@dawgoneit I had a crappy German 1 turn.
9 artillery. Interesting. I like it.
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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3 more jets to Leningrad, 3 mech to Ukraine, 9 infantry marching forward to Bryansk, if it became necessary.
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And I’m about to get kicked completely out of China forever, on J6 or J7. You can brag about that!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Combat Move - Russians Non Combat Move - Russians 2 infantry moved from Kansu to Shensi 1 artillery and 5 infantry moved from Caucasus to Northwest Persia 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Japanese Turning on Edit Mode EDIT: Changing techTokens for Japanese from 1 to 0 EDIT: Turning off Edit Mode Purchase Units - Japanese Turning on Edit Mode EDIT: Changing techTokens for Japanese from 0 to 1 EDIT: Turning off Edit Mode Japanese buy 2 carriers and 1 harbour; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 2 bombers moved from Paulau Island to Shan State 1 infantry moved from Malaya to Shan State 1 fighter moved from French Indo China to Shan State 1 armour moved from Timguska to Evenkiyskiy Japanese take Urals from Russians Japanese take Evenkiyskiy from Russians 1 armour moved from Timguska to Kazakhstan Japanese take Novosibirsk from Russians Japanese take Kazakhstan from Russians Combat - Japanese Battle in Shan State Japanese attack with 2 bombers, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Shan State, round 2 : 0/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 2 bombers and 1 fighter in Shan State, round 3 : 3/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Shan State Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers and 1 fighter moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Paulau Island to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 2 artilleries and 4 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 fighter moved from Shantung to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 tactical_bomber moved from Paulau Island to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 harbour placed in French Indo China Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs
Combat Hit Differential Summary :
Japanese regular : -0.83 UK_Pacific regular : 0.33
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@gamerman01 I was planning to buy 3 AA guns if you retreated, I believe I had 21-22 IPCs, so 3 AA and a couple infantry. Wanted to maximize my chance to get kills on your the first attempt
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I hadn’t thought of that.
Well, contingencies in place, but the delay of a turn and increased loss of forces might have even doomed me -
@gamerman01 Shan state remains unconquered! Rolling American tech dice…
[dice 3d6]
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3d6: 4, 5, 4
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that makes 13 rolls no hits. madness! (well I guess it’s a 10% outcome, so not that rare)
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,2,1 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Americans 3 bombers moved from Caroline Islands to French Indo China 1 fighter moved from India to French Indo China Combat - Americans Air Battle in French Indo China Americans attacks with 4 units heading to French Indo China Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/2 hits, 0.33 expected hits Japanese roll AA dice in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 4,5 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in French Indo China causes 12 damage total. Damaged units is as follows: factory_minor = 6, harbour = 6 Cleaning up after air battles Non Combat Move - Americans 3 bombers moved from French Indo China to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from French Indo China to Hunan 1 aaGun and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 aaGun and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone 1 carrier and 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 carrier and 2 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 5 artilleries and 8 infantry moved from Anhwe to Jehol 1 infantry moved from Chahar to Jehol Combat - Chinese Battle in Jehol Chinese attack with 5 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 9 infantry in Jehol, round 2 : 6/14 hits, 4.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 artilleries and 7 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 artillery and 3 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang 1 artillery and 2 infantry placed in Kwangsi 1 artillery and 1 infantry placed in Jehol Chinese undo move 3. 1 artillery placed in Kwangsi 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British buy 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 119 Sea Zone Combat - British Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 fighter moved from 119 Sea Zone to United Kingdom 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria 1 fighter moved from Trans-Jordan to 81 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Iraq to Trans-Jordan 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 aaGun moved from Iraq to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from India to Trans-Jordan 4 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from Yunnan to Kwangsi 2 infantry moved from Yunnan to Hunan 2 artilleries and 4 infantry moved from Yunnan to Burma 2 infantry moved from India to Burma 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Trans-Jordan to Caucasus 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Eastern Persia to Northwest Persia 1 artillery and 3 infantry moved from 92 Sea Zone to Algeria Place Units - British 1 carrier and 2 transports placed in 81 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs Place Units - UK_Pacific 1 artillery, 1 fighter and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 0.67 Japanese AA : -0.50 Germans regular : -0.17 British regular : 0.17
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I was nervous when I saw you bombed the harbor, but then I remembered I can still move 3
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That was in local?? I never do that.
You only did 2 convoy damage in local.
Of course, it’s possible you will do 0.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 2 mech_infantrys moved from Tambov to Kazakhstan 2 armour and 1 mech_infantry moved from Samara to Kazakhstan 1 aaGun moved from Bryansk to Rostov 2 artilleries moved from Ukraine to Rostov 2 aaGuns, 4 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 3 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Western Germany Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,6,4,2 Italians collect 14 PUs (3 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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Nice! 3 is more than 2, but, you know!
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Now you will get a lot more money when you sack Rome
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@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
I was nervous when I saw you bombed the harbor, but then I remembered I can still move 3
You have to repair to 2 damage though, right? Just trying to starve the IJN like in the real war (although that was mainly subs, I think, I checked a quick wiki article that say USN subs were 56% of total Japanese merchant marine shipping losses by GRT)
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Yes, I’ll have to spend 4 of my precious treasury
And you’ll convoy me hard, though maybe the Japs are as lucky as the Italians.
It’s Germany against the world!!
I don’t like your chances 😈 -
@gamerman01 said in L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!:
Yes, I’ll have to spend 4 of my precious treasury
And you’ll convoy me hard, though maybe the Japs are as lucky as the Italians.
It’s Germany against the world!!
I don’t like your chances 😈Indeed, I also find it amusing that you think I will be able to sack Rome, I don’t know that I can get anything done in Europe after the next German turn and that 96 IPCs hits the board
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from Caucasus to Northwest Persia 2 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 2 fighters moved from New South Wales to 54 Sea Zone Place Units - ANZAC 3 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from Caucasus to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
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I thought you might salivate because it looks really weak right now.
Jets incoming.