L24 PTV Stucifer (X+10) vs max334 (L)

  • 2024 2023

    I will request some knowledge bombs be dropped for our benefit

  • 2024 2023

    Seems that it is probably the case that the fleet will have to move. Discussion is posted in the League Discussion thread.

    https://www.axisandallies.org/forums/post/1715168

  • 2024 '22 '21 '19 '18

    sounds like mixed opinions, but I may move anyway so let me see, maybe this evening

  • 2024 2023

    @max334 Yup no worries. Gamerman is the moderator so it would be up to him to make a final decision. I’d be happy to have him pop in and make a decision one way or the other if you want! This is a pretty niche scenario that likely doesn’t come up too often.

    Adam posted a little bit after this that even the sea zones that touch both US & Japanese bases on round 1 have to be vacated by the US.

    https://www.axisandallies.org/forums/post/1715294

  • 2024 '22 '21 '19 '18

    I forgot to put the Marine on the cruiser in sz28, may I do that

  • 2024 2023

    @max334 Yup no problem!

  • 2024 2023

    @max334 Looks like your fleet is good to stay put, if you wish!

    https://www.axisandallies.org/forums/post/1715385

  • 2024 '22 '21 '19 '18

    ok, thanks for the clarification. If you want to make some changes after the fact you can (maybe you took Solomon Isl thinking I would need to vacate)

  • 2024 2023

    @max334 Thank you. I still would have chosen Solomons, although I definitely thought about New Guinea to give me a free escape hatch to Carolines! So all yours, as-is, and I edited the marine onto the cruiser.
    triplea_41102_3jap.tsvg

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone
            1 destroyer moved from 50 Sea Zone to 31 Sea Zone
            1 destroyer moved from 47 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island
            1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone
            1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island
            1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island
            2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer placed in 11 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 11 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3
            Americans collect 48 PUs (5 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Szechwan
            3 infantry moved from Honan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Honan
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 artillery moved from Kenya to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
            3 infantry moved from Southern Persia to Iraq
            1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone
                    1 destroyer owned by the Italians lost in 101 Sea Zone
                    British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the British lost in 101 Sea Zone
                    2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
                    2 transports owned by the Italians lost in 101 Sea Zone
                British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
            Battle in Iraq
                British attack with 2 artilleries and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from 101 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Shan State to Siam
            2 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Shan State
            1 artillery moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 aaGun moved from Burma to Shan State
            1 aaGun moved from Eastern India to Burma
            2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
            3 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            British undo move 2.
            1 artillery and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Removing units owned by British from Scotland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Italians regular : 0.33
    Japanese regular : 1.33
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 2 marines, 2 submarines, 1 tactical_bomber and 1 transport moved from 55 Sea Zone to 31 Sea Zone
            1 destroyer moved from 50 Sea Zone to 31 Sea Zone
            1 destroyer moved from 47 Sea Zone to 31 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 28 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 31 Sea Zone to Johnston Island
            1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports moved from 28 Sea Zone to 24 Sea Zone
            1 bomber and 3 fighters moved from Hawaiian Islands to Wake Island
            1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Western United States to 32 Sea Zone
            1 artillery, 3 infantry and 1 marine moved from 24 Sea Zone to Wake Island
            2 artilleries and 2 infantry moved from Eastern United States to 104 Sea Zone
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 105 Sea Zone to 104 Sea Zone
    
        Place Units - Americans
            1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 fighter and 1 tactical_bomber placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 destroyer placed in 11 Sea Zone
            Americans undo move 5.
            1 destroyer placed in 11 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 104 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,2,3
            Americans collect 48 PUs (5 lost to blockades); end with 48 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Szechwan
            3 infantry moved from Honan to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 1/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 4 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    1 artillery owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            1 infantry placed in Honan
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 27 PUs; 
            British buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 83 Sea Zone to 101 Sea Zone
            1 infantry moved from Union of South Africa to 73 Sea Zone
            1 infantry and 1 transport moved from 73 Sea Zone to 74 Sea Zone
            1 artillery moved from Kenya to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 82 Sea Zone
            3 infantry moved from Southern Persia to Iraq
            1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            2 artilleries and 2 infantry moved from 82 Sea Zone to Iraq
    
        Combat - British
            Battle in 101 Sea Zone
                British attack with 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 101 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    1 destroyer owned by the British and 1 carrier owned by the British lost in 101 Sea Zone
                    1 destroyer owned by the Italians lost in 101 Sea Zone
                    British roll dice for 2 cruisers and 1 fighter in 101 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 101 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    1 cruiser owned by the British lost in 101 Sea Zone
                    2 cruisers owned by the Italians and 1 battleship owned by the Italians lost in 101 Sea Zone
                    2 transports owned by the Italians lost in 101 Sea Zone
                British win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 25
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
                Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
            Battle in Iraq
                British attack with 2 artilleries and 5 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries and 5 infantry in Iraq, round 2 : 1/7 hits, 1.83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 2 artilleries and 4 infantry in Iraq, round 3 : 2/6 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from 101 Sea Zone to Egypt
            1 armour and 1 mech_infantry moved from Kenya to Egypt
            1 infantry moved from Kenya to Anglo-Egyptian Sudan
            1 infantry moved from Union of South Africa to Rhodesia
            3 infantry moved from Shan State to Siam
            2 infantry moved from Burma to Shan State
            2 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Shan State
            1 artillery moved from Eastern India to Burma
            1 infantry moved from Eastern India to Burma
            1 aaGun moved from Burma to Shan State
            1 aaGun moved from Eastern India to Burma
            2 artilleries and 2 infantry moved from United Kingdom to 112 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 112 Sea Zone to 94 Sea Zone
            2 artilleries and 2 infantry moved from 94 Sea Zone to Morocco
            3 fighters moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Eastern India to Burma
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            British undo move 2.
            1 artillery and 2 infantry placed in United Kingdom
            Turning on Edit Mode
            EDIT: Adding units owned by British to United Kingdom: 1 fighter
            EDIT: Removing units owned by British from Scotland: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 2,1
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 marine placed in Eastern India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in Eastern India change ownership: 1 artillery, 3 infantry and 1 marine
            Turning on Edit Mode
            EDIT: Adding units owned by British to 93 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
            EDIT: Removing units owned by British from 94 Sea Zone: 1 battleship, 1 cruiser, 2 destroyers and 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Italians regular : 0.33
    Japanese regular : 1.33
    Neutral_Axis regular : -0.67
    British regular : 1.17
    

    Savegame

  • 2024 '22 '21 '19 '18

    pls use the latest post. I changed my mind on where to park the British fleet

  • 2024 2023

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 fighters moved from Southern Italy to 101 Sea Zone
            1 bomber moved from Romania to 101 Sea Zone
    
        Combat - Italians
            Battle in 101 Sea Zone
                Italians attack with 1 bomber and 3 fighters
                British defend with 1 cruiser
                    Italians roll dice for 1 bomber and 3 fighters in 101 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Italians lost in 101 Sea Zone
                    1 cruiser owned by the British lost in 101 Sea Zone
                Italians win with 3 fighters remaining. Battle score for attacker is -1
                Casualties for Italians: 1 bomber
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            3 fighters moved from 101 Sea Zone to Alexandria
            1 armour moved from Greece to Romania
            2 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Northern Italy to Romania
            1 artillery moved from Algeria to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Alexandria
    
        Place Units - Italians
            1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : 0.50
    

    Savegame

  • 2024 2023

    Sorry, didn’t really look at the US’ movement, but I think based on what Adam514 said in the League Discussion SZ32 by Wake would be off-limits. Not sure how that changes US Fleet positioning. :/

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Combat Move - French
            2 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
            EDIT: Turning off Edit Mode
            2 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: French round 3

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 3
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 24 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 cruiser, 1 destroyer and 2 transports
            EDIT: Adding units owned by Americans to 32 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Wake Island: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Midway: 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 marine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 fighter
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            2 infantry moved from Morocco to Algeria
                  French take Algeria from Italians
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    

    Savegame

  • 2024 '22 '21 '19 '18

    forgot to take out the Jap trn

  • 2024 2023

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 2 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Eastern Poland to Southern Belarus
                  Germans take Southern Belarus from Russians
            1 armour moved from Southern Belarus to Eastern Poland
            1 armour moved from Baltic States to Northern Belarus
                  Germans take Northern Belarus from Russians
            1 armour moved from Northern Belarus to Eastern Poland
            1 armour moved from Leningrad to Novgorod
                  Germans take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
            1 infantry moved from Archangel to Vologda
            1 tactical_bomber moved from Baltic States to Vologda
            1 submarine moved from 104 Sea Zone to 119 Sea Zone
    
        Combat - Germans
            Battle in Vologda
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Trigger Germans Destroy Factories Ukraine: has removed 1 factory_minor owned by Germans in Ukraine
    
        Non Combat Move - Germans
            Trigger Ukraine Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed attached to Germans
            1 submarine moved from 84 Sea Zone to 73 Sea Zone
            1 bomber, 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
            2 fighters moved from Western Germany to Leningrad
            1 tactical_bomber moved from Vologda to Leningrad
            3 infantry moved from Karelia to Archangel
            1 infantry moved from Vyborg to Leningrad
            1 mech_infantry moved from Baltic States to Leningrad
            1 transport moved from 118 Sea Zone to 117 Sea Zone
            4 infantry moved from Germany to 117 Sea Zone
            4 infantry and 2 transports moved from 117 Sea Zone to 118 Sea Zone
            4 infantry moved from 118 Sea Zone to Leningrad
            1 armour and 1 mech_infantry moved from Baltic States to Eastern Poland
            2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour, 4 artilleries and 3 infantry moved from Bessarabia to Ukraine
            1 artillery and 2 infantry moved from Romania to Bessarabia
            1 aaGun and 3 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 5 infantry moved from Poland to Eastern Poland
            1 aaGun, 3 artilleries and 3 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 infantry placed in Romania
            1 infantry placed in Southern France
            2 armour, 4 infantry and 4 mech_infantrys placed in Germany
            1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 armour moved from Northern Belarus to Smolensk
            1 armour moved from Bryansk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 armour moved from Southern Belarus to Bryansk
            1 infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
            1 infantry moved from Ulaanbaatar to Buryatia
                  Russians take Buryatia from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Russia to Yaroslavl
            1 infantry moved from Nenetsia to Gorky
            1 infantry moved from Northern Caucasus to Southern Caucasus
            1 artillery and 2 infantry moved from Stalingrad to Northern Caucasus
            1 aaGun moved from Smolensk to Yaroslavl
            1 aaGun moved from Smolensk to Russia
            2 infantry moved from Tambov to Stalingrad
            1 artillery and 2 infantry moved from Kursk to Tambov
            1 infantry moved from Bryansk to Kursk
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Smolensk to Samara
            1 artillery and 2 infantry moved from Russia to Samara
            1 artillery and 3 infantry moved from Russia to Smolensk
            1 fighter and 3 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Central Mongolia to Ulaanbaatar
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Urals
            1 artillery and 2 infantry placed in Stalingrad
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

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