L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Syria
                  Italians take Syria from French
            1 armour moved from Northwest Persia to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 bomber moved from Southern Italy to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Caucasus to Bryansk
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Bryansk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Northwest Persia
            1 bomber moved from Bryansk to Germany
            1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Caucasus to Iraq
            2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            Italians collect 13 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    Russians AA : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
            5 infantry moved from New South Wales to South Australia
            1 armour moved from New South Wales to Queensland
            2 infantry moved from Samara to Novosibirsk
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Morocco to Algeria
            1 infantry moved from Tambov to Volgograd
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • That’s a big decision on the ANZAC fleet, I didn’t know if you would attack or not. Prepared for both.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 2 armour, 1 destroyer, 3 infantry, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry and 2 mech_infantrys moved from Belarus to Archangel
            2 artilleries and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 armour moved from Iraq to Egypt
                  Germans take Egypt from British
            1 mech_infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 infantry moved from French West Africa to Nigeria
                  Germans take Nigeria from British
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
                Russians defend with 2 armour and 8 mech_infantrys
                    Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 2 armour and 8 mech_infantrys in Archangel, round 2 : 1/10 hits, 3.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    3 mech_infantrys owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 2.50 expected hits
                    Russians roll dice for 2 armour and 5 mech_infantrys in Archangel, round 3 : 1/7 hits, 2.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    3 mech_infantrys owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 4/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    2 mech_infantrys owned by the Russians and 2 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 4 infantry and 2 mech_infantrys
                Casualties for Russians: 2 armour and 8 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Western Ukraine
            6 mech_infantrys moved from Poland to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 2 infantry moved from France to Northern Italy
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 armour moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from 93 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            2 fighters moved from 93 Sea Zone to Western Germany
            1 aaGun, 4 artilleries and 20 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
            3 submarines placed in 110 Sea Zone
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Baltic States: 6 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 2.50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Urals to Archangel
            2 artilleries and 28 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 22 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            10 infantry moved from Rostov to Caucasus
            3 infantry moved from Rostov to Caucasus
            2 armour moved from Russia to Archangel
            7 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 7 infantry and 2 mech_infantrys
                Germans defend with 2 artilleries
                    Russians roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns moved from Smolensk to Archangel
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Rostov to Volgograd
    
        Place Units - Russians
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.67
    Russians regular : 1.50
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    That was a very interesting Archangel exchange

    I just went in to hit and run some mechs for a turn or 2, and got that ridiculous luck. I hoped to retreat, but accidentally won when there was only a 10% chance of killing everything in that round. Also unlucky, the Russians hit 4/4 and now the defense goes 0/2

    What a reversal! And I think few players would have attacked the Arc stack at all.

    The Russians are not happy to have been skipped, and the flexed pecs are starting to rip the t-shirt


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            7 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from Midway to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            2 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 bomber moved from Central Mongolia to Yunnan
            1 armour and 1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from Timguska to Shensi
                  Japanese take Kansu from Chinese
            1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Shan State to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble from India?
    Scramble from Hawaii?


  • Scramble from India?

    Yes, all planes.


    Scramble from Hawaii?

    Yes, all planes.


  • How could I not see your reply for the last 22 hours? I’ve refreshed, I’ve checked notifications, agh. We’ve been waiting on each other.


  • My brain was scrambled,
    I just rolled 39 in Triple A and gave you max defense, but arguably shouldn’t have.

    I think we are trying to wrap this one up and the difference between me taking a sub or a destroyer off is almost completely inconsequential.

    I’d better roll 26 on forum.

    Again, disappointing I didn’t see your post from 22 hours ago, I was surprised you hadn’t posted but you actually did.


  • So now we have the very interesting lashback at Hawaii after the US fleet lunged at the main Japanese force in the Carolines. Dramatically, 4 capital ships were damaged, and ANZAC did not attempt to finish them off but to defend this revenge.

    Japs bring in 2 carriers, 7 subs, 2 destroyers, 2 cruisers, 1 battleship
    6 fighters, 2 tactical bombers

    ANZAC defends with 2 subs, 1 cruiser
    USA defends with 2 subs, 1 destroyer, 2 carriers, 7 fighters

    Japan round 1
    [dice 7d6<=2]
    [dice 2d6<=2]
    [dice 8d6<=3]
    [dice 3d6<=4]
    [


  • 7d6<=2: 6, 2, 6, 3, 6, 3, 5; Hits: 1
    2d6<=2: 1, 6; Hits: 1
    8d6<=3: 3, 2, 4, 1, 1, 3, 6, 2; Hits: 6
    3d6<=4: 3, 5, 5; Hits: 1


  • Japs hit exactly average, 9 hits

    I can’t guess at your casualties because of the mixture of units, especially because I have 7 subs and you have 1 destroyer so I don’t know what you’ll lose

    9 hits to allocate, here’s the current map, thanks badger!!!


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 units repaired.
            1 destroyer moved from 16 Sea Zone to 26 Sea Zone
            7 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 1 Sea Zone to 10 Sea Zone
            2 fighters moved from Midway to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from New Guinea to 26 Sea Zone
            1 carrier moved from 33 Sea Zone to 26 Sea Zone
            1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            1 fighter moved from Caroline Islands to 26 Sea Zone
            2 armour and 1 mech_infantry moved from Anhwe to Yunnan
            1 artillery and 1 infantry moved from Kweichow to Yunnan
            2 infantry moved from Hunan to Yunnan
            1 infantry moved from Burma to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 bomber moved from Central Mongolia to Yunnan
            1 armour and 1 infantry moved from Suiyuyan to Shensi
            1 armour and 1 mech_infantry moved from Timguska to Shensi
                  Japanese take Kansu from Chinese
            1 carrier and 2 fighters moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 battleship, 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            2 tactical_bombers moved from Shan State to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            2 infantry moved from 31 Sea Zone to Wake Island
    
        Combat - Japanese
            British scrambles 2 units out of India to defend against the attack in 39 Sea Zone
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Alaska
            Battle in Wake Island
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 destroyers
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers in 10 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 10 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 10 Sea Zone
                Americans win, taking Alaska from Americans, taking Wake Island from Americans with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Shensi
                Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry
                Chinese defend with 10 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 3/15 hits, 4.33 expected hits
                    Chinese roll dice for 10 infantry in Yunnan, round 2 : 2/10 hits, 3.33 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 2 armour, 2 artilleries, 1 bomber, 7 infantry and 1 mech_infantry in Yunnan, round 3 : 1/13 hits, 4.00 expected hits
                    Chinese roll dice for 7 infantry in Yunnan, round 3 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                    1 infantry owned by the Chinese lost in Yunnan
                1 bomber owned by the Japanese retreated
                6 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 armour owned by the Japanese retreated to Burma
                Chinese win with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in 39 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers
                British defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    Japanese roll dice for 3 submarines in 39 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 submarine owned by the British lost in 39 Sea Zone
                    Japanese roll dice for 3 submarines in 39 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4.50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 39 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the Japanese lost in 39 Sea Zone
                    1 destroyer owned by the British, 2 transports owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone
                Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 68
                Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                Casualties for Japanese: 2 submarines
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Americans regular : 0.00
    Japanese regular : -6.33
    British regular : -0.83
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Those are some super wacky dice, and now Triple A says Japs were 6.3 hits under, wow
    Those dice stats can be so misleading, but that was one crazy Yunnan battle

    Need casualty choice Z26


  • Well, thinking about it, I’ll roll your defense and you can choose after seeing your roll, if that is necessary

    Allied defense
    [dice 4d6<=1]
    [dice 3d6<=2]
    [dice 1d6<=3]
    [dice 7d6<=4]


  • 4d6<=1: 6, 2, 3, 3; Hits: 0
    3d6<=2: 3, 6, 5; Hits: 0
    1d6<=3: 2; Hits: 1
    7d6<=4: 2, 5, 4, 3, 1, 3, 3; Hits: 6


  • As close to the 6.83 average you could get…

    I’ll lose 7 subs so that I can choose 4 subs, 2 carriers, destroyer for you (I will have no subs round 2 for your cruiser to worry about)

    Round 2, we have 2 carriers, 2 destroyers, 2 cruisers, 1 battleship, 6 fighters, 2 tactical

    vs

    1 cruiser, 7 fighters

    [dice 2d6<=2]
    [dice 8d6<=3]
    [dice 3d6<=4]

    Allies
    [dice 1d6<=3]
    [dice 7d6<=4]


  • 2d6<=2: 6, 3; Hits: 0
    8d6<=3: 1, 3, 4, 6, 4, 3, 1, 6; Hits: 4
    3d6<=4: 3, 4, 2; Hits: 3
    1d6<=3: 6; Hits: 0
    7d6<=4: 3, 6, 6, 1, 6, 6, 5; Hits: 2

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