Here is the game. Have Fun!!!
L24 OOB Gamerman (X) v Stucifer (L+51) with Tech!
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I didn’t explain it very well, but all Italy definitely means more money to the Axis every turn, and/or more Allied ships to stop it. It’s just painful to see some subs getting convoy damage 2X every round.
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Is there a post I missed with NCM or are you still working on that?
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It’s down there a couple posts -
Couple hours ago -
@gamerman01 Found it thanks!
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 2 fighters moved from Queensland to 41 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Queensland to Java 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 2,6,5 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Long Range Aircraft Activate Technology - Germans Germans activating Long Range Aircraft Purchase Units - Germans Germans buy 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 4 infantry moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 2 bombers, 1 fighter and 3 tactical_bombers moved from Western Germany to 98 Sea Zone 1 fighter moved from Libya to 98 Sea Zone 1 tactical_bomber moved from Greece to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 4 artilleries and 20 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Yugoslavia to Bessarabia 1 artillery moved from Eastern Poland to Western Ukraine Combat - Germans Germans creates battle in territory 114 Sea Zone Battle in Western Ukraine Germans attack with 5 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 5 artilleries and 20 infantry in Western Ukraine, round 2 : 5/25 hits, 5.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 5 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 2 armour and 4 infantry Russians defend with 1 infantry Germans roll dice for 2 armour and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 98 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports; French defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 3/8 hits, 3.50 expected hits 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 98 Sea Zone 1 destroyer owned by the French, 2 destroyers owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 6/7 hits, 4.17 expected hits British roll dice for 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone 1 tactical_bomber owned by the British, 2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46 Casualties for Germans: 2 fighters and 3 tactical_bombers Casualties for British: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Casualties for French: 1 destroyer Non Combat Move - Germans 2 bombers moved from 98 Sea Zone to Southern Italy 1 armour moved from Greece to Romania 2 armour moved from Yugoslavia to Eastern Poland 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Vyborg to Novgorod 5 infantry moved from Karelia to Novgorod 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 114 Sea Zone to 112 Sea Zone 1 artillery and 8 infantry moved from Poland to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from France to Yugoslavia 2 armour and 2 mech_infantrys moved from Southern France to Yugoslavia 3 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 aaGun and 2 artilleries moved from Normandy Bordeaux to France 1 aaGun moved from Holland Belgium to Western Germany 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece 1 infantry moved from Germany to Western Germany 1 aaGun and 9 infantry moved from Germany to Poland 1 artillery moved from Southern France to France Place Units - Germans 5 mech_infantrys placed in Germany 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.33 British regular : 0.33
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Ohhhhh snap
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LRA on the 2nd try for Germany? Gentlemen, we have a game! Watching the rest of your conversation with crockett36 right now while I try to recover from a chain of disastrous moves as the USA in a PtV game… 🤓
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That is music to my ears.
Finally (referring to all other games recently) my luck has returned -
It’s pretty exciting to have my first tech in 12 years…
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Russians Russians spend 0 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Russians 2 armour, 1 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Rostov to Iraq 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans Combat - Russians Battle in Iraq Russians attack with 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys Neutral_Axis defend with 3 infantry Russians roll dice for 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 1/6 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 3 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - Russians 1 fighter moved from Iraq to Northwest Persia 1 infantry moved from Northwest Persia to Persia Russians take Persia from Neutral_Allies 2 fighters and 1 tactical_bomber moved from Suiyuyan to Ulaanbaatar 1 infantry moved from Central Mongolia to Ulaanbaatar 2 infantry moved from Yakut S.S.R. to Ulaanbaatar 2 infantry moved from Kansu to Novosibirsk 1 aaGun and 10 infantry moved from Archangel to Smolensk 2 infantry moved from Smolensk to Bryansk 6 artilleries moved from Russia to Bryansk 3 infantry moved from Rostov to Bryansk 3 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 7 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd 1 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Russians rolls : 0.00 Russians regular : 0.17 Neutral_Axis regular : 0.33
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 fighter moved from Anhwe to Ulaanbaatar 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Amur to Ulaanbaatar 1 mech_infantry moved from Sakha to Ulaanbaatar 1 armour moved from Chahar to Ulaanbaatar Japanese take Central Mongolia from Russians 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 bombers moved from Kwangsi to Ulaanbaatar 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
Japanese rolls : 0.00
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Your fighter on India is holding up the action!
Does it scramble to 39?
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@gamerman01 Yes, I will scramble. Rule Brittania!
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It’s only J3 and the Sino-Russo front has been a bloodbath.
The survivors grapple to determine…WHO WILL HOLD ULANBATAAAAAR?!
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Wife wants to eat and go for a drive.
The World is at War and history hangs in the balance.
I guess history has to wait.
An Axis and Allies board is no match for a wife. Or a cat. -
@gamerman01 haha! Well as my Marine friend tells me, most of war is “hurry up and wait”, which I think play by post gets accurate…🤣🤣
Enjoy the drive! 😉
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I have to say BM/PtV have really spoiled me on just how much more space there is between some of the objectives like Moscow and Berlin; India and Japan. I’m not respecting the Axis enough and it’s already looking a bit grim to my eye
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 39 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 fighter moved from Anhwe to Ulaanbaatar 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Amur to Ulaanbaatar 1 mech_infantry moved from Sakha to Ulaanbaatar 1 armour moved from Chahar to Ulaanbaatar Japanese take Central Mongolia from Russians 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 2 bombers moved from Kwangsi to Ulaanbaatar 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 artillery moved from 39 Sea Zone to Ceylon 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 43 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 41 Sea Zone Combat - Japanese British scrambles 1 units out of India to defend against the attack in 39 Sea Zone Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 39 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport British defend with 1 battleship, 1 carrier and 1 fighter; ANZAC defend with 2 fighters Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier and 3 fighters in 39 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the Japanese lost in 39 Sea Zone Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 4/7 hits, 3.83 expected hits
Combat Hit Differential Summary :
Japanese regular : -1.67 Japanese rolls : 0.00 British regular : 0.00
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After a miserable first round attack roll and a good 2nd round roll, the allies have 1 unit remaining in Z39
I don’t want to assume on this one, could be ANZ fighter, UK fighter, UK battleship
First round the mighty Japanese only scored 2 hits, so damaged the capital ships.
Will most likely need a casualty choice in Mongolia too, you might be able to give me advanced instructions to facilitate play, or not.
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@gamerman01 the battleship will survive