@FlyingBadger I realize the sub in 110 can slow down the G1 combat resolution, but… I still choose it
L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1
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As close to the 6.83 average you could get…
I’ll lose 7 subs so that I can choose 4 subs, 2 carriers, destroyer for you (I will have no subs round 2 for your cruiser to worry about)
Round 2, we have 2 carriers, 2 destroyers, 2 cruisers, 1 battleship, 6 fighters, 2 tactical
vs
1 cruiser, 7 fighters
[dice 2d6<=2]
[dice 8d6<=3]
[dice 3d6<=4]Allies
[dice 1d6<=3]
[dice 7d6<=4] -
2d6<=2: 6, 3; Hits: 0
8d6<=3: 1, 3, 4, 6, 4, 3, 1, 6; Hits: 4
3d6<=4: 3, 4, 2; Hits: 3
1d6<=3: 6; Hits: 0
7d6<=4: 3, 6, 6, 1, 6, 6, 5; Hits: 2 -
Your luck died, there. 5 6’s.
Japs lose 2 tactical bombers
Allies lose cruiser and 6 fighters[dice 2d6<=2]
[dice 8d6<=3]
[dice 1d6<=4] -
2d6<=2: 3, 1; Hits: 1
8d6<=3: 2, 1, 1, 3, 3, 2, 1, 6; Hits: 7
1d6<=4: 1; Hits: 1 -
With the parting shot from the last USA fighter, the Japs finally take a hit to the battleship
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 7 submarines moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone 1 carrier moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 2 armour and 1 mech_infantry moved from Anhwe to Yunnan 1 artillery and 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Burma to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 bomber moved from Central Mongolia to Yunnan 1 armour and 1 infantry moved from Suiyuyan to Shensi 1 armour and 1 mech_infantry moved from Timguska to Shensi Japanese take Kansu from Chinese 1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 2 tactical_bombers moved from Shan State to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese British scrambles 2 units out of India to defend against the attack in 39 Sea Zone Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in Alaska Battle in Wake Island Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 2 destroyers Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 10 Sea Zone Americans win, taking Alaska from Americans, taking Wake Island from Americans with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Shensi Japanese attack with 2 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry Chinese defend with 10 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 3/15 hits, 4.33 expected hits Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry in Yunnan, round 3 : 1/13 hits, 4.00 expected hits Chinese roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 2.33 expected hits 1 infantry owned by the Japanese lost in Yunnan 1 infantry owned by the Chinese lost in Yunnan 1 bomber owned by the Japanese retreated 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese retreated to Burma Chinese win with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 3 infantry Casualties for Chinese: 4 infantry Battle in 39 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 1 submarine owned by the British lost in 39 Sea Zone Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Japanese 2 submarines owned by the Japanese lost in 39 Sea Zone 1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 68 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for Japanese: 2 submarines Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 2 submarines EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers, 1 destroyer and 2 submarines EDIT: Removing units owned by Japanese from 26 Sea Zone: 7 submarines EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 7 fighters EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser EDIT: Removing units owned by Japanese from 26 Sea Zone: 2 tactical_bombers EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 26 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 6 fighters Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 25 Sea Zone 1 fighter moved from Caroline Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to Midway 2 armour moved from Manchuria to Korea 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Yenisey to Timguska 2 tactical_bombers moved from 39 Sea Zone to Burma 1 bomber moved from Yunnan to Burma 2 bombers moved from Philippines to Midway 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Shan State Place Units - Japanese 3 infantry placed in French Indo China 1 carrier, 2 destroyers, 2 submarines and 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00 Americans regular : 0.00 Japanese regular : -6.33 British regular : -0.83
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It’s very unfortunate some big fleet battles can’t be rolled in TripleA. I sincerely hope you don’t have any qualms with how I handled the resolution of battles here, so please let me know if you have any concerns.
India is facing essentially 0 chance of survival, Hawaii has 0 chance, and it is impossible for the Allies to take them back, so 6 victory cities achieved.
Good game, and let me know if you still want my observations through UK7 and how you want to bid for game 2!
Thanks for the game, you made me nervous a lot!
Before this game I didn’t know anything about you but who you’ve played and how you did.
You’re as classy and friendly as anyone!! I hope you’ll complete the bid for game 2 and that we can start anew soon!
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It’s very unfortunate some big fleet battles can’t be rolled in TripleA. I sincerely hope you don’t have any qualms with how I handled the resolution of battles here, so please let me know if you have any concerns.
No qualms from me. Now that I know how to play them by the rules, handling those large and mixed naval / air battles when subs are involved is very tricky!
India is facing essentially 0 chance of survival, Hawaii has 0 chance, and it is impossible for the Allies to take them back, so 6 victory cities achieved.
Yes, it’s basically been over for a round or two, but I don’t mind giving my opponent a round or two to enjoy the dominance before conceeding (and before it gets boring).
Good game, and let me know if you still want my observations through UK7 and how you want to bid for game 2!
Thanks for the game, you made me nervous a lot!
Thanks you, I have enjoyed this game. I have learned a lot just from playing against you (e.g. use of forward islands with planes in the Pacific to threaten enemy fleets) and I will go back and look at the game again to see what else I can discover.
Your choice of a G2 and J2 DOW was interesting, I don’t often face those combined so I’d like to hear if that was pre-meditated or triggered by the situation on the game board. Please send me any feedback you have on my play, any opportunity to improve my knowledge of the game is gratefully received.
Before this game I didn’t know anything about you but who you’ve played and how you did.
You’re as classy and friendly as anyone!! I hope you’ll complete the bid for game 2 and that we can start anew soon!
Thanks for the compliment! I have enjoyed playing and testing myself A&A royalty. I have enjoyed this game, thank you patiently teaching me the correct rules. Thanks for this game Gamerman, I have enjoy the spirit in which this game has been played!
I’m happy to play again with you as the Allies, my Axis play is probably weaker than my Allies but I would like to see how you play the Allies and hopefully learn something from that. I’d be interested to see how you play with your +44 bid, but if you want to take my bid/placement then that is fine with me. I leave it up to you, feel free to set up you bid whenever you want to start.
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Great, very good, thanks for making me feel good again.
Oysteilo thinks we’ll be done by 12/31, so as things unfold maybe we will find we don’t need to think about an end date at all
I will type up my observations soon, and will answer about J2/G2. It is interesting because I think that combination is normal
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And I am very happy you and your opponents will play the game more accurately - the correct resolution of fleet combats is its own joy in the game.
Don’t just rely on the battle calc. You could really fool an opponent who is relying blindly on the battle calc some day.
It is not hard to imagine a game-winning battle due to fleet battle complexities.There are various strategies within fleet combat you can enjoy, so it is important to understand those rules for greater enjoyment of a game you spend many hours on
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OK… it is pick on Badger time
I don’t have that many things, you did a lot very well.
You’ve played 57 games across all 3 versions since 2021, so you have much more recent experience than I
I’m just an old veteran, coming back in 2022 and only 15 games since then.So you learned the first commandment of A&A play a long time ago. Thou shalt not blunder.
Anyone who doesn’t blunder is hard to beat.