BM4 Cousins Team Game - 2024.4


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            3 fighters moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
            1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 105 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 armour and 11 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            3 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Southern Italy
            4 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
            1 aaGun and 1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Western Germany to France
            1 bomber moved from 105 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Alexandria
            2 artilleries moved from Western Germany to France
            2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            2 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : 1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            3 fighters moved from Alexandria to Egypt
            1 bomber moved from Alexandria to Egypt
            1 destroyer and 1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 transport moved from 114 Sea Zone to 112 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to 105 Sea Zone
    
        Combat - Germans
            Air Battle in Egypt
                Germans attacks with 4 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 105 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            7 armour and 11 mech_infantrys moved from Germany to Eastern Poland
            3 armour moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            1 tactical_bomber moved from Baltic States to Eastern Poland
            1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
            6 artilleries and 2 infantry moved from Slovakia Hungary to Eastern Poland
            3 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Southern Italy
            4 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
            1 aaGun and 1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from Western Germany to France
            1 bomber moved from 105 Sea Zone to Southern Italy
            1 fighter moved from Western Germany to Alexandria
            2 artilleries moved from Western Germany to France
            2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Romania to Eastern Poland
            2 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 fighters placed in Western Germany
            1 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 infantry
            EDIT: Adding units owned by Germans to Norway: 1 infantry
            EDIT: Removing units owned by Germans from France: 1 artillery
            EDIT: Adding units owned by Germans to Western Germany: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British AA : -0.17
    Russians regular : 1.00
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            3 infantry moved from Belarus to Baltic States
            2 infantry moved from Belarus to Novgorod
            2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
            5 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 aaGun moved from Belarus to Novgorod
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 12 infantry moved from Amur to Buryatia
            3 infantry moved from Belarus to Baltic States
            2 infantry moved from Belarus to Novgorod
            2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
            5 infantry moved from Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 aaGun moved from Belarus to Novgorod
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Novgorod
            4 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 3 armour and 2 mech_infantrys
            EDIT: Adding units owned by Russians to Smolensk: 3 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 33 Sea Zone to 35 Sea Zone
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            2 bombers moved from Kwangsi to French Indo China
            1 fighter moved from 41 Sea Zone to Sumatra
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            1 fighter moved from Kwangsi to Philippines
            1 fighter and 1 tactical_bomber moved from Anhwe to Yunnan
            1 tactical_bomber moved from Anhwe to Kwangtung
            1 fighter moved from Manchuria to Kwangtung
            1 tactical_bomber moved from Kwangsi to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Philippines
            3 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Chahar to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 cruiser
                EDIT: Turning off Edit Mode
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Malaya from UK_Pacific, taking Java from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits, 3.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kwangtung, round 3 : 1/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in French Indo China
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Java to 41 Sea Zone
            1 fighter moved from Sumatra to 41 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 carrier moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 37 Sea Zone
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Kwangtung to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Kweichow to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 aaGun moved from Korea to Manchuria
    
        Place Units - Japanese
            1 battleship and 1 submarine placed in 6 Sea Zone
            1 factory_minor and 1 fighter placed in Japan
            Japanese undo move 2.
            1 fighter placed in Japan
            1 factory_minor placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.33
    Japanese regular : -4.50
    UK_Pacific regular : 1.67
    ANZAC regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -2.17
    Japanese regular : -0.67
    Neutral_Axis regular : -0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            2 submarines moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            3 fighters moved from Hawaiian Islands to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Morocco
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 0/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from 16 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Szechwan
            2 infantry moved from Sikang to Shensi
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Kansu
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 33 PUs; 
            British buy 1 artillery, 1 carrier and 4 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Union of South Africa to 71 Sea Zone
            3 infantry and 2 transports moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Kenya to 72 Sea Zone
            1 battleship, 4 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 fighters moved from 81 Sea Zone to Trans-Jordan
            4 fighters moved from United Kingdom to 105 Sea Zone
            1 bomber moved from United Kingdom to 105 Sea Zone
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
                Italians defend with 2 infantry
                    British roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 3.33 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 105 Sea Zone
                British attack with 1 bomber and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans submerged
                    British roll dice for 1 bomber and 4 fighters in 105 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 105 Sea Zone to Gibraltar
            2 fighters moved from 105 Sea Zone to 91 Sea Zone
            2 fighters moved from 105 Sea Zone to Gibraltar
            2 fighters moved from Trans-Jordan to Egypt
            1 fighter moved from Trans-Jordan to 81 Sea Zone
            1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Eastern Persia to West India
            2 infantry moved from Burma to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 infantry placed in Union of South Africa
            1 carrier placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,4,3
            British collect 28 PUs (3 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,1,4
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Morocco: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            EDIT: Changing ownership of Morocco from Americans to Neutral_Axis
            EDIT: Adding units owned by Neutral_Axis to Morocco: 1 infantry
            EDIT: Changing PUs for Americans from 71 to 70
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : -2.17
    Italians regular : -0.67
    Japanese regular : -1.67
    Germans regular : -0.33
    Neutral_Axis regular : -0.67
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber and 1 fighter moved from Southern Italy to 114 Sea Zone
    
        Combat - Italians
            Battle in 114 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 cruiser
                    Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Italians
            1 bomber moved from 114 Sea Zone to Western Germany
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            1 artillery moved from Syria to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            2 infantry moved from Syria to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 97 Sea Zone to Southern Italy
            1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
            1 aaGun and 4 infantry moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 fighter moved from 114 Sea Zone to Poland
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 aaGun moved from Northern Italy to Western Germany
            1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
            1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    Russians regular : -0.50
    

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 5 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 armour and 2 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            6 artilleries moved from Eastern Poland to Baltic States
            4 infantry moved from Eastern Poland to Baltic States
            3 fighters moved from Western Germany to Novgorod
            1 tactical_bomber moved from Eastern Poland to Novgorod
            2 bombers moved from Southern Italy to Novgorod
    
        Combat - Germans
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 1 armour, 6 artilleries, 4 infantry and 2 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 1 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/13 hits, 4.50 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                    Germans roll dice for 1 armour, 6 artilleries, 4 infantry and 2 mech_infantrys in Baltic States, round 3 : 3/13 hits, 4.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Germans attack with 1 artillery, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber
                Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
                    Russians roll AA dice in Novgorod : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 tactical_bomber in Novgorod, round 2 : 6/13 hits, 4.67 expected hits
                    Russians roll dice for 1 aaGun, 1 artillery and 7 infantry in Novgorod, round 2 : 1/8 hits, 2.67 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod
                    Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 3 : 6/12 hits, 4.50 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Russians: 1 aaGun, 1 artillery and 7 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Vyborg
            2 bombers moved from Novgorod to Vyborg
            1 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Baltic States
            2 mech_infantrys moved from Eastern Poland to Novgorod
            2 armour moved from Eastern Poland to Novgorod
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Novgorod
            2 aaGuns, 5 artilleries and 24 infantry moved from Bessarabia to Ukraine
            7 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            4 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
            1 submarine moved from 105 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            3 infantry placed in France
            1 transport placed in 114 Sea Zone
            5 mech_infantrys placed in Western Germany
            1 artillery and 1 infantry placed in Western Germany
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : -0.50
    Russians AA : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 armour; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Belarus to Eastern Poland
                  Russians take Eastern Poland from Italians
            2 fighters moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Archangel
            4 artilleries and 4 infantry moved from Russia to Bryansk
            1 tactical_bomber moved from Western Ukraine to Bryansk
            2 fighters moved from Western Ukraine to Bryansk
            2 infantry moved from Bryansk to Rostov
            6 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            7 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 33 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Hopei to Shensi
            2 bombers moved from Kwangsi to Shensi
            1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan
            1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
            1 armour moved from Malaya to French Indo China
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in Szechwan
                Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Szechwan, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Szechwan
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters and 3 tactical_bombers moved from Szechwan to French Indo China
            2 bombers moved from Shensi to French Indo China
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Yunnan
            3 artilleries moved from Yunnan to Kwangsi
            1 artillery moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 44 Sea Zone to French Indo China
            1 battleship, 2 carriers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Caroline Islands to Japan
            1 battleship and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 36 Sea Zone
            1 marine moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from Caroline Islands to French Indo China
            1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 cruiser moved from 42 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
            1 airfield, 1 factory_minor and 1 harbour placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.50
    Japanese regular : 0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Changing PUs for Americans from 70 to 74
            EDIT: Turning off Edit Mode
            Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 bomber moved from Midway to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Morocco
                    1 infantry owned by the Neutral_Axis lost in Morocco
                Americans win, taking Morocco from Neutral_Axis with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 infantry
            Battle in 54 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 artillery, 4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from 54 Sea Zone to Queensland
            2 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Morocco to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Eastern United States
            1 battleship and 1 carrier placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Japanese regular : -0.33
    Neutral_Axis regular : 0.67
    

    Savegame

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