L24 PtV Stucifer (Allies) vs. Nikola1975 (Axis +9)

  • 2024 2023

    @nikola1975 Sorry, I forgot to mention I skipped kamikaze option in Phillipijes for my destroyer. I did assume you’d want to save that but I could see a reason to use them


  • @Stucifer Yes, I would probably keep it.

    It was a good attack, I keep not noticing these bombers and destroyers, always come out of nowhere.

  • 2024 2023

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Alexandria to 100 Sea Zone
            2 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Libya
    
        Combat - ANZAC
            Battle in Libya
    
        Non Combat Move - ANZAC
            1 fighter moved from Trans-Jordan to Malta
            2 fighters moved from Yunnan to Eastern India
            1 fighter and 2 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 fighter moved from United Kingdom to Iceland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour and 18 infantry moved from Baltic States to Leningrad
                  Germans take Leningrad from Russians
            9 artilleries moved from Baltic States to Leningrad
            1 mech_infantry moved from Baltic States to Leningrad
            1 destroyer moved from 115 Sea Zone to 118 Sea Zone
            1 tactical_bomber moved from Eastern Poland to 118 Sea Zone
            6 armour, 1 infantry and 5 mech_infantrys moved from Ukraine to Kursk
            1 fighter moved from Western Germany to 118 Sea Zone
            1 artillery and 4 infantry moved from Eastern Poland to Northern Belarus
    
        Combat - Germans
            Battle in 118 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser and 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 118 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 118 Sea Zone
                Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Russians: 1 cruiser and 1 submarine
            Battle in Kursk
                Germans attack with 6 armour, 1 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 1 infantry and 5 mech_infantrys in Kursk, round 2 : 2/12 hits, 4.83 expected hits
                    Russians roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 6 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northern Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Northern Belarus, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Northern Belarus, round 3 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
    
        Non Combat Move - Germans
            Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
            1 aaGun moved from Baltic States to Leningrad
            1 aaGun moved from Eastern Poland to Northern Belarus
            3 artilleries moved from Poland to Baltic States
            4 infantry moved from Poland to Baltic States
            3 infantry moved from Bessarabia to Ukraine
            1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Baltic States
            1 aaGun moved from Eastern Poland to Western Ukraine
            4 artilleries and 5 infantry moved from Germany to Poland
            2 infantry moved from Southern France to Northern Italy
            2 infantry moved from Norway to 115 Sea Zone
            2 infantry and 1 transport moved from 115 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Gibraltar
            1 fighter moved from 89 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 89 Sea Zone to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 bomber moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from 93 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to France
            1 submarine moved from 113 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 113 Sea Zone
            1 factory_minor placed in Ukraine
            1 tactical_bomber placed in Western Germany
            1 infantry placed in France
            Germans undo move 4.
            5 infantry placed in Germany
            Germans undo move 4.
            1 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,2
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.67
    Germans regular : -1.67
    

    Savegame

  • 2024 2023

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Finland to Norway
    
        Combat - Russians
            Battle in Norway
                Russians attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
                Germans defend with 3 infantry
                    Russians roll dice for 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Norway, round 2 : 4/11 hits, 3.83 expected hits
                    Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Norway
                Russians win, taking Norway from Germans with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Finland to Norway
            1 aaGun, 1 artillery and 3 infantry moved from Vyborg to Finland
            3 artilleries and 5 infantry moved from Vologda to Nenetsia
            1 aaGun, 2 artilleries and 5 infantry moved from Vologda to Yaroslavl
            2 infantry moved from Novgorod to Yaroslavl
            3 infantry moved from Samara to Stalingrad
            1 infantry moved from Southern Belarus to Bryansk
            1 infantry moved from Bryansk to Russia
            2 artilleries and 2 infantry moved from Russia to Samara
            2 artilleries and 1 infantry moved from Russia to Yaroslavl
            1 armour and 1 mech_infantry moved from Tula to Samara
    
        Place Units - Russians
            1 mech_infantry placed in Siberia
            1 artillery and 2 infantry placed in Stalingrad
            1 armour, 1 fighter and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 artilleries, 6 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Inner Mongolia to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Inner Mongolia
            1 artillery moved from Shansi to Chahar
            1 artillery moved from Honan to Shansi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kwangtung to Hunan
            1 bomber moved from Kiangsu to Hunan
            1 fighter moved from Anhwe to Hopei
            1 bomber moved from Kiangsu to Hunan
            1 fighter moved from French Indo China to Kweichow
            1 infantry moved from Kwangsi to Yunnan
            1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Hunan
            1 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 24 Sea Zone to 36 Sea Zone
            1 cruiser moved from 21 Sea Zone to 36 Sea Zone
            1 submarine moved from 32 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 31 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 49 Sea Zone
            1 armour moved from Kwangtung to French Indo China
            1 battleship moved from 7 Sea Zone to 36 Sea Zone
            4 carriers moved from 32 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Gilbert Islands
            5 fighters and 1 tactical_bomber moved from 32 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 32 Sea Zone
            1 carrier moved from 24 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from 24 Sea Zone to 49 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 32 Sea Zone to 49 Sea Zone
            1 submarine moved from 32 Sea Zone to 49 Sea Zone
            2 infantry moved from Midway to 25 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
            2 infantry moved from Southern Manchuria to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Japan to 7 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
            1 carrier moved from 24 Sea Zone to 36 Sea Zone
            1 destroyer moved from 21 Sea Zone to 37 Sea Zone
            1 cruiser moved from 7 Sea Zone to 20 Sea Zone
            1 battleship moved from 25 Sea Zone to 7 Sea Zone
            1 submarine moved from 25 Sea Zone to 7 Sea Zone
            1 destroyer moved from 21 Sea Zone to 37 Sea Zone
            1 carrier moved from 7 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 7 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
            2 infantry and 1 transport moved from 25 Sea Zone to 7 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 transports moved from 21 Sea Zone to 7 Sea Zone
            2 infantry moved from Southern Manchuria to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in Gilbert Islands
            Battle in 31 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 31 Sea Zone
                Japanese win, taking Gilbert Islands from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers in 36 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 1 infantry
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 18 infantry and 1 mech_infantry; Americans defend with 1 bomber; Chinese defend with 4 infantry
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 22 infantry and 1 mech_infantry in Yunnan, round 2 : 7/27 hits, 9.17 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win with 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 22 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
                EDIT: Turning off Edit Mode
            Battle in Kweichow
                Japanese attack with 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 tactical_bomber
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 2 bombers, 1 fighter and 2 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Hunan, round 2 : 3/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Hunan
                    3 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
            EDIT: Adding units owned by Chinese to Kweichow: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter moved from Kweichow to French Indo China
            1 fighter moved from Hunan to French Indo China
            2 artilleries and 8 infantry moved from 37 Sea Zone to French Indo China
            1 bomber moved from Hunan to Davao
            1 bomber moved from Hunan to Davao
            1 fighter moved from Hopei to French Indo China
            1 aaGun moved from Anhwe to Kiangsi
            2 infantry moved from 20 Sea Zone to Kiangsu
            2 infantry moved from 7 Sea Zone to Japan
            1 artillery and 1 infantry moved from 22 Sea Zone to Guam
            1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone
            1 tactical_bomber moved from Japan to Davao
    
        Place Units - Japanese
            2 armour and 1 artillery placed in French Indo China
            1 artillery and 2 infantry placed in Southern Manchuria
            4 submarines placed in 7 Sea Zone
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.50
    Americans regular : -0.67
    Japanese regular : 0.50
    

    Savegame


  • @Stucifer I made a small mess with editing during the combat.

    I wanted to send an infantry with 2 planes to Kweichow. Somehow I sent him to Yunnan to attack the biggest army Asia has seen. Then I wanted to fix that by editing him to attack Kweichow. It doesn’t work. In the end, I returned everyone back, like attack to Kweichow did not happen.

    Hope you understand what I am saying.

  • 2024 2023

    @nikola1975 Yeah no worries. I saw that in the log but looks like it was cleaned up correctly so all good. Happy to keep Kweichow for now xD

  • 2024 2023

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 3 fighters, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 27 Sea Zone to 31 Sea Zone
            3 fighters moved from 28 Sea Zone to 31 Sea Zone
            3 fighters moved from Hawaiian Islands to 31 Sea Zone
            1 bomber moved from Yunnan to Malaya
    
        Combat - Americans
            Strategic bombing raid in Malaya
                    Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 31 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 31 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 31 Sea Zone
                Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
            1 aaGun, 1 battleship, 1 carrier, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 27 Sea Zone
            1 battleship and 1 carrier moved from 66 Sea Zone to 28 Sea Zone
            1 transport moved from 28 Sea Zone to 11 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 aaGun and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
            3 fighters moved from 31 Sea Zone to 27 Sea Zone
            1 fighter moved from 31 Sea Zone to Queensland
            1 bomber moved from Malaya to Eastern India
            1 submarine moved from 27 Sea Zone to 17 Sea Zone
            1 submarine moved from 27 Sea Zone to 25 Sea Zone
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 armour and 2 mech_infantrys moved from French Equatorial Africa to Egypt
            1 artillery, 4 infantry and 1 marine moved from French West Africa to French Central Africa
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            2 fighters and 1 infantry placed in Eastern United States
            1 infantry placed in Central United States
            1 artillery and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Tsinghai to Honan
            2 infantry moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Hopei
            1 fighter moved from Tsinghai to Hopei
            1 artillery moved from Tsinghai to Inner Mongolia
            1 infantry moved from Tsinghai to Honan
            1 artillery moved from Tsinghai to Honan
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Inner Mongolia
                    1 infantry owned by the Japanese lost in Inner Mongolia
                Chinese win, taking Inner Mongolia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Honan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Tsinghai to Honan
            1 fighter moved from Hopei to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Tobruk to 98 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 marine moved from Egypt to 100 Sea Zone
            1 marine moved from Greece to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 96 Sea Zone
            1 cruiser and 1 marine moved from 100 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Algeria
            2 infantry moved from 96 Sea Zone to Tunisia
            2 marines moved from 96 Sea Zone to Tunisia
            1 marine moved from 96 Sea Zone to Algeria
            1 infantry moved from 96 Sea Zone to Algeria
            2 fighters moved from 96 Sea Zone to Algeria
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 fighter moved from 100 Sea Zone to Algeria
            1 tactical_bomber moved from Egypt to Tunisia
    
        Combat - British
            Battle in Algeria
                British attack with 1 artillery, 3 fighters, 1 infantry and 1 marine
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 battleships in Algeria, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 marine in Algeria, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Algeria, round 2 : 0/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Algeria
                British win, taking Algeria from Italians with 1 artillery, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 11
                Casualties for Italians: 1 armour and 1 mech_infantry
            Battle in Tunisia
                British attack with 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 2 cruisers in Tunisia, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 2 : 1/7 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour, 2 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Tunisia to 96 Sea Zone
            3 fighters moved from Algeria to 96 Sea Zone
            1 carrier moved from 100 Sea Zone to 96 Sea Zone
            1 infantry moved from Iraq to Southern Persia
            1 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry moved from Kenya to 74 Sea Zone
            1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
            1 infantry moved from Italian Somaliland to 78 Sea Zone
            2 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
            2 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
            4 infantry moved from 83 Sea Zone to Egypt
            1 artillery and 1 infantry moved from Central America to 66 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
            1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Eire to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from Scotland to Finland
            1 fighter moved from United Kingdom to Finland
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Burma to Yunnan
    
        Place Units - British
            2 submarines placed in 100 Sea Zone
            1 fighter placed in Egypt
            1 fighter placed in United Kingdom
            1 transport placed in 73 Sea Zone
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,4
            British collect 39 PUs (3 lost to blockades); end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.67
    Italians regular : -2.00
    Japanese regular : 1.83
    Japanese AA : -0.17
    British regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Romania to Yugoslavia
            1 infantry moved from Romania to Bulgaria
            1 artillery moved from Romania to Bulgaria
            1 fighter moved from Gibraltar to Southern Italy
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
            Italians collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Libya to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 100 Sea Zone
            2 infantry moved from 100 Sea Zone to Egypt
            1 fighter moved from Malta to Egypt
            2 fighters moved from Eastern India to Yunnan
            1 fighter and 1 infantry moved from New South Wales to Queensland
            2 artilleries and 3 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Iceland to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 7 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 armour moved from Leningrad to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Leningrad
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 armour moved from Leningrad to Archangel
                  Germans take Archangel from Russians
            1 armour moved from Archangel to Leningrad
            9 artilleries, 18 infantry and 1 mech_infantry moved from Leningrad to Vyborg
                  Germans take Vyborg from Russians
            1 infantry moved from Northern Belarus to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 armour moved from Kursk to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Kursk
            1 armour moved from Kursk to Tula
                  Germans take Tula from Russians
            1 armour moved from Tula to Kursk
            1 bomber moved from Southern Italy to Rostov
            1 infantry moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Rostov to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Baltic States to Leningrad
            1 infantry moved from Baltic States to Leningrad
            1 artillery moved from Baltic States to Northern Belarus
            1 infantry moved from Baltic States to Northern Belarus
            1 artillery and 1 infantry moved from Baltic States to Leningrad
            1 aaGun moved from Leningrad to Vyborg
            1 aaGun moved from Northern Belarus to Leningrad
            1 destroyer moved from 118 Sea Zone to 116 Sea Zone
            1 fighter moved from Baltic States to Western Germany
            1 tactical_bomber moved from France to Gibraltar
            1 destroyer moved from 116 Sea Zone to 115 Sea Zone
            1 tactical_bomber moved from Baltic States to Leningrad
            1 submarine moved from 93 Sea Zone to 104 Sea Zone
            1 transport moved from 93 Sea Zone to 115 Sea Zone
            2 infantry moved from Poland to Baltic States
            1 artillery moved from Poland to Baltic States
            3 artilleries and 3 infantry moved from Poland to Eastern Poland
            4 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            1 fighter placed in Western Germany
            1 transport placed in 115 Sea Zone
            3 submarines placed in 113 Sea Zone
            1 artillery and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            2 fighters and 1 tactical_bomber moved from Russia to Southern Belarus
            1 infantry moved from Bryansk to Southern Belarus
            1 infantry moved from Stalingrad to Tambov
                  Russians take Tambov from Germans
            6 artilleries and 8 infantry moved from Stalingrad to Rostov
            1 infantry moved from Russia to Tula
                  Russians take Tula from Germans
            1 infantry moved from Yaroslavl to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
            Battle in Southern Belarus
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 6 artilleries and 8 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 6 artilleries and 8 infantry in Rostov, round 2 : 6/14 hits, 4.33 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Stalingrad to Rostov
            2 artilleries and 2 infantry moved from Samara to Stalingrad
            1 infantry moved from Russia to Smolensk
            7 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Southern Belarus to Russia
            2 fighters moved from Russia to Stalingrad
            1 aaGun, 6 artilleries and 11 infantry moved from Yaroslavl to Vologda
            3 artilleries and 4 infantry moved from Nenetsia to Vologda
            1 armour and 1 mech_infantry moved from Samara to Rostov
            1 armour moved from Russia to Vologda
            1 aaGun, 1 artillery and 3 infantry moved from Finland to Norway
            1 armour and 1 mech_infantry moved from Siberia to Buryatia
    
        Place Units - Russians
            4 mech_infantrys placed in Russia
            3 armour placed in Russia
            3 infantry placed in Stalingrad
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 4 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
                  Japanese take Hunan from Chinese
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Kwangsi to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Hopei to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Japan
            1 battleship, 2 carriers and 1 cruiser moved from 36 Sea Zone to 7 Sea Zone
            1 cruiser moved from 20 Sea Zone to 7 Sea Zone
            2 fighters moved from 49 Sea Zone to 7 Sea Zone
            3 fighters moved from French Indo China to 7 Sea Zone
            1 fighter moved from 49 Sea Zone to 7 Sea Zone
            1 tactical_bomber moved from Davao to French Indo China
            1 artillery and 1 infantry moved from Guam to 22 Sea Zone
            1 marine moved from Gilbert Islands to 49 Sea Zone
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to Davao
            1 bomber moved from Davao to French Indo China
            1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 2 marines and 1 submarine moved from 49 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from Japan to 7 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 7 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kiangsu
            1 aaGun moved from Kiangsi to Kwangtung
            1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
            2 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone
            1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung
            4 transports moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Paulau
            2 marines moved from 35 Sea Zone to Paulau
            1 infantry moved from Southern Manchuria to Jehol
            1 infantry moved from Southern Manchuria to Korea
            1 artillery moved from Southern Manchuria to Jehol
    
        Place Units - Japanese
            1 carrier, 4 destroyers and 1 submarine placed in 7 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 infantry placed in Southern Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
            Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
            1 bomber moved from Eastern India to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Gilbert Islands
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Eastern India
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery, 4 infantry and 1 marine moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Eastern United States to 28 Sea Zone
            1 destroyer moved from 11 Sea Zone to 28 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
            1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 3 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 3 marines moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 17 Sea Zone to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 transport placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 2,5
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Japanese AA : -0.17
    

    Savegame

  • 2024 2023

    keep waffling on my UK moves, sorry. I rolled dice for China too so I will go ahead and post

  • 2024 2023

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Honan to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Inner Mongolia to Kansu
            2 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Japanese regular : 0.33
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Gilbert Islands
            1 bomber moved from Eastern India to French Indo China
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in French Indo China causes 6 damage total. 
            Battle in Gilbert Islands
    
        Non Combat Move - Americans
            1 bomber moved from French Indo China to Eastern India
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Tobruk
            1 artillery, 4 infantry and 1 marine moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Eastern United States to 28 Sea Zone
            1 destroyer moved from 11 Sea Zone to 28 Sea Zone
            1 artillery and 3 infantry moved from Western United States to 11 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
            1 artillery and 3 infantry moved from 28 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 3 marines moved from Hawaiian Islands to 27 Sea Zone
            1 artillery, 3 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 infantry, 3 marines, 2 submarines and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 artillery, 1 infantry and 3 marines moved from 55 Sea Zone to Queensland
            1 fighter moved from 55 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 25 Sea Zone to 31 Sea Zone
            1 submarine moved from 17 Sea Zone to 27 Sea Zone
            1 destroyer moved from 31 Sea Zone to 28 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 104 Sea Zone
            1 destroyer and 1 transport placed in 11 Sea Zone
            2 fighters placed in Eastern United States
            1 fighter and 2 tactical_bombers placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 2,5
            Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 artillery and 4 infantry moved from Honan to Hopei
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 artillery moved from Yunnan to Kweichow
            1 artillery and 1 infantry moved from Inner Mongolia to Kansu
            2 infantry moved from Yunnan to Kweichow
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 artillery and 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 3 infantry in Hopei, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 4 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Szechwan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Algeria to Morocco
                  British take Morocco from Germans
            1 marine moved from Algeria to 96 Sea Zone
            2 marines moved from Tunisia to 96 Sea Zone
            2 battleships and 2 marines moved from 96 Sea Zone to 99 Sea Zone
                  British take 99 Sea Zone from Italians
            1 marine moved from 99 Sea Zone to Albania
            1 marine moved from 99 Sea Zone to Yugoslavia
            1 cruiser and 1 marine moved from 96 Sea Zone to 97 Sea Zone
            1 marine moved from 97 Sea Zone to Sardinia
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
            1 infantry moved from Tunisia to 96 Sea Zone
            1 artillery moved from Algeria to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Yugoslavia
            2 infantry moved from Egypt to 83 Sea Zone
            2 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Yugoslavia
            1 carrier moved from 96 Sea Zone to 99 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 carrier moved from 96 Sea Zone to 99 Sea Zone
    
        Combat - British
            Battle in Sardinia
            Battle in Albania
            Battle in Yugoslavia
                British attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 2 battleships in Yugoslavia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Yugoslavia
                British win, taking Sardinia from Italians, taking Albania from Italians, taking Yugoslavia from Germans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to Greece
            1 fighter moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from United Kingdom to 99 Sea Zone
            2 fighters moved from Finland to United Kingdom
            2 infantry moved from Egypt to 83 Sea Zone
            1 armour and 1 infantry moved from Tunisia to 96 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour and 1 infantry moved from 99 Sea Zone to Greece
            2 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Yugoslavia
            2 infantry moved from Union of South Africa to 73 Sea Zone
            2 infantry and 1 transport moved from 73 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Western India
            1 infantry moved from Southern Persia to Baluchistan
            3 artilleries and 4 infantry moved from Eastern India to Burma
            1 aaGun, 1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            2 aaGuns, 3 artilleries and 20 infantry moved from Yunnan to Burma
            1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 submarine moved from 100 Sea Zone to 97 Sea Zone
            1 submarine moved from 100 Sea Zone to 95 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 65 Sea Zone
            1 artillery and 1 infantry moved from 65 Sea Zone to New Zealand
    
        Place Units - British
            1 artillery and 1 infantry placed in Egypt
            1 destroyer placed in 100 Sea Zone
            1 airfield and 1 factory_minor placed in Greece
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,6
            British collect 44 PUs (2 lost to blockades); end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in Eastern India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : -2.83
    Japanese regular : 0.33
    Japanese AA : -0.17
    Germans regular : -0.33
    British regular : -0.33
    

    Savegame

  • 2024 2023

    Skipped scrambles from Italy to sea zones


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                French defend with 1 destroyer
                    Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 96 Sea Zone
                    1 destroyer owned by the French lost in 96 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 96 Sea Zone to Southern Italy
            1 bomber moved from 96 Sea Zone to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4,1,6,6,4,1,5,1,3
            Italians collect 1 PU (6 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    French regular : 0.67
    Italians regular : 2.00
    

    Savegame

Suggested Topics

  • 82
  • 58
  • 123
  • 101
  • 135
  • 98
  • 152
  • 114
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.4k

Users

39.9k

Topics

1.7m

Posts