@VictoryFirst submerge survivor or no?
#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain
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No intercept
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Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Syria from French EDIT: Turning off Edit Mode 1 bomber and 2 fighters moved from Southern Italy to Egypt EDIT: 1 italian_para moved from Southern Italy to Syria 1 armour and 3 infantry moved from Greece to 97 Sea Zone 1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British Combat - Italians Air Battle in Egypt Italians attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour and 3 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Cleaning up after air battles Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece 2 fighters moved from Egypt to Alexandria 1 bomber moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Yugoslavia to Romania 1 aaGun and 2 artilleries moved from Yugoslavia to Romania 1 infantry moved from Yugoslavia to Romania 1 Italian_LCV and 1 Rail moved from Southern Italy to Greece Place Units - Italians 3 italian_paras placed in Southern Italy 1 armour placed in Northern Italy Turn Complete - Italians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Italians collect 17 PUs; end with 17 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 British AA : -0.17 British regular : -0.33
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I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)
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@barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.
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might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)
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I can send ya what I got. Probably just need units and place that way your xml works
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 fighters moved from 42 Sea Zone to Northern Territory 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone 3 Fortifications placed in Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 58 Sea Zone to 41 Sea Zone 2 infantry moved from Tunisia to Algeria Combat - French Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.17 ANZAC regular : -0.33
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Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!
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Yea Elk sent me all of em but they didn’t quite work for me. Maybe you can figure it out :)
I will in email. Just be sure to credit Frostion when you use them. He is actually a professional design makes stuff for a living.
Elk asked if it was ok to use his dudes and he said yes.
He did Age of Tribes too :)
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I’m gonna guess no intercept in Egypt. We’ll dicebot if I was wrong :)
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Lol those Egyptian facilities will turn into dust if you continue to bomb them like that 😁
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941 triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940 Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Germans buy 3 GermanUBoats, 1 German_LCV, 2 Panzer_Grndrss, 1 Waffen_Oberst, 1 elite, 1 fighter, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 3 GermanUBoats moved from 123 Sea Zone to 106 Sea Zone 3 GermanUBoats moved from 93 Sea Zone to 91 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Egypt 2 fighters moved from Alexandria to Egypt Combat - Germans Trigger Wolfpack at106 SeaZones: Germans has 1 Wolfpack placed in 106 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Air Battle in Egypt Germans attacks with 3 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour Bombing raid in Egypt causes 5 damage total. Battle in 106 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 2 destroyers and 1 transport; Americans defend with 1 cruiser and 1 destroyer Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 Wolfpack in 106 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits 1 Wolfpack owned by the Germans lost in 106 Sea Zone Germans roll dice for 3 GermanUBoats in 106 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 cruiser, 3 destroyers and 1 transport in 106 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits 2 GermanUBoats owned by the Germans lost in 106 Sea Zone 1 destroyer owned by the British lost in 106 Sea Zone Germans roll dice for 1 GermanUBoat in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 2 destroyers and 1 transport in 106 Sea Zone, round 4 : 1/3 hits, 1.17 expected hits 1 GermanUBoat owned by the Germans lost in 106 Sea Zone British win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -5 Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Casualties for British: 1 destroyer Battle in 91 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack British defend with 1 destroyer Germans roll dice for 3 GermanUBoats in 91 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 GermanUBoat owned by the Germans lost in 91 Sea Zone 1 destroyer owned by the British lost in 91 Sea Zone 1 Wolfpack owned by the Germans lost in 91 Sea Zone Germans win with 2 GermanUBoats remaining. Battle score for attacker is 3 Casualties for Germans: 1 GermanUBoat and 1 Wolfpack Casualties for British: 1 destroyer Cleaning up after air battles Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Non Combat Move - Germans Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Romania Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 123 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 2 tactical_bombers moved from Alexandria to Romania 1 bomber moved from Egypt to Alexandria 2 fighters moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Southern Italy to Romania 1 Panzer_General and 5 armour moved from Germany to Slovakia Hungary 2 Panzer_Grndrss moved from Germany to Slovakia Hungary 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 armour moved from Germany to Slovakia Hungary 2 waffen_infantrys moved from Germany to Slovakia Hungary 1 G_Rail and 1 German_LCV moved from Germany to Romania 1 G_Rail and 1 elite moved from Germany to Romania 1 german_para moved from Germany to Romania 1 Panzer_Grndrs moved from Western Germany to Slovakia Hungary 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 elite moved from Norway to Finland 1 Panzer_Grndrs moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Southern France to France 1 armour moved from Yugoslavia to Slovakia Hungary 2 mech_infantrys moved from Yugoslavia to Slovakia Hungary Place Units - Germans 1 German_LCV, 1 elite, 1 german_para and 1 infantry placed in Germany 1 fighter placed in Western Germany 3 GermanUBoats placed in 110 Sea Zone 2 Panzer_Grndrss and 2 infantry placed in Germany 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Germans collect 42 PUs; end with 42 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British AA : -0.17 Germans regular : -1.33 British regular : -0.50
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just realized I’ve been up all night again.
Think I’m gonna try and power through the day. Get back to a normal sleep pattern
lol
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I have a good idea before I forget it again 😀 Perhaps we could use the LM boxes for Russian Lend-Lease units, which you can move to the target territory when the Russian player wants to replace Allied LL units with Russian equivalents.
It’s mainly useful for keeping track how many LL units have been sent. Sometimes it’s hard to do that when not all LL units are sent together but one at a time, or when being an Axis player.
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Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union has Formed 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 elite and 10 mine_unarmeds; Remaining resources: 31 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk 2 russian_paras moved from Rostov to Caucasus 2 russian_paras moved from Russia to Caucasus 1 Russian_Engineer and 3 mine_unarmeds moved from Bryansk to Caucasus 2 mine_unarmeds moved from Bryansk to Rostov 3 mine_unarmeds moved from Bryansk to Belarus 2 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Engineer and 3 mine_unarmeds moved from Russia to Belarus 7 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 2 aaGuns moved from Belarus to Novgorod 1 artillery and 8 infantry moved from Western Ukraine to Bryansk 2 aaGuns moved from Bryansk to Rostov 1 Soviet_Commisar moved from Russia to Kazakhstan 1 armour moved from Urals to Kazakhstan 2 infantry moved from Rostov to Caucasus 1 infantry moved from Bryansk to Rostov 1 R_Europe_Rail and 1 Russian_Rail moved from Russia to Bryansk 1 R_Europe_Rail, 1 Russian_Rail and 2 mech_infantrys moved from Bryansk to Kazakhstan 1 Russian_Rail moved from Russia to Archangel 1 Russian_Rail moved from Archangel to Novgorod 1 Russian_Rail and 1 infantry moved from Novgorod to Novosibirsk 1 elite moved from Bryansk to Rostov 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Bryansk 7 mine_unarmeds moved from Russia to Bryansk Place Units - Russians 1 elite and 10 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 8 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 3 R_mine_Belarus_BALTs, 3 R_mine_Belarus_EPOLs and 2 R_mine_Belarus_NOVGOs EDIT: Removing units owned by Russians from Rostov: 2 mine_unarmeds EDIT: Adding units owned by Changer to Rostov: 2 R_mine_Rostov_100s EDIT: Removing units owned by Russians from Caucasus: 3 mine_unarmeds EDIT: Adding units owned by Changer to Caucasus: 3 R_mine_CAUC_100s EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 68 PUs
Combat Hit Differential Summary :
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The Rostov place has some problems… :)