#5: barnee (Axis) vs. VictoryFirst (Allies) | G40 House Rules Expansion by The Captain


  • Do you know how to fix the “OutOfMemory: JavaHeapSpace” error? I am consistently getting it when booting up big games…


  • @VictoryFirst

    try changing vmoptions i think it’s called. I don’t remember whwere it’s at.

    Panther knows or a search should find it here or triplea site

    I thought prerelease auto did it but not sure

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    It might be in the other triplea folder that doesn’t have the games. Maybe in bin

    Idk :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    cf8ec9e6-0ec8-4876-b128-010386ac2803-image.png

    you need to increase there level. Hmm looks different. I would ask Panther


  • Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 Heavy_BB, 1 destroyer, 1 harbour and 2 transports; Remaining resources: 2 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Wake Island to 16 Sea Zone
            1 usa_fighter moved from Wake Island to 16 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 1 submarine and 1 usa_fighter
                Japanese defend with 1 Japan_destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber and 1 usa_fighter remaining. Battle score for attacker is 1
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 Japan_destroyer
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Americans
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            2 carriers and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
            4 usa_fighters moved from Wake Island to 31 Sea Zone
            1 usa_tactical_bomber moved from Wake Island to 31 Sea Zone
            1 usa_fighter moved from 16 Sea Zone to 31 Sea Zone
            1 bomber moved from 16 Sea Zone to Wake Island
            1 destroyer moved from 8 Sea Zone to 16 Sea Zone
            1 cruiser and 2 transports moved from 8 Sea Zone to 10 Sea Zone
            2 usa_fighters moved from Western United States to Wake Island
            1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 usa_fighter moved from Western United States to Eastern United States
    
        Place Units - Americans
            1 harbour placed in Wake Island
            1 Heavy_BB and 2 transports placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,3,2,6,3,6,6,4,5,3
            Americans collect 52 PUs (2 lost to blockades); end with 54 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Philippines: 1 usa_fighter
            EDIT: Adding units owned by Americans to Java: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Java: 1 fighter
            EDIT: Adding units owned by Americans to Java: 1 usa_fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            7 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 artillery, 3 infantry and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Yunnan, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    2 infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
    
        Non Combat Move - Chinese
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Yunnan to Szechwan
            5 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
    
        Purchase Units - British
            Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
            Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
            British buy 3 Fortifications, 2 destroyers, 1 factory_minor, 5 infantry and 3 uk_armours; Remaining resources: 3 PUs; 3 AirLendLease; 3 NavyLendLease; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            1 infantry moved from Burma to Shan State
            2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
            1 bomber and 2 uk_fighters moved from Gibraltar to 109 Sea Zone
            2 uk_fighters moved from United Kingdom to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - British
            Battle in 109 Sea Zone
                British attack with 1 bomber, 1 destroyer and 4 uk_fighters
                Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
                    British roll dice for 1 bomber, 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Germans roll dice for 3 GermanUBoats in 109 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 destroyer owned by the British and 1 uk_fighter owned by the British lost in 109 Sea Zone
                    3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                    1 Wolfpack owned by the Germans lost in 109 Sea Zone
                    British roll dice for 1 bomber and 3 uk_fighters in 109 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in 109 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 uk_fighter owned by the British lost in 109 Sea Zone
                    1 battleship owned by the Germans and 1 cruiser owned by the Germans lost in 109 Sea Zone
                British win with 1 bomber and 2 uk_fighters remaining. Battle score for attacker is 11
                Casualties for British: 1 destroyer and 2 uk_fighters
                Casualties for Germans: 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
            Battle in Shan State
                British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 3 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to Yunnan
            2 aaGuns, 1 artillery and 3 infantry moved from Burma to Yunnan
            1 commando moved from Burma to Yunnan
            1 transport moved from 41 Sea Zone to 39 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 uk_tactical_bomber moved from 76 Sea Zone to Egypt
            2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
            1 uk_fighter moved from Malta to Egypt
            1 artillery and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 mech_infantry moved from 81 Sea Zone to Egypt
            1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 bomber moved from 109 Sea Zone to Gibraltar
            1 uk_fighter moved from 109 Sea Zone to Gibraltar
            1 uk_fighter moved from 109 Sea Zone to Gibraltar
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            1 infantry moved from India to Burma
            1 battleship moved from 41 Sea Zone to 38 Sea Zone
            1 infantry moved from India to Burma
    
        Place Units - British
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            3 Fortifications placed in Sumatra
            1 factory_minor placed in Egypt
            3 uk_armours placed in Union of South Africa
            5 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 infantry
            EDIT: Removing units owned by British from India: 1 factory_major
            EDIT: Adding units owned by British to India: 1 UndergroundMinr
            EDIT: Removing units owned by British from India: 1 UndergroundMinr
            EDIT: Adding units owned by British to India: 1 UndrgroundFctry
            EDIT: Changing PUs for British from 3 to 2
            EDIT: Turning off Edit Mode
            2 destroyers placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 46 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : 0.67
    Japanese regular : 2.00
    Germans regular : -0.83
    British regular : -0.67
    

    exp-game-5b-victory-UK2.tsvg

    Some slip-ups on my part too. Forgot to move the India factory underground, so I had to spent time messing around in edit to fix it :)


  • Thanks, I’ve spotted it! 54845d0f-3606-49ef-a84a-e2d678c1859e-image.png


  • Lol it says I don’t have the rights to change the contents of the file

    @Panther Could you please help us with this? I am consistently getting Java Heap Space errors when booting up big maps several times consecutively (that is, starting a game, then leaving a game wihtout exiting the program and then starting it again).

    I often do this when playing by email when I messed up something and don’t want to have undo or edit everything.

    I tried to change triplea.vmoptions but it says I don’t have the rights to change the file while I am administrator…


  • @Panther

    I am running on 2.614780


  • @VictoryFirst

    Do you wanna intercept ? Forgot to save before prompt

    2 Ftrs 1 Bmbr hitting Egypt Fctry

    Screenshot from 2024-08-20 04-08-16.png


  • @barnee

    No intercept


  • @VictoryFirst

    hmm game isn’t letting me load the auto save.

    well f iyt I’ll just redo it

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 3 italian_paras; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Syria from French
                EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from Southern Italy to Egypt
            EDIT: 1 italian_para moved from Southern Italy to Syria
            1 armour and 3 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour and 3 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Air Battle in Egypt
                Italians attacks with 3 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Trans-Jordan
                Italians attack with 1 armour and 3 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 3/3 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Cleaning up after air battles
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Greece
            2 fighters moved from Egypt to Alexandria
            1 bomber moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Tobruk to Alexandria
            1 armour moved from Yugoslavia to Romania
            1 aaGun and 2 artilleries moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Romania
            1 Italian_LCV and 1 Rail moved from Southern Italy to Greece
    
        Place Units - Italians
            3 italian_paras placed in Southern Italy
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Italians collect 17 PUs; end with 17 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    British AA : -0.17
    British regular : -0.33
    

    EXP Game 5b Victory I2.tsvg


  • I managed to add at trigger that adds AA Guns to the fighter zones equal to the amount of artillery in the neighbouring territory :)

    de798ea1-d624-4cee-bed9-5de200084858-image.png



  • @barnee Those Frostion units look pretty badass lol 😀 Have to ask the gents if they’d like to have those instead.


  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    might have to tweak the place as there bigger. I didn’t do all but yea they look pretty fckn cool :)

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    I can send ya what I got. Probably just need units and place that way your xml works


  • Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 3 Fortifications, 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - ANZAC
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
            2 fighters moved from 42 Sea Zone to Northern Territory
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Queensland to Northern Territory
            2 infantry moved from Dutch New Guinea to New Guinea
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
            1 destroyer placed in 62 Sea Zone
            3 Fortifications placed in Java
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    
        Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 58 Sea Zone to 41 Sea Zone
            2 infantry moved from Tunisia to Algeria
    
        Combat - French
            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Syria
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 123 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
    
        Non Combat Move - French
            Trigger ItaliansParaBoost atSyria: Italians has 1 italian_paraBoost placed in Syria
            Trigger Wolfpack at123 SeaZones: Germans has 1 Wolfpack placed in 123 Sea Zone
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    exp-game-5b-victory-A2-F2.tsvg


  • @barnee

    Does Iron War have everything or do you have Frostion units that aren’t included in Iron War? Please send me if that’s the case, thanks!

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