L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies)


  • @Stucifer I am getting a feeling that dice does not like the Emperor. That battleship last time, now Malaya and the whole of South-eastern Asia. You might get lucky with low chance attack, try it :)

    Good job with the Soviets, though.

  • 2024 2023

    Yeah, for some reason I completely spaced the 12 planes you had there for Amur, but I’ll trade some units in Siberia for keeping you off the money islands a bit longer ;)

    Scramble option for 115 -

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Greece to 115 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Sumatra
            1 infantry moved from New Britain to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
    

    triplea_41079_8ame.tsvg


  • @Stucifer No.

  • 2024 2023

    Will continue with China/UK later tonight. Sorry if you got 2 emails with dice, one with 2 hits, and one with 3, I forgot I wasn’t on local game when I was planning the attack on 115 vs strat bombing

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Greece to 115 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Sumatra
            1 infantry moved from New Britain to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Battle in Sumatra
            Battle in Dutch New Guinea
            Battle in 115 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer, 1 submarine and 1 transport
                Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 115 Sea Zone to Greece
            1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
            1 infantry moved from Cyprus to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone
            1 fighter moved from Greece to 82 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Sumatra
            1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Wake Island to 32 Sea Zone
            2 submarines moved from 32 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 99 Sea Zone
            1 infantry placed in Greece
            1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    triplea_41079_8ame.tsvg

  • 2024 2023

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Combat Move - British
            1 infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia
            1 fighter moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 cruiser moved from 101 Sea Zone to 94 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from Greece to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Morocco
            1 infantry moved from 94 Sea Zone to Morocco
            1 fighter moved from 99 Sea Zone to Yugoslavia
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    

    Savegame

  • 2024 2023

    @nikola1975 And now scramble decision in Morocco - 70% odds with bombard, figured not quite high enough for me to skip asking


  • @Stucifer Yes, scramble two fighters.

  • 2024 2023

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Greece to 115 Sea Zone
            1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to 115 Sea Zone
            1 destroyer moved from 112 Sea Zone to 115 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Sumatra
            1 infantry moved from New Britain to 48 Sea Zone
            1 infantry and 1 transport moved from 48 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Dutch New Guinea
    
        Combat - Americans
            Battle in Sumatra
            Battle in Dutch New Guinea
            Battle in 115 Sea Zone
                Americans attack with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Germans and 1 transport owned by the Germans lost in 115 Sea Zone
                Americans win, taking Sumatra from Japanese, taking Dutch New Guinea from Japanese with 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 115 Sea Zone to Greece
            1 bomber, 2 fighters and 1 tactical_bomber moved from 115 Sea Zone to United Kingdom
            1 infantry moved from Cyprus to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 battleship, 1 carrier and 1 cruiser moved from 83 Sea Zone to 82 Sea Zone
            1 fighter moved from Greece to 82 Sea Zone
            1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 82 Sea Zone to 81 Sea Zone
            1 marine moved from New Guinea to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Sumatra
            1 battleship, 1 destroyer and 2 submarines moved from 11 Sea Zone to 32 Sea Zone
            1 fighter moved from Wake Island to 32 Sea Zone
            2 submarines moved from 32 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 99 Sea Zone
            1 infantry placed in Greece
            1 battleship, 1 carrier and 1 destroyer placed in 11 Sea Zone
            1 fighter and 1 tactical_bomber placed in 11 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
            1 artillery and 2 infantry moved from Szechwan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 artilleries and 2 infantry moved from Honan to Anhwe
            1 infantry moved from Szechwan to Hunan
            1 fighter moved from Szechwan to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Kiangsi
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    1 artillery owned by the Japanese lost in Hunan
                Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Anhwe
                Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Szechwan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            3 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Romania to Yugoslavia
            1 fighter and 1 tactical_bomber moved from Greece to Yugoslavia
            1 fighter moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from Gibraltar to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Morocco
            1 fighter moved from Gibraltar to Morocco
            1 cruiser moved from 101 Sea Zone to 94 Sea Zone
            1 battleship and 1 cruiser moved from 99 Sea Zone to 94 Sea Zone
            1 armour and 1 infantry moved from Greece to 101 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 94 Sea Zone
            1 armour moved from 94 Sea Zone to Morocco
            1 infantry moved from 94 Sea Zone to Morocco
            1 fighter moved from 99 Sea Zone to Yugoslavia
            1 armour moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
    
        Combat - British
            Germans scrambles 2 units out of 93 Sea Zone to defend against the attack in Morocco
            Battle in Morocco
                British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Germans defend with 1 aaGun, 1 artillery, 2 fighters and 2 infantry
                    Germans roll AA dice in Morocco : 0/2 hits, 0.33 expected hits
                    British roll dice for 2 battleships and 2 cruisers in Morocco, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/6 hits, 2.33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery, 2 fighters and 2 infantry in Morocco, round 2 : 2/5 hits, 2.33 expected hits
                    2 infantry owned by the British lost in Morocco
                    1 aaGun owned by the Germans, 1 artillery owned by the Germans, 2 fighters owned by the Germans and 2 infantry owned by the Germans lost in Morocco
                British win, taking Morocco from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 29
                Casualties for British: 2 infantry
                Casualties for Germans: 1 aaGun, 1 artillery, 2 fighters and 2 infantry
            Battle in Yugoslavia
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yugoslavia
                    1 infantry owned by the Italians lost in Yugoslavia
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 carrier moved from 99 Sea Zone to 94 Sea Zone
            1 fighter moved from Morocco to Gibraltar
            1 fighter moved from Morocco to 94 Sea Zone
            1 fighter moved from Gibraltar to 99 Sea Zone
            1 tactical_bomber moved from 99 Sea Zone to Greece
            1 fighter moved from Yugoslavia to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Romania to Bulgaria
            1 artillery and 7 infantry moved from Greece to Bulgaria
            3 transports moved from 101 Sea Zone to 100 Sea Zone
            2 artilleries and 1 infantry moved from Egypt to 100 Sea Zone
            3 infantry moved from Trans-Jordan to 100 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 100 Sea Zone to 99 Sea Zone
            2 artilleries and 4 infantry moved from 99 Sea Zone to Albania
            1 cruiser and 1 marine moved from 83 Sea Zone to 81 Sea Zone
            1 destroyer moved from 80 Sea Zone to 42 Sea Zone
            1 carrier and 2 fighters moved from 40 Sea Zone to 42 Sea Zone
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Shan State
            1 fighter moved from Western India to Yunnan
            1 fighter moved from Western India to Sumatra
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
            1 transport moved from 83 Sea Zone to 73 Sea Zone
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 transport moved from 101 Sea Zone to 83 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 infantry placed in Egypt
            1 artillery placed in Union of South Africa
            1 destroyer and 1 transport placed in 82 Sea Zone
            1 infantry placed in Southern Persia
            1 infantry placed in Union of South Africa
            1 fighter placed in Egypt
            1 transport placed in 73 Sea Zone
    
        Turn Complete - British
            British collect 47 PUs; end with 47 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,5,6,4,3,2,4
            UK_Pacific collect 10 PUs (5 lost to blockades); end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in Eastern India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.00
    Italians regular : 0.67
    Japanese regular : 0.33
    Germans AA : -0.33
    Germans regular : -0.83
    British regular : 1.50
    

    Savegame

  • 2024 2023

    British fleet has no chill, those bombard dice!! 😲


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: WW2 Path to Victory

    Game History

    Round: 8
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1,5,4,6,6
            Italians collect 8 PUs (1 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 64 Sea Zone to 58 Sea Zone
            2 fighters moved from 42 Sea Zone to 58 Sea Zone
    
        Combat - ANZAC
            Battle in 58 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 58 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 58 Sea Zone
                ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 58 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to Wake Island
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 64 Sea Zone to 45 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 artillery and 1 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 64 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Algeria to Morocco
            1 destroyer moved from 101 Sea Zone to 99 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.17
    ANZAC regular : -0.33
    

    triplea_41079_8fre.tsvg


  • @Stucifer Bah. This is not fun anymore - the income difference is too big for few rounds now and I can’t see how to overturn it. You are defending all key points very well, and threatening to take some additional income in new round.

    I will surrender. Very well played. It might have been too easy for you, this one?

    Looking back what I did wrong:

    1. The Iceland adventure to chase that battleship was probably the first big mistake in Europe - the fleet went too far away, it was basically shut off from the game for some time, allowing Allies to kill the Italian.

    2. Not enough focus in Barbarossa.

    3. Taking Guinea island seemed like like a good idea, but again, I was too far, and it was too easy for Americans to disrupt that income, while Pacific UK managed to build defense. Japan seemed ok for some time, but lost too much time there, while not really threatening Australia.

    • Few wrong “small” decisions on battles, which just made the situation worse.

    What do you think?

  • N nikola1975 referenced this topic on
  • 2024 2023

    @nikola1975 I agree with all of those points.

    1. Iceland the battle went well for you but gave me breathing room as the UK to put more money into Egypt without worrying about a Sealion. I almost didn’t scramble the fighters because losing those ships doesn’t put me any further behind than I usually am as the UK in the Atlantic with a German naval build on round 1.

    2. Definitely put Italy to the screws and kept my income as UK to the point I was barely putting resources into the Med as the US. I think if you don’t do Sealion you are probably best off with Germany focusing on either supporting Italy getting its NOs in the Med or with Italy focusing on getting some income in Russia that can’t be convoyed and supporting Germany with a strong mechanized can-opener force, going for the Southern Caucasus hard.
      I also prefer to push hard to Leningrad early and often build a 2nd transport in the Baltic to shuck 4 infantry in each round. This has the added benefit of making Norway a less tantalizing target to the Allies. It also lets me exert pressure on Moscow early while pivoting mechanized to Stalingrad, ideally forcing the USSR to retreat and only trade it by round 5 or 6. Italy if supporting can rush through to capture Southern Caucasus and at that point I should be around 80+ with Germany.

    3. Guinea/Solomons is a good NO to suffocate the ANZAC but you have to have really good fleet positioning to keep the flies away. Priority is always the money islands for me, but denying ANZAC or UK is pretty high too. I really like the Wake Island hold as the US if I can get away with it.
      The Phillipines/SZ36 seems underrated in a lot of games I see as the primary staging area for your main fleet.
      I like SZ37 and use it a lot but it, doesn’t have the reach to SZ55. From 36, you are forcing the Allies to use either 2 blockers or not hold 55. 36 also supports amphib attacks on Wake, Marshall, Gilbert, all of Indonesia, Queensland, and Malaya, while being able to retreat to SZ 6/7 to defend the Home Islands if necessary.

    Generally I think attacking the USSR as Japan isn’t worth it, I almost always empty out Manchuria Korea and push south. If the soviets attack me, they don’t get the infantry, and I can use a couple subs between 5 & 6 to stifle any extra income they’d be getting. Eventually my economy is going from the big money in Indonesia that I can shuck some forces into Manchuria & Korea to retake that income and eventually chase them off the coast just by having a large air force and a bunch of transports for my Phillipines/FIC shuck in SZ 7.


  • @Stucifer Great points. Makes me want play a rematch 😀

  • 2024 2023

    @nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):

    It might have been too easy for you, this one?

    I was worried about that armour stack coming through Ukraine for a while, but the lack of power up north let me shift everything down to Stalingrad. I think that is one of the clearest strategic errors in hindsight. 2nd was not taking Crete both to give Germans the NO and also to force a reaction from UK. For your bid as Italy if you are going to go Med I think a destroyer in 99 and an infantry in Tobruk is a better spend. Or a mech + armor between Albania and Northern Italy for a hard Barbarossa.

    Although I would really stress bidding more units to Germany or Japan is more effective use of your money. If UK decides to roll the dice on the Toranto attack, even with the 3 plane scramble you are hard pressed to not lose those units as Italy, and if you do any naval buildup will be very slow and tedious. I like to try and feel the UK strategy out, let them risk the attack in 99 and take advantage of the board position that opens up elsewhere.

  • 2024 2023

    Crete is a 6-IPC swing, -3 UK +3 GER. and usually you can grab Cyprus too which cuts another 3 from UK.


  • @Stucifer said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):

    1. Iceland the battle went well for you but gave me breathing room as the UK to put more money into Egypt without worrying about a Sealion. I almost didn’t scramble the fighters because losing those ships doesn’t put me any further behind than I usually am as the UK in the Atlantic with a German naval build on round 1.

    The idea of just putting fighters there and not scrambling them is great. I tried this maneuver once in a live game, but scrambled the planes and it went disastrously for UK - but only putting them there, not scrambling and therefore getting German fleet to the North is excellent. You either keep the Battleship, or give some room for Gibraltar move.

    This makes German strafe on the battleship questionable move. Maybe it is better to go until the end, risking that German BS if needed?

    1. Definitely put Italy to the screws and kept my income as UK to the point I was barely putting resources into the Med as the US. I think if you don’t do Sealion you are probably best off with Germany focusing on either supporting Italy getting its NOs in the Med or with Italy focusing on getting some income in Russia that can’t be convoyed and supporting Germany with a strong mechanized can-opener force, going for the Southern Caucasus hard.
      I also prefer to push hard to Leningrad early and often build a 2nd transport in the Baltic to shuck 4 infantry in each round. This has the added benefit of making Norway a less tantalizing target to the Allies. It also lets me exert pressure on Moscow early while pivoting mechanized to Stalingrad, ideally forcing the USSR to retreat and only trade it by round 5 or 6. Italy if supporting can rush through to capture Southern Caucasus and at that point I should be around 80+ with Germany.

    This is a good plan of course, but I never manage to get to the Caucasus or Stalingrad if I focus north. Italy could be the difference there, you are right, I rarely support that attack with more than one Italian tank - I usually invest into the Meds with them heavily. Which did not work at all in this game.

    1. Guinea/Solomons is a good NO to suffocate the ANZAC but you have to have really good fleet positioning to keep the flies away. Priority is always the money islands for me, but denying ANZAC or UK is pretty high too. I really like the Wake Island hold as the US if I can get away with it.
      The Phillipines/SZ36 seems underrated in a lot of games I see as the primary staging area for your main fleet.
      I like SZ37 and use it a lot but it, doesn’t have the reach to SZ55. From 36, you are forcing the Allies to use either 2 blockers or not hold 55. 36 also supports amphib attacks on Wake, Marshall, Gilbert, all of Indonesia, Queensland, and Malaya, while being able to retreat to SZ 6/7 to defend the Home Islands if necessary.

    Wake Island harbour was very successful for you, it made life very hard for Japan. Again, this sounds good when you tell it like this, but realising it is probably not easy.


  • @Stucifer said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):

    @nikola1975 said in L24 PTV: Nikola1975 (Axis +12) vs. Stucifer (Allies):
    I was worried about that armour stack coming through Ukraine for a while, but the lack of power up north let me shift everything down to Stalingrad. I think that is one of the clearest strategic errors in hindsight. 2nd was not taking Crete both to give Germans the NO and also to force a reaction from UK. For your bid as Italy if you are going to go Med I think a destroyer in 99 and an infantry in Tobruk is a better spend. Or a mech + armor between

    I will probably try a sub for Italy and infantry for the Germans in Holland in our next game. Mediterranean is hard, good Allied player like you can make a strong position in Egypt and the Middle East, basically stopping Italy very early.

    Like you said, Crete and Malta/Cyprus are important, but I usually tend to wait taking them until I build the carrier or German comes down to help. Which did not happen in this game.

Suggested Topics

  • 6
  • 30
  • 306
  • 66
  • 60
  • 169
  • 113
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

170

Online

17.3k

Users

39.8k

Topics

1.7m

Posts