Scramble 97?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 26 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 8 infantry moved from Sakha to Buryatia
Turn Complete - Russians
Russians collect 9 PUs; end with 35 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Sikang to Kansu
1 infantry moved from Tsinghai to Kansu
1 armour moved from Shensi to Kansu
1 bomber moved from Kweichow to India
1 bomber moved from Kweichow to India
1 tactical_bomber moved from Hopei to Kansu
1 armour moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 armour moved from Shensi to Kansu
12 fighters and 2 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 battleship moved from 61 Sea Zone to 42 Sea Zone
1 battleship moved from 61 Sea Zone to 42 Sea Zone
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from Yunnan to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
1 tactical_bomber moved from French Indo China to Kwangtung
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kansu
Japanese attack with 4 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 4 infantry
Japanese roll dice for 4 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/8 hits, 3.17 expected hits
Chinese roll dice for 1 fighter and 4 infantry in Kansu, round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese lost in Kansu
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 3 : 4/6 hits, 2.83 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 2/4 hits, 1.67 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kansu
3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 12 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 destroyers, 12 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 artilleries, 7 carriers, 1 infantry and 2 transports moved from 61 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 aaGun and 6 infantry moved from Yunnan to French Indo China
3 tactical_bombers moved from Kwangtung to French Indo China
2 bombers moved from India to French Indo China
1 mech_infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Chahar
1 tactical_bomber moved from Kansu to Hopei
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Place Units - Japanese
1 fighter and 5 infantry placed in Japan
1 infantry and 2 mech_infantrys placed in French Indo China
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,5,6,4,4,3,3,4,4,2,2,5,1,2,2,2,3,3,6,6,3,6,3,2,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,3,3,1,6,4,3,2,4,6,4,5,2,3,2,3,4,2,2,6
Japanese collect 39 PUs (21 lost to blockades); end with 39 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.67
UK_Pacific AA : -0.33
UK_Pacific regular : -0.67
ANZAC regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
Combat - Americans
Combat Hit Differential Summary :
@Avner Intecept in SZ 6?
@Avner Eh. It’s a 100% loser and you lose more if you scramble, so I’m going to assume you won’t and move on.
@Avner Ugh. I forgot about the Kamikazi zones. I need to amend my combat move. I’ll repost.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 20 Sea Zone to 21 Sea Zone
2 cruisers and 1 marine moved from 20 Sea Zone to 21 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
Combat - Americans
Combat Hit Differential Summary :
Revised move. Same scramble option, that I’m still assuming you will not fight.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 3 fighters, 1 infantry, 1 marine, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 battleship moved from 20 Sea Zone to 21 Sea Zone
2 cruisers and 1 marine moved from 20 Sea Zone to 21 Sea Zone
5 carriers and 1 fighter moved from 20 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Kwangtung
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters, 5 submarines and 2 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Americans lost in Kwangtung
1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kwangtung
Americans win, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 5 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 3 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 5 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from New South Wales to Caroline Islands
2 fighters moved from Kwangtung to 21 Sea Zone
2 mech_infantrys moved from Eastern Persia to India
1 destroyer and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Libya to Tobruk
1 mech_infantry moved from Libya to Alexandria
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
Place Units - Americans
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 marine placed in Western United States
1 fighter placed in Eastern United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Combat Move - British
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from Northwest Persia to 80 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
Combat - British
Combat Hit Differential Summary :
@Avner Ok. More usual question: Kamikazi in SZ35. If so, how many?