@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Turning on Edit Mode EDIT: Changing techTokens for Germans from 0 to 1 EDIT: Turning off Edit Mode Germans buy 1 carrier, 5 fighters, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians 5 fighters moved from Rostov to Caucasus 1 fighter moved from Novgorod to Caucasus 1 bomber moved from Archangel to Caucasus 2 bombers moved from Yugoslavia to Caucasus 1 submarine moved from 125 Sea Zone to 119 Sea Zone 2 fighters moved from Western Germany to 119 Sea Zone Combat - Germans Battle in 119 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 119 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Germans attack with 3 bombers and 6 fighters British defend with 1 armour, 2 fighters and 2 mech_infantrys Germans roll dice for 3 bombers and 6 fighters in Caucasus, round 2 : 5/9 hits, 6.00 expected hits Russians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 2.50 expected hits 1 fighter owned by the Germans lost in Caucasus 2 mech_infantrys owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Caucasus Germans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys Non Combat Move - Germans 1 bomber moved from Caucasus to Slovakia Hungary 2 bombers moved from Caucasus to Southern Italy 5 fighters moved from Caucasus to Southern Italy 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 3 fighters moved from Novgorod to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 artillery moved from Holland Belgium to Western Germany 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Western Germany 1 artillery moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to France 2 fighters moved from 119 Sea Zone to Western Germany 2 aaGuns moved from Rostov to Volgograd 2 aaGuns and 9 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 12 armour and 13 mech_infantrys moved from Russia to Kazakhstan 3 mech_infantrys moved from Novgorod to Bryansk Place Units - Germans 3 mech_infantrys placed in Ukraine 1 submarine placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 1 carrier placed in 112 Sea Zone 3 fighters placed in Western Germany 2 fighters placed in France 1 infantry placed in Normandy Bordeaux 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : -1.50 Germans regular : -0.67 British regular : -0.33
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My luck streak comes to an end, you blasted me for 3 off South France,
Russians raid on my parade. I guess they have a lot of incentive. -
If I can kill all Russian units in my sphere of influence, then I can play straight from my dream Gray team to my nightmare yellow team!
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I hope you weren’t disappointed by the radar tech, it’s not sexy and fun while you’re playing on offense but it is very effective against enemies who have aircraft!
What good is a long range jet if you’re rolling 1s and 2s with radar? Better to have infantry staying at home!
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The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
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And suddenly… I hadn’t thought of this until now… 5 IPC’s for AAA is definitely not over-priced!
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@Stucifer said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
The half-hearted return fire in Caucasus is sad to see. Can’t catch a break on killing German planes, they’re too fast to track!🚀🚀
Sorry for you, but man it was fun to see all dice rolled on a 4, and smoked a British stack in a very key location
You need to get heavy bombers on your 5 green ones that I can’t shoot down!
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Ironically the radar tech is helping more against the Japanese for now, other than maybe stopping some facility bombing.
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Game History
Round: 7 Combat Move - Russians Combat - Russians Russians creates battle in territory 93 Sea Zone Non Combat Move - Russians 1 artillery and 5 infantry moved from Northwest Persia to Iraq 1 infantry moved from Egypt to Alexandria 2 infantry moved from Shensi to Szechwan Turn Complete - Russians
Combat Hit Differential Summary :
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Thanks for the move!
Another hotel night for me -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 1 techTokens; Japanese buy 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 5 artilleries, 2 bombers, 1 fighter and 6 infantry moved from French Indo China to Kwangsi 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 armour moved from Kazakhstan to Caucasus Japanese take Caucasus from Russians Combat - Japanese Battle in Kwangsi Japanese attack with 6 artilleries, 2 bombers, 4 fighters, 7 infantry and 1 tactical_bomber British defend with 1 aaGun; Chinese defend with 5 artilleries, 1 fighter and 7 infantry British roll AA dice in Kwangsi : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 7 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/20 hits, 8.17 expected hits Chinese roll dice for 1 aaGun, 5 artilleries, 1 fighter and 7 infantry in Kwangsi, round 2 : 6/13 hits, 4.67 expected hits 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi 1 aaGun owned by the British and 6 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 5 artilleries, 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangsi, round 3 : 5/14 hits, 6.33 expected hits Chinese roll dice for 5 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 5/7 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 artilleries owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 4 : 4/9 hits, 4.67 expected hits Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 fighter owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 5 artilleries and 7 infantry Casualties for Chinese: 5 artilleries, 1 fighter and 7 infantry Casualties for British: 1 aaGun Battle in 20 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 20 Sea Zone to Philippines 1 aaGun, 2 artilleries and 4 infantry moved from Manchuria to Amur 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 bombers moved from Kwangsi to Philippines 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter moved from Kwangsi to Philippines 1 destroyer moved from 36 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in Malaya 1 infantry placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,6,2,4,2 Japanese collect 38 PUs (7 lost to blockades); end with 38 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67 Americans regular : 0.67 Japanese regular : -4.17 British AA : -1.00 Japanese rolls : 0.00
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Dice for US Tech.
[dice 3d6]
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3d6: 1, 3, 4
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Thanks for the game! I am resigning. What a wild ride! There’s no way for me to hold both Egypt and London from the German onslaught at this point, and you only need one of them for a victory in Europe condition. Good game sir!
And…of course in local I got heavy bombers with USA when I was clicking around for some moves. 😂😭😭
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Thank you! I thought you’d make me work a bit more, that you’d want to continue pounding on my inept Japanese play some more.
More comments later, just on a lunch hour right now
Thanks for the fantastic game, I will be proposing 4 IPC tech tokens to players in the future.
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I can tell you right now, though, even though I shouldn’t have 3 going at a time with my life right now,
I’d like a rematch
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LOL on USA tech, we were clearly playing in an alternative universe
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Rematch would be fun, I am going to be out of town for about half of the next 2 weeks so I’ll check back with you around October 1!