#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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I believe I can break up my new image into three parts to make tiles of 256x256 and then replace the old relief tiles with the new ones.
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Just noticed Heavy Bombers can be targeted by AA. I believe you can fix this by specifying the targets of the AA and including all fighter units except Heavy Bombers.
I will also take a look at the Takeover of Italy. If you could perhaps give me Github access, I could upload my changes… 😀
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yea Hvy Bombers can be hit by infrastructure AA but not by combat AA. No way to change the infra ones.
I have a separate repo on git that is not triplea. I’ll add you to it. I don’t think I can on the triplea one
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I was able to add you to both of them. Idk if you can merge or not but do a PR so I can look at it before you merge anything if it lets you
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also the non triplea one is way behind. It would need updating to latest before using it. I’ll try and do that soon
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Actually, it can probably just be removed
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Hmm testing the Moscow battle. When the flaktower fired I could only choose bomber and tactical bomber hits. Is that a rule or a bug?
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Never mind, it is exactly stated in the rules. It works completely correctly, I was just stupid lol.
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yea so you have to roll for Ftrs separate @1. Triplea will only roll @2 for Bmbrs and Tacs
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Thanks for the GitHub access :) I will work on the Takeover and upload once done. You can always revert back to a previous state if uploaded via a test branch and then merge?
How is I3 coming? No rush 😀 Just wondering if you noticed UK3.
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I missed UK3. Thanks for reminder. :)
Yea, so do your changes and test in local, then update with a PR and a comment explaining what was changed.
Then I can review it and merge if it looks ok or ask for clarification on anything.
I’m not worried about any changes, it’s just a good way to go about it. That’s basically how git does it or at least the triplea guys. If it’s something basic, then one can self merge but since were new to this, lets just do the PR and review then merge program to get the hang of it :)
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yea one can revert but you basically have to reload the old one, which isn’t quite as easy as it seems.
I find it best to keep at least one older version for that very reason, as I still have trouble navigating git
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Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 2 armour and 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour, 2 artilleries and 2 infantry moved from Romania to Eastern Poland 1 bomber moved from Alexandria to Ukraine EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Ukraine Combat - Italians Battle in Eastern Poland Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Eastern Poland 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Ukraine Italians attack with 1 Italian_LCV, 1 bomber and 2 infantry Russians defend with 2 infantry and 1 russian_minor Italians roll dice for 1 Italian_LCV, 1 bomber and 2 infantry in Ukraine, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Some non-combat units are destroyed: Italians win, taking Ukraine from Russians with 1 Italian_LCV, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria 1 bomber moved from Ukraine to Romania 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Syria 1 italian_para moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 armour and 2 infantry moved from Trans-Jordan to Iraq 2 artilleries and 1 mech_infantry moved from Alexandria to Tobruk 3 infantry moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 2 fighters moved from Alexandria to Southern Italy 1 battleship, 2 cruisers and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece EDIT: 3 italian_paras moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania Place Units - Italians 1 Italian_LCV, 1 armour and 1 infantry placed in Southern Italy 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 Italians collect 19 PUs (2 lost to blockades); end with 19 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 1.17 Russians regular : 0.00
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pretty sure Paras can’t fly over Friendly Neutrals until turn after they’ve been activated.
If for some reason I’m wrong, I’ll whack NW iran too lol Don’t think I am though :)
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Game History
Round: 3 Purchase Units - ANZAC Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked Turning on Edit Mode EDIT: Adding units owned by Russians to Rostov: 1 armour EDIT: Adding units owned by Russians to Kazakhstan: 1 armour EDIT: Turning off Edit Mode ANZAC buy 1 Hvy_Ind_1, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Northern Territory to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 submarine Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 2 fighters moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry EDIT: Adding units owned by ANZAC to Queensland: 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : 0.67
exp-game-5b-victory-A3-F3.tsvg
I put Russian tanks in Kazakhstan and Rostov
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GD russians lol
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I finally got the image figured and Elk gave ya a thumbs up :)
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oh yeayou got 10 bucks worth of free or well not free but dudes to put anywhere you want in russia.
You want to place anything before G goes ?
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Yeah I arleady placed tanks in Kazakhstan and Rostov.
Yeah I think Paras can’t fly over neutrals. Those friendly neutrals are happy if you move into them but once you start flying over them they get all uppity lol.