Game on! You just need to load to save, enter your password and start. The rest I’ve taken care of.
GL & HF
And there is a second one
1 mech from AES to Kenya
1 mech from AES to Egypt
Thanks :)
@Amon-Sul sure.
one question to 110: The US aircraft is on the US carrier and the french fig on the UK carrier?
@Amon-Sul doesn’t matter, france and US go before UK…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 bomber and 2 fighters moved from Southern Italy to Rostov
1 marine moved from Northern Italy to 95 Sea Zone
1 battleship and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Rostov
Italians attack with 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 6 infantry
Russians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
Italians roll dice for 3 armour, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Rostov, round 2 : 6/9 hits, 3,67 expected hits
Russians roll dice for 1 aaGun and 6 infantry in Rostov, round 2 : 4/6 hits, 2,00 expected hits
2 fighters owned by the Italians and 2 infantry owned by the Italians lost in Rostov
5 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 3 : 2/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Crete from Neutral_Allies, taking Rostov from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 fighters and 2 infantry
Casualties for Russians: 1 aaGun and 6 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour, 1 bomber and 1 mech_infantry
EDIT: Adding units owned by British to Kenya: 1 armour, 1 bomber and 1 mech_infantry
EDIT: Turning off Edit Mode
1 bomber moved from Rostov to Yugoslavia
2 aaGuns moved from Northern Italy to Western Germany
2 fighters moved from 95 Sea Zone to Western Germany
1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
2 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 carrier moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Russians regular : 1,67
Russians AA : -0,50
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul sure.
one question to 110: The US aircraft is on the US carrier and the french fig on the UK carrier?
U assumed correctly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Adding units owned by French to Tobruk: 1 infantry
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by French to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
USA transports in SZ 110:
forgot to move ANZAC air to Burma
i am pretty stressed today
sorry
i ll do it now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Alexandria: 1 infantry
EDIT: Adding units owned by French to Tobruk: 1 infantry
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by French to Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 55 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to Burma: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.33
That is finally it.
Germany on the move.
Godspeed :)
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
i am pretty stressed today
No rush, Germany will go tomorrow (morning). Please write if there are any edits.
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
@Amon-Sul said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4:
i am pretty stressed today
No rush, Germany will go tomorrow (morning). Please write if there are any edits.
No more Edits
U May proceed with Germany
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from Eastern Poland to Belarus
9 mech_infantrys moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Belarus
8 infantry moved from Finland to Karelia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to Belarus
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans roll dice for 8 infantry in Karelia, round 2 : 1/8 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 5/9 hits, 3,33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 9 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 9 mech_infantrys in Baltic States, round 2 : 0/9 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 8 mech_infantrys in Baltic States, round 3 : 1/8 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Battle in Holland Belgium
Germans attack with 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 3 infantry and 1 mech_infantry
Americans roll AA dice in Holland Belgium : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 3,33 expected hits
Combat Hit Differential Summary :
Americans AA : -0,67
Russians regular : -1,67
Germans regular : -1,83
@Amon-Sul casualties in Holland?
1 aa gun, 1 inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
2 infantry moved from Eastern Poland to Belarus
9 mech_infantrys moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Ukraine to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Belarus
8 infantry moved from Finland to Karelia
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 bomber moved from Western Germany to Belarus
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Karelia
Germans attack with 8 infantry
Russians defend with 1 infantry
Germans roll dice for 8 infantry in Karelia, round 2 : 1/8 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 bomber and 4 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 5/9 hits, 3,33 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 9 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 9 mech_infantrys in Baltic States, round 2 : 0/9 hits, 1,50 expected hits
Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 8 mech_infantrys in Baltic States, round 3 : 1/8 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Battle in Holland Belgium
Germans attack with 2 fighters, 6 infantry and 2 tactical_bombers
Americans defend with 2 aaGuns, 3 infantry and 1 mech_infantry
Americans roll AA dice in Holland Belgium : 0/4 hits, 0,67 expected hits
Germans roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 3,33 expected hits
Americans roll dice for 2 aaGuns, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/9 hits, 3,17 expected hits
Americans roll dice for 1 aaGun and 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Vyborg from Russians, taking Holland Belgium from Americans with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Americans: 2 aaGuns, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Eastern Poland to Baltic States
2 bombers moved from Belarus to Rostov
1 bomber moved from Volgograd to Rostov
3 aaGuns, 6 armour, 5 artilleries, 20 infantry and 9 mech_infantrys moved from Ukraine to Rostov
9 mech_infantrys moved from Bessarabia to Rostov
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
Germans undo move 1.
4 artilleries and 6 infantry placed in Western Germany
2 infantry placed in Ukraine
4 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Americans AA : -0,67
Russians regular : -1,67
Germans regular : -3,00
Germany has too much money.
I don’t Like it :D