@wizmark Yeah, that was brutal.
L24 BM4 Surfer (Allies+23) vs Avner (Axis)
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@Avner I edited my move because I forgot to blitz to Malaya. I hope you’re ok with that.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Volgograd to Novosibirsk 1 armour moved from Volgograd to Novosibirsk Place Units - Italians 2 destroyers placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Formosa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 21 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam Place Units - ANZAC 1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 2 bombers, 4 fighters and 3 tactical_bombers moved from Bryansk to Caucasus Combat - Germans Battle in Caucasus Germans attack with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers in Caucasus, round 2 : 5/12 hits, 5.83 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 3 tactical_bombers moved from Caucasus to Bryansk 3 artilleries moved from Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour moved from Yenisey to Evenkiyskiy 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Vologda to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 fighter moved from Yugoslavia to Western Germany Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 3 tactical_bombers placed in Novgorod 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.83
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Russians Russians repair damage of 18x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 7 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans Combat - Russians Non Combat Move - Russians 1 aaGun moved from Yakut S.S.R. to Yenisey Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from French Indo China to Kwangtung 1 mech_infantry moved from French Indo China to Kwangtung 2 submarines moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 cruiser moved from 42 Sea Zone to 37 Sea Zone 1 bomber moved from French Indo China to Malaya 1 bomber moved from French Indo China to Malaya 1 tactical_bomber moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 tactical_bomber moved from French Indo China to Kwangtung 1 fighter moved from Japan to 19 Sea Zone 1 destroyer moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines Combat - Japanese Battle in Philippines Battle in 20 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Philippines from Americans, taking 20 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 80 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kwangtung Japanese attack with 2 mech_infantrys and 3 tactical_bombers Americans defend with 1 artillery; UK_Pacific defend with 1 harbour Japanese roll dice for 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kwangtung 1 artillery owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Americans: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines 2 submarines owned by the Americans and 1 submarine owned by the ANZAC submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 2 bombers and 1 infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 armour in Malaya, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 39 Sea Zone 2 battleships, 9 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines and 4 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from Malaya to French Indo China 1 bomber moved from Malaya to French Indo China 6 infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 1 tactical_bomber moved from Hopei to French Indo China 1 fighter moved from 19 Sea Zone to Japan 5 infantry moved from Manchuria to Amur 1 artillery moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Shensi to Kansu 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 3 armour moved from Kansu to Timguska 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Szechwan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 submarines placed in 36 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,1,3,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,3,3,1,6,6 Japanese collect 46 PUs (17 lost to blockades); end with 46 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 UK_Pacific regular : 0.17 British regular : -0.33
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 6 fighters moved from 21 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans
Combat Hit Differential Summary :
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@Avner Happy Thanksgiving…
Scramble in SZ6? -
@surfer said in L24 BM4 Surfer (Allies+23) vs Avner (Axis):
@Avner Happy Thanksgiving…
Scramble in SZ6?to you ;) even if we don’t celebrate it in Italy :)
no scramble thx
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@Avner Ooops. Sun Tzu … know thy enemy. Should have known that! ;)
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 6 Sea Zone to 17 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 6 fighters moved from 21 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Battle in 6 Sea Zone Americans attack with 2 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 20 Sea Zone Americans attack with 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 20 Sea Zone 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 8 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 marine, 3 submarines and 1 tactical_bomber moved from 21 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 6 fighters moved from 20 Sea Zone to 33 Sea Zone 5 fighters moved from New South Wales to 33 Sea Zone 1 tactical_bomber moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 6 Sea Zone to Iwo Jima 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 5 Sea Zone to 15 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to 106 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 3 infantry moved from Tobruk to Alexandria 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Trans-Jordan to Northwest Persia 1 bomber moved from Caroline Islands to India 1 artillery and 1 infantry moved from Algeria to Morocco Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States 1 fighter placed in Western United States Americans undo move 5. Americans undo move 4. 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 11 infantry moved from India to Burma 4 infantry moved from India to Burma 2 artilleries moved from India to Burma 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 3 fighters moved from Trans-Jordan to 80 Sea Zone 1 bomber moved from Gibraltar to Caucasus 1 artillery and 2 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Burma British attack with 2 artilleries and 15 infantry Japanese defend with 1 infantry British roll dice for 2 artilleries and 15 infantry in Burma, round 2 : 3/17 hits, 3.50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 3 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 3 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Caucasus 1 infantry owned by the Germans lost in Caucasus British roll dice for 1 artillery and 1 bomber in Caucasus, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Caucasus 1 infantry owned by the Germans lost in Caucasus 1 bomber owned by the British retreated Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 2 infantry Battle in 80 Sea Zone British attack with 1 destroyer and 3 fighters Japanese defend with 2 submarines British roll dice for 1 destroyer and 3 fighters in 80 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - British 3 fighters moved from 80 Sea Zone to Northwest Persia 1 bomber moved from Caucasus to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 4 infantry moved from Iraq to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 71 Sea Zone 4 infantry moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from 92 Sea Zone to Egypt 1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from India to Burma 1 aaGun moved from India to Burma 1 battleship and 1 cruiser moved from 21 Sea Zone to 33 Sea Zone 1 mech_infantry moved from India to Burma 1 armour and 1 mech_infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 2 infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.33 Germans regular : 1.33 British regular : 0.17