@crockett36 posted a couple hours later than I had planned, but scrambles are ready for you sir.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 factory_minor, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Politics - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 1 to 0 EDIT: Turning off Edit Mode Combat Move - Japanese 1 armour moved from Amur to Yakut S.S.R. Japanese take Buryatia from Russians Japanese take Yakut S.S.R. from Russians 1 armour moved from Ulaanbaatar to Tsagaan Olom Japanese take Dzavhan from Russians Japanese take Tsagaan Olom from Russians 1 battleship moved from 39 Sea Zone to 37 Sea Zone Japanese take 41 Sea Zone from ANZAC 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 bomber moved from Buyant-Uhaa to Kwangsi 1 fighter moved from Philippines to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from Buyant-Uhaa to Kwangsi Combat - Japanese Battle in Kwangsi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 battleship, 2 cruisers and 1 transport; ANZAC defend with 1 cruiser Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 battleship, 3 cruisers and 1 transport in 37 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in 37 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 42 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 battleship, 2 cruisers and 1 transport Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 artillery moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to Malaya 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 cruiser moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 bomber moved from Kwangsi to Kiangsu 1 infantry moved from Kiangsi to Kiangsu 2 artilleries and 2 infantry moved from Anhwe to Jehol 1 aaGun moved from Buyant-Uhaa to Jehol 2 infantry moved from Central Mongolia to Chahar Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Malaya 2 fighters placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.17 Japanese regular : 1.83 Japanese rolls : 0.00
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I edited the money down in the purchase phase to change infantry to artillery,
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Going to roll my tech dice here if that’s ok because it is making planning my US turn very difficult without knowing if I get something haha. Not buying an additional token, so I have ~42% chance to get at least one hit.
[dice 3d6<=1] -
3d6<=1: 3, 4, 6; Hits: 0
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Game History
Round: 4 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,2,2 and gets 0 hits Purchase Units - Americans Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland Combat - Americans Battle in Borneo Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iceland Americans attack with 1 infantry and 1 mech_infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Iceland, round 3 : 1/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Iceland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iceland 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour, 3 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Caroline Islands 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 33 Sea Zone 2 infantry moved from Shan State to Yunnan 1 fighter moved from Shan State to Kwangsi 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries, 1 fighter and 5 infantry moved from Yunnan to Kwangsi 1 artillery and 7 infantry moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 2 artilleries and 3 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover AA Radar Activate Technology - British British activating AA Radar British giving technology to UK_Pacific: AA Radar Purchase Units - British British buy 1 fighter, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 artilleries, 1 bomber and 6 infantry moved from Trans-Jordan to Syria 1 destroyer moved from 106 Sea Zone to 123 Sea Zone Combat - British Battle in 123 Sea Zone British attack with 1 destroyer; Americans loiter and taunt Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Syria British attack with 2 artilleries, 1 bomber and 6 infantry Italians defend with 1 bomber and 2 fighters British roll dice for 2 artilleries, 1 bomber and 6 infantry in Syria, round 2 : 2/9 hits, 2.67 expected hits Italians roll dice for 1 bomber and 2 fighters in Syria, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the British lost in Syria 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Syria British roll dice for 2 artilleries, 1 bomber and 4 infantry in Syria, round 3 : 1/7 hits, 2.33 expected hits Italians roll dice for 1 fighter in Syria, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in Syria 1 fighter owned by the Italians lost in Syria British win, taking Syria from Italians with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 23 Casualties for British: 3 infantry Casualties for Italians: 1 bomber and 2 fighters Non Combat Move - British 1 bomber moved from Syria to India 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 aaGun moved from Trans-Jordan to Syria 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from Burma to Yunnan 2 aaGuns, 1 artillery and 4 infantry moved from Shan State to Yunnan 1 destroyer moved from 76 Sea Zone to 71 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 fighter placed in United Kingdom 1 transport placed in 106 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4 UK_Pacific collect 18 PUs; end with 18 PUs Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : 0.17 Italians regular : 0.83 Japanese regular : 0.67 British rolls : 1.00 Germans regular : 0.33 British regular : -2.00
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And…Radar. yay
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LOL this brings back memories of AA50.
First, you couldn’t hit the tech on Triple A either!
Second, it makes total sense to roll tech before getting in to planning your move - I remember especially that my arch-nemesis from back in the day would always do that.But they were just AA50 moves. He mainly did it because he couldn’t wait to see if he got something.
Well, UK is one step closer to LRA then. Got radar out of the way. That will stop the bombings of Egypt, and might actually do me a favor by deterring failed SBR raids of my precious long-range bombers.
too bad you can’t get long-range paratroopin’ heavy bombers any more.
And they had an additional range of TWO in the little AA50 map, lol. We house-ruled it to 1Now I have all 3 moves to make tonight, since I shook down badger. Maybe I’d better play him first :p
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I got the Iceland battle, that makes UK happy. Losing 2 in Carolines and 3! in Syria was a little unexpected, but I won all the battles and got UK Pacific a juicy set of IPCs to bring against Japan. The bomber fleet stands ready if USA can get lucky…
I haven’t played much tech except in Classic but I love Anniversary, great map set up. I just miss airbases for the scramble every time I play. Now when I play OOB/BM I miss carrier scrambles and land scrambles. Hard for me to not play PtV exclusively at this point, but a lot of BM opponents on here ;)
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Path to Victory has become much more popular lately
I’d love to play parts of it, but after 1 team game on it, I know I can’t go back and forth with the scrambles, it scrambles my brain
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 armour and 2 mech_infantrys moved from Bessarabia to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Bessarabia to Ukraine 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from France to Normandy Bordeaux 1 aaGun and 2 infantry moved from Northern Italy to Southern France 1 artillery and 2 infantry moved from Romania to Yugoslavia 1 bomber moved from Rostov to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 1.00 Russians regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 fighter moved from New South Wales to Queensland 1 fighter moved from Shan State to Kwangsi 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Jet Power Activate Technology - Germans Germans activating Jet Power Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 bomber moved from Western Germany to Russia 1 bomber moved from Southern Italy to Russia 1 fighter moved from Bessarabia to Russia 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel Combat - Germans Air Battle in Russia Germans attacks with 3 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Battle in 123 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 2 submarines in 123 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 123 Sea Zone 1 transport owned by the Americans lost in 123 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer Casualties for Americans: 1 transport Cleaning up after air battles Non Combat Move - Germans 3 infantry moved from Archangel to Vologda 3 infantry moved from Archangel to Smolensk 1 artillery and 3 infantry moved from Belarus to Bryansk 1 aaGun and 4 infantry moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 24 infantry moved from Ukraine to Bryansk 5 artilleries moved from Ukraine to Bryansk 3 fighters moved from Western Germany to Novgorod 2 fighters and 1 tactical_bomber moved from Southern Italy to Novgorod 9 infantry moved from Eastern Poland to Western Ukraine 2 aaGuns moved from Eastern Poland to Western Ukraine 2 bombers moved from Russia to Ukraine 6 mech_infantrys moved from Eastern Poland to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter moved from Russia to Archangel 1 mech_infantry moved from Novgorod to Bryansk 2 armour and 2 mech_infantrys moved from Bessarabia to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from France to Normandy Bordeaux 1 aaGun, 2 artilleries and 1 infantry moved from France to Western Germany 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery moved from Western Germany to France 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 cruiser and 1 destroyer moved from 114 Sea Zone to 115 Sea Zone Place Units - Germans 3 armour placed in Ukraine 3 fighters placed in Novgorod 1 bomber and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 55 PUs (1 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Germans rolls : 1.00 Germans regular : 0.33 Russians AA : -0.33
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@gamerman01 Jet power?!?!? Oh dear
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 23 PUs; 1 techTokens; Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Volgograd to Caucasus 1 artillery and 8 infantry moved from Samara to Russia 2 infantry moved from Timguska to Kansu 1 infantry moved from Iraq to Trans-Jordan 1 submarine moved from 105 Sea Zone to 91 Sea Zone Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00
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Honestly, that one gave me a tingly feeling
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 cruiser moved from 35 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone 1 bomber moved from Kiangsu to 33 Sea Zone 1 bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Malaya to 43 Sea Zone 1 fighter moved from French Indo China to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 infantry moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 armour moved from Yakut S.S.R. to Timguska Japanese take Yenisey from Russians Japanese take Timguska from Russians 1 armour moved from Tsagaan Olom to Timguska Japanese take Olgiy from Russians Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
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Well I clearly didn’t have an answer to the first time I faced a Yunnan gambit and a 51 bid
Missing 2 fighters to Shan made it a whole lot worse. Will the dice allow me to salvage a bit?Scramble to 33, or save the ANZAC fighter for future exploits?
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@gamerman01 Scramble ANZAC fighter! thanks
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Thank you!
Just how much are the Japs going to keep America and India’s attention? This could get very, very interesting