I feel that a terrible opener for Germany in the Atlantic is worse than a terrible opener for Germany on the east front because this means the western allies are one or even two turns ahead of where they should be. this translates to a much larger western army or armies available to save Russia or kill Germany (Whatever looks more effective). In effect you don’t only have IPC’s that are better spent as the western allies against Germany, but you have them a lot sooner than they otherwise should be.
Kwas (Germany) VS. Douche/TGC (Allies) AKA The Nightmare Team (Jk lol), Game 4
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Test post
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@DoManMacgee @The_Good_Captain
Game History
Round: 1 Purchase Units - Germans Germans buy nothing; Remaining resources: 52 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Malta: 2 infantry EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 2 submarines and 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 fighter moved from France to Celtic Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 bomber moved from Germany to North Sea Sea Zone 2 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 2 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 2 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 2 infantry moved from Rumania to Bessarabia 1 artillery moved from Hungary to Bessarabia 1 armour moved from Rumania to Hungary 1 armour moved from Hungary to East Poland 1 armour moved from Hungary to Poland 1 armour moved from Poland to East Poland 2 infantry moved from Hungary to East Poland 1 infantry moved from Hungary to East Poland 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Baltic States 1 armour moved from Poland to Baltic States Combat - Germans Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 3 submarines in Davis Strait Sea Zone, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in Davis Strait Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in Davis Strait Sea Zone Germans win with 3 submarines remaining. Battle score for attacker is 20 Casualties for British: 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans roll dice for 3 submarines in Celtic Sea Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in Celtic Sea Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in Celtic Sea Sea Zone, round 2 : 1/3 hits, 0.83 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone Germans roll dice for 2 submarines in Celtic Sea Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in Celtic Sea Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 2 transports in Celtic Sea Sea Zone, round 3 : 1/3 hits, 0.83 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone 2 transports owned by the British lost in Celtic Sea Sea Zone Germans roll dice for 1 submarine in Celtic Sea Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in Celtic Sea Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in Celtic Sea Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans lost in Celtic Sea Sea Zone Germans roll dice for 1 fighter in Celtic Sea Sea Zone, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in Celtic Sea Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Celtic Sea Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -20 Casualties for Germans: 1 fighter and 3 submarines Casualties for British: 2 transports Battle in Bessarabia Germans attack with 1 artillery and 2 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia 1 armour owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 2 armour and 3 infantry Russians defend with 4 infantry Germans roll dice for 2 armour and 3 infantry in East Poland, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in East Poland 3 infantry owned by the Germans and 2 armour owned by the Germans retreated to Poland Russians win with 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 2 : 4/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Baltic States 3 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in North Sea Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Germans roll dice for 2 submarines in North Sea Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber, 3 fighters and 1 transport in North Sea Sea Zone, round 2 : 3/4 hits, 2.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in North Sea Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 1 transport owned by the Germans lost in North Sea Sea Zone 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Sea Zone Germans win with 1 bomber, 3 fighters and 2 submarines remaining. Battle score for attacker is 36 Casualties for Germans: 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans roll dice for 1 battleship, 1 destroyer and 1 transport in Strait of Gibraltar Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in Strait of Gibraltar Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in Strait of Gibraltar Sea Zone Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Gibraltar Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in English Channel Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in English Channel Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in English Channel Sea Zone Germans win, taking Gibraltar from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Non Combat Move - Germans 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Northern Italy to Austria 1 artillery and 1 infantry moved from Austria to Germany 2 armour moved from Northern Italy to Germany 2 infantry moved from Greece to Yugoslavia 1 artillery moved from Greece to Yugoslavia 1 infantry moved from Rumania to Hungary 1 infantry moved from Bulgaria to Rumania 1 infantry moved from Bulgaria to Yugoslavia 2 armour moved from France to Germany 4 infantry moved from Eastern France to Germany 1 artillery and 4 infantry moved from France to Netherlands-Belgium 2 armour moved from Netherlands-Belgium to Poland 3 infantry moved from Netherlands-Belgium to Germany 1 infantry moved from Denmark to Germany 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 1 fighter moved from North Sea Sea Zone to Norway 1 bomber moved from North Sea Sea Zone to Germany 2 infantry moved from Finland to Norway 1 fighter moved from North Sea Sea Zone to Germany Turn Complete - Germans Germans collect 41 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 5.17 British regular : -0.67
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my bad, forgot one NCM move
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@kwaspek104 My sub shot at your sub in the Barrents SZ and missed. Do you want to submerge or fight?
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@DoManMacgee yeah submerge
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@kwaspek104 @The_Good_Captain
Game HistoryRound: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine and 1 transport moved from White Sea Sea Zone to Barents Sea Sea Zone 1 bomber moved from Moscow to Hungary 1 fighter moved from Moscow to Baltic States 3 infantry moved from Archangel to Karelia 4 infantry moved from Karelia to Leningrad 1 infantry moved from Vyborg to Leningrad 2 infantry moved from Leningrad to Baltic States 2 infantry moved from East Poland to Hungary 1 artillery and 4 infantry moved from Ukraine S.S.R. to Bessarabia 1 armour moved from Caucasus to Bessarabia 1 infantry moved from Iran to Caucasus 3 infantry moved from Caucasus to Ukraine S.S.R. 1 artillery and 2 infantry moved from Stalingrad to Belorussia 1 infantry moved from Belorussia to Baltic States 1 armour moved from Archangel to Leningrad 1 artillery and 4 infantry moved from Russia to Leningrad 1 armour moved from Moscow to Leningrad 1 armour moved from Siberia to Leningrad 1 artillery and 3 infantry moved from Siberia to Russia 1 armour moved from Turkestan to Leningrad Combat - Russians Battle in Bessarabia Russians attack with 1 armour, 1 artillery and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 2 : 1/6 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 armour, 1 artillery and 4 infantry in Bessarabia, round 3 : 3/6 hits, 1.67 expected hits Germans roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Hungary Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Hungary, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hungary 1 infantry owned by the Germans lost in Hungary Russians win, taking Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 3 infantry Germans defend with 1 armour and 1 artillery Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 armour and 1 artillery in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 artillery Battle in Barents Sea Sea Zone Russians attack with 1 submarine and 1 transport Germans defend with 1 submarine Russians roll dice for 1 submarine in Barents Sea Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 transport in Barents Sea Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Germans roll dice for 1 submarine in Barents Sea Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the Russians lost in Barents Sea Sea Zone 1 submarine owned by the Russians retreated to White Sea Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Russians: 1 transport Non Combat Move - Russians Turning on Edit Mode EDIT: Adding units owned by Russians to Barents Sea Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from White Sea Sea Zone to Barents Sea Sea Zone EDIT: Russians undo move 1. 1 infantry moved from Belorussia to East Poland 4 infantry moved from Moscow to Belorussia 1 aaGun moved from Moscow to Belorussia 3 infantry moved from Turkestan to Belorussia 1 aaGun moved from Stalingrad to Belorussia 1 bomber moved from Hungary to Leningrad 1 fighter moved from Baltic States to Leningrad Place Units - Russians 8 infantry placed in Leningrad Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 1.67
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this is the only combat move with dice involved
destroyer, fighters [dice 3d6]
bomber [dice 1d6] -
3d6: 1, 4, 1
1d6: 4 -
two german submarines return fire [dice 2d6]
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2d6: 1, 2
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Game History
Round: 1 Purchase Units - British British buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs; Combat Move - British 1 transport moved from Eastern Mediterranean Sea Zone to Sicilian Sea Sea Zone 2 infantry moved from Malta to Sicilian Sea Sea Zone 2 infantry moved from Sicilian Sea Sea Zone to Libya British take Libya from Germans Combat - British Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Germans from North Sea Sea Zone: 2 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Celtic Sea Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry moved from Egypt to Libya 1 infantry moved from Palestine to Egypt 1 infantry moved from Syria to Palestine 1 infantry moved from Iraq to Syria 1 destroyer moved from Eastern Mediterranean Sea Zone to Sicilian Sea Sea Zone 1 fighter moved from Malta to Egypt Place Units - British 1 destroyer and 1 submarine placed in North Sea Sea Zone Turn Complete - British British collect 16 PUs; end with 21 PUs Turning on Edit Mode EDIT: Removing units owned by British from North Sea Sea Zone: 1 destroyer and 1 submarine EDIT: Adding units owned by British to English Channel Sea Zone: 1 destroyer and 1 submarine EDIT: Turning off Edit Mode
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1d6: 6
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Game History
Round: 1 Purchase Units - Americans Americans buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United States to United Kingdom 1 fighter moved from United States to United Kingdom Combat - Americans Non Combat Move - Americans Place Units - Americans 2 destroyers and 2 submarines placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs
USA1.tsvg The USA bomber missed and so this game will likely come down to kasper accepting the 33% on the sub or not (I think).
To get here, we have a +3.88 piece swing in favor of the Germans by the end of round 1. This is a better than lukewarm opener for Germany.
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the roll that will decide the fate of the world:
sub
[dice 1d6]fighters
[dice 5d6]bomber
[dice 1d6] -
1d6: 1
5d6: 2, 6, 5, 2, 2
1d6: 6 -
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1d6: 5
1d6: 2