub
- Lose 1 Destroyer
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Next round
4 hits -
@zarhunter Yes, that selection of casualties is what I would choose.
Carry on the battle to conclusion, order of loss is:- Cruisers
- Battleship
- Fighters
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@FlyingBadger Actually, one slight alteration. Keep 1 destroyer and lose a cruiser instead.
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@FlyingBadger Then the subsequent order of loss is:
- Destroyer
- Cruiser
- Battleship
- Fighters
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Bulgaria to Caucasus 2 armour moved from Bryansk to Caucasus 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from British Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 bomber British defend with 1 armour Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 3 aaGuns, 4 artilleries, 10 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 bomber moved from Caucasus to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4 Italians collect 18 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : 0.33 Russians regular : 0.50
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@zarhunter I assumed no scamble as there were 9 escorting fighters against the 2 potential Soviet interceptors. However, if you would have wanted to have intercepted then we can roll for those and edit the results.
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 59 PUs; Germans buy 2 armour, 2 artilleries, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 bomber moved from Western Germany to Bryansk 4 bombers and 9 fighters moved from Bryansk to Russia 1 infantry and 7 tactical_bombers moved from Bryansk to Tambov 9 armour and 12 mech_infantrys moved from Rostov to Volgograd Combat - Germans Air Battle in Russia Germans attacks with 13 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/4 hits, 0.67 expected hits 1 bomber owned by the Germans killed by AA in Russia Bombing raid in Russia rolls: 5,3,3 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Tambov Germans attack with 1 infantry and 7 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 7 tactical_bombers in Tambov, round 2 : 2/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 9 armour and 12 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 12 mech_infantrys in Volgograd, round 2 : 6/21 hits, 6.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 9 armour and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Rostov to Bryansk 7 tactical_bombers moved from Tambov to Bryansk 3 bombers and 9 fighters moved from Russia to Bryansk 2 infantry moved from Belarus to Bryansk 3 armour moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy 2 aaGuns, 3 artilleries and 1 infantry moved from Northern Italy to France Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in France 2 artilleries and 1 fighter placed in Ukraine 2 armour and 1 fighter placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -2.17 Russians AA : 0.33
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no intercept with those numbers
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Yunnan to Burma Combat - Japanese Battle in Burma Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from Burma to Malaya 1 tactical_bomber moved from Burma to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry and 2 mech_infantrys moved from Malaya to Shan State 1 marine moved from Malaya to Shan State 2 armour, 6 artilleries, 16 infantry and 1 mech_infantry moved from Yunnan to Shan State 2 mech_infantrys moved from Kweichow to Shan State 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Shantung to Hunan 1 artillery, 2 infantry and 1 mech_infantry moved from Ulaanbaatar to Amur 1 mech_infantry moved from Jehol to Amur 1 aaGun moved from Anhwe to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 37 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 bomber moved from Marianas to Philippines 2 fighters moved from Marianas to 35 Sea Zone 1 tactical_bomber moved from Marianas to 35 Sea Zone 2 tactical_bombers moved from Marianas to 6 Sea Zone 1 tactical_bomber moved from Marianas to Japan Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 armour and 1 mech_infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Shantung 1 carrier placed in 6 Sea Zone 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 UK_Pacific regular : 0.67
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UKP has 1 less PU, I decided to repair 3 but did not want to go back and restart so I did an edit to the complex, thinking I can change the PU for UKP but it was not available, will fix it when the PU edit is showing next.41210_round7_uk.tsvg
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@zarhunter said in L24 BM FlyingBadger (Axis) vs Zarhunter (Allies+15) #5:
UKP has 1 less PU, I decided to repair 3 but did not want to go back and restart so I did an edit to the complex, thinking I can change the PU for UKP but it was not available, will fix it when the PU edit is showing next.
No problem.
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Game History
Round: 7 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Iraq to Northwest Persia Italians take Northwest Persia from Russians 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Greece 1 infantry moved from Northern Italy to Southern Italy 3 aaGuns, 4 artilleries, 10 infantry and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - Italians 1 airfield placed in Bryansk Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,6,6 Italians collect 7 PUs (8 lost to blockades); end with 12 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 16 PUs
Combat Hit Differential Summary :
British AA : -0.17
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never even entered my mind…
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@zarhunter Intercept?
41210_round8_germany-combat.tsvg
never even entered my mind…
It’s not always easy to spot this. I’ve had it done to me many times. It can be particularly effective as the Italians go after the Russian, UK and US.
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@FlyingBadger
None