TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Transport moved from sz49 to sz57 Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
oh did you want to submerge the russki sub in 113 ? I’ll just put him back for now. I think I’ll make a separate Escort unit that is not “isDestroyer” so it won’t attack subs.
It’ll be kinda like a Marine without a Arty. Another edit, but at least it’ll roll right.
Besides, we’re used to edits in this game lol
Game History
Round: 5
Purchase Units - Japanese
Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry.
Japanese buy 1 Heavy_BB, 2 armour, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Malaya to 37 Sea Zone
1 Japan_destroyer and 1 infantry moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to 41 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 Japan_destroyer moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 Japan_destroyer and 1 infantry moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 artilleries, 1 elite and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 elite, 1 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 artilleries, 1 elite and 1 infantry moved from 44 Sea Zone to Celebes
1 elite and 1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Yunnan to Burma
3 fighters and 3 tactical_bombers moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 infantry moved from Szechwan to Shensi
1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 Japan_destroyer, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 2 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 Japan_destroyer and 1 infantry
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 Japan_destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 Japan_destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shensi
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shensi, round 2 : 6/8 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Celebes
Changer loiter and taunt; Japanese attack with 2 artilleries, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
Changer defend; ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 3/7 hits, 2.83 expected hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese lost in Celebes
2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 Fortification and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2.00 expected hits
ANZAC roll dice for 1 Fortification and 1 infantry in Java, round 2 : 0/1 hits, 0.50 expected hits
1 Fortification owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 Fortification and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Jehol
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Yunnan
2 bombers moved from 41 Sea Zone to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Kweichow
1 artillery moved from Hopei to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
3 armour moved from Shantung to Chahar
2 armour moved from Kiangsu to Kweichow
3 armour moved from Kweichow to Hopei
1 armour moved from Korea to Jehol
1 infantry moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Shensi to Hopei
1 J_Rail and 1 infantry moved from Kiangsu to Jehol
1 J_Rail moved from Kiangsu to Kwangtung
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 air_transport and 1 infantry moved from Japan to Caroline Islands
3 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 J_Rail and 1 infantry moved from Kwangtung to Jehol
2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 harbour placed in Philippines
1 Heavy_BB placed in 6 Sea Zone
2 armour and 1 infantry placed in Shantung
3 infantry placed in Kiangsu
1 elite and 3 infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Japanese collect 63 PUs; end with 63 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 64 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : 1.67
ANZAC regular : 0.83
British regular : 0.67
Got the U-boat pen to place by the coast. Can’t get the pen U-boats to.
I think triplea has hardwired the original ship placements.
Idk. I’ll ask at the site but at least the pen place on the coast now. Well in S FRA anyway. Have to tweak the other likely spots too :)
Do the notification popups show in outr game ? You can swap it out with the current dl one if it doesn’t.
I’m got some other stuff to d with before I upload the new place.
Anyway, probably not a big deal, but I like seeing it on the coast lol
oh yea, so you have to ignore the subpen U-boats in battle, same as you would before trprts can defend.
Either retreat and then edit move back in with attacker in ncm or fight until there dead and edit them back in.
Game History
Round: 5
Purchase Units - Americans
Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group. They may only have 1 Army Group at a time.
Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 artilleries, 1 carrier, 1 elite, 2 infantry, 2 marines, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
3 artilleries and 1 marine moved from Eastern United States to 101 Sea Zone
2 marines moved from Central United States to 101 Sea Zone
1 Escort_Convoy, 1 Heavy_BB, 3 artilleries, 1 carrier, 1 destroyer, 3 marines, 1 submarine, 3 transports, 1 usa_fighter and 1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 usa_fighters moved from 89 Sea Zone to Gibraltar
3 artilleries and 3 marines moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber, 3 marines and 2 usa_fighters
Germans defend with 4 infantry; Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 Heavy_BB and 1 cruiser in Gibraltar, round 2 : 3/3 hits, 2,17 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 3 marines and 2 usa_fighters in Gibraltar, round 2 : 5/9 hits, 4,17 expected hits
Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 2/6 hits, 2,00 expected hits
1 marine owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
4 infantry owned by the Germans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking 106 Sea Zone from Germans, taking Gibraltar from Italians with 2 artilleries, 1 bomber, 2 marines and 2 usa_fighters remaining. Battle score for attacker is 11
Casualties for Americans: 1 artillery and 1 marine
Casualties for Germans: 4 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
2 usa_fighters owned by the Americans and 1 usa_tactical_bomber owned by the Americans retreated
Japanese win with 1 Japan_destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
1 Escort moved from 10 Sea Zone to 25 Sea Zone
1 artillery, 4 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 infantry, 1 marine, 3 transports and 2 usa_fighters moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 4 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to Central United States
2 infantry moved from Western United States to Central United States
1 bomber moved from Gibraltar to Morocco
2 usa_fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Units in Central United States being upgraded or consumed: 2 infantry
2 marines placed in Central United States
2 ArmoredInfantrys, 2 artilleries and 1 elite placed in Eastern United States
1 Escort and 3 transports placed in 101 Sea Zone
Americans undo move 3.
1 Escort and 3 transports placed in 101 Sea Zone
1 Escort, 1 carrier and 2 submarines placed in 10 Sea Zone
Americans undo move 3.
1 Escort and 2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
Americans collect 50 PUs; end with 50 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 64 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
1 fighter moved from Shensi to Tsinghai
3 infantry moved from Kansu to Tsinghai
2 infantry moved from Kansu to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 39 PUs; 3 AirLendLease; 3 NavyLendLease;
British buy 1 UK_LCV, 3 artilleries, 1 elite, 4 infantry and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 infantry moved from India to Burma
2 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
EDIT: 1 UK_LCV, 1 elite and 1 infantry moved from United Kingdom to Holland Belgium
EDIT: 1 uk_fighter moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 UK_LCV, 1 elite, 1 infantry and 1 uk_fighter
Germans defend with 1 infantry
British roll dice for 1 UK_LCV, 1 elite, 1 infantry and 1 uk_fighter in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 UK_LCV owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 elite, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0
Casualties for British: 1 UK_LCV
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber
Japanese defend with 1 elite and 1 infantry
British roll dice for 4 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 3/7 hits, 2,33 expected hits
Japanese roll dice for 1 elite and 1 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Burma
1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 elite and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - British
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Union of South Africa
Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt
2 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
2 infantry moved from West India to India
1 Rail and 1 infantry moved from Union of South Africa to Egypt
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 uk_fighter moved from 98 Sea Zone to Egypt
3 Seafires, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine, 2 transports and 2 uk_fighters moved from 98 Sea Zone to 92 Sea Zone
1 uk_fighter moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from West Indies to 89 Sea Zone
2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
1 UK_LCV, 1 elite and 1 uk_fighter placed in United Kingdom
2 artilleries and 2 infantry placed in India
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,4,5,3
British collect 35 PUs (7 lost to blockades); end with 35 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -0,33
Japanese regular : 0,33
Italians regular : 0,00
Germans regular : 0,67
British regular : 0,67
Guten Abend
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 Italian_LCV, 1 armour, 3 infantry and 1 italian_para; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Ukraine from Russians
EDIT: Italians takes Northwest Persia from British
EDIT: Italians takes Iraq from Russians
EDIT: Italians takes Syria from French
EDIT: Changing ownership of Northwest Persia from Italians to British
EDIT: Changing ownership of Iraq from Italians to Russians
EDIT: Changing ownership of Ukraine from Italians to Russians
EDIT: Turning off Edit Mode
1 bomber moved from Alexandria to Anglo Egyptian Sudan
EDIT: 1 italian_para moved from Alexandria to Anglo Egyptian Sudan
EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Syria
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 Escort_Convoy, 1 armour, 1 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 Escort_Convoy, 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 Escort_Convoy, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for French: 1 destroyer
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 italian_para
French defend with 1 infantry
Italians roll dice for 1 bomber and 1 italian_para in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 italian_para remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bessarabia
1 bomber moved from Anglo Egyptian Sudan to Alexandria
1 fighter moved from 98 Sea Zone to Alexandria
1 Rail and 1 infantry moved from Southern Italy to Bessarabia
1 armour moved from Bulgaria to Greece
1 air_transport and 1 infantry moved from Southern Italy to Alexandria
1 air_transport moved from Alexandria to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 Italian_LCV, 1 armour and 1 italian_para placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,2
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 1.17
British regular : -0.67
Just noticed I have 2 Elite in Nippon. I will remove 1 and replace with a Inf.
Poor planning by the IJA lol They’re blaming the IJN for no transport.
The interservice rivalries continue :)
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 Hvy_Ind_1, 2 artilleries, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Place Units - ANZAC
Units in New South Wales being upgraded or consumed: 1 factory_minor
1 Hvy_Ind_1 placed in New South Wales
Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 transports in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 transports in 44 Sea Zone, round 5 : 1/2 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 Japan_destroyer and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 Japan_destroyer and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 Japan_destroyer and 1 transport
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - ANZAC
Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Combat - French
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
Non Combat Move - French
Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83
ANZAC regular : -0,67
That ANZAC Sub off Celebes musta had some defective torpedos :)
Just finnished fixing Conscripts. It actually made me have to think a little bit lol
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall. Do Not Place more than there are Infantry Present. Player Enforced.
Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions. Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status. Luftwaffe and Fighter Aces are Now Available.
Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
Germans buy 3 Atlantic_Walls, 1 German_LCV, 1 NavalMine3, 1 Panzer_Grndrs, 1 UndergroundMinr, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 destroyer, 1 elite, 2 german_paras, 9 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 Panzer_Grndrs, 1 armour, 1 infantry and 1 waffen_infantry
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer placed in Germany
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 3 UBoatPens
EDIT: Adding units owned by Germans to 93 Sea Zone: 3 GermanUBoats
EDIT: Turning off Edit Mode
1 artillery and 5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 GermanUBoat moved from 119 Sea Zone to 112 Sea Zone
3 GermanUBoats moved from 109 Sea Zone to 112 Sea Zone
2 Wolfpacks moved from 109 Sea Zone to 119 Sea Zone
1 GermanUBoat moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 infantry and 1 waffen_infantry moved from Western Germany to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 german_para moved from Romania to Ukraine
Germans take Ukraine from Russians
EDIT: 1 German_LCV and 1 elite moved from Romania to Rostov
1 bomber and 2 tactical_bombers moved from Romania to Rostov
1 bomber, 1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern Poland
9 GermanUBoats moved from 97 Sea Zone to 92 Sea Zone
3 GermanUBoats, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
Combat - Germans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 113 Sea Zone
Battle in Eastern Poland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 German_LCV, 1 bomber, 1 elite and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 German_LCV, 1 bomber, 1 elite and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 German_LCV, 1 bomber, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 waffen_infantry
British defend with 1 elite and 1 infantry
Germans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 waffen_infantry in Holland Belgium, round 2 : 1/7 hits, 2.33 expected hits
British roll dice for 1 elite and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 fighters, 2 infantry, 1 mech_infantry and 1 waffen_infantry in Holland Belgium, round 3 : 1/7 hits, 2.33 expected hits
British roll dice for 1 elite in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
1 elite owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters, 2 infantry, 1 mech_infantry and 1 waffen_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 elite and 1 infantry
Battle in 92 Sea Zone
Germans attack with 12 GermanUBoats, 1 Wolfpack, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 3 Seafires, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 submarine, 2 transports and 2 uk_fighters
Germans roll dice for 12 GermanUBoats in 92 Sea Zone, round 2 : 7/12 hits, 6.00 expected hits
Units damaged: 1 battleship owned by the British and 4 carriers owned by the British
Germans roll dice for 1 Wolfpack, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 3 Seafires, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 transports and 2 uk_fighters in 92 Sea Zone, round 2 : 8/17 hits, 7.67 expected hits
1 destroyer owned by the Germans and 7 GermanUBoats owned by the Germans lost in 92 Sea Zone
2 destroyers owned by the British and 1 submarine owned by the British lost in 92 Sea Zone
1 Wolfpack owned by the Germans lost in 92 Sea Zone
Germans roll dice for 5 GermanUBoats in 92 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 3 Seafires, 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 2 transports and 2 uk_fighters in 92 Sea Zone, round 3 : 8/15 hits, 7.00 expected hits
1 fighter owned by the Germans, 5 GermanUBoats owned by the Germans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 92 Sea Zone
2 Seafires owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
British win with 1 Seafire, 1 battleship, 3 carriers, 1 destroyer, 2 transports and 2 uk_fighters remaining. Battle score for attacker is -21
Casualties for Germans: 12 GermanUBoats, 1 Wolfpack, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 2 Seafires, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine
1 Seafire owned by the British and 2 uk_fighters owned by the British forced to land in Gibraltar
Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Anglo Egyptian Sudan
Non Combat Move - Germans
Trigger ItaliansParaBoost atAnglo Egyptian Sudan: Italians has 1 italian_paraBoost placed in Anglo Egyptian Sudan
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 97 Sea Zone
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 119 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
1 bomber and 2 tactical_bombers moved from Rostov to Romania
1 artillery moved from Bessarabia to Romania
1 Panzer_Grndrs moved from Bessarabia to Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 Escort moved from 113 Sea Zone to 110 Sea Zone
3 german_paras moved from Germany to Romania
1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Poland
1 ArmyGroupCentre and 1 aaGun moved from Baltic States to Novgorod
10 infantry moved from Baltic States to Novgorod
EDIT: 1 German_LCV, 1 elite and 1 infantry moved from Germany to Norway
1 artillery moved from Germany to Poland
1 G_air_transport and 1 armour moved from Western Germany to Alexandria
1 G_air_transport moved from Alexandria to Western Germany
EDIT: 1 DAK and 2 armour moved from Alexandria to 1st Desert
EDIT: 1 DesertGeneral3 and 5 armour moved from 1st Desert to 2nd Panzer
EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Alexandria
EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Poland to 3rd Waffen
EDIT: 1 3rdWaffenArmy moved from 3rd Waffen to Poland
Place Units - Germans
3 Atlantic_Walls and 3 infantry placed in Normandy Bordeaux
1 destroyer placed in 112 Sea Zone
1 German_LCV, 1 NavalMine3, 1 Panzer_Grndrs, 1 elite, 2 german_paras and 3 infantry placed in Germany
1 infantry placed in Southern France
2 infantry placed in Western Germany
Turn Complete - Germans
Trigger ParaBoost atUkraine: Germans has 1 german_paraBoost placed in Ukraine
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.83
British regular : -0.50
I swapped a hit CV back to 92 and sunk the DD. Still had a few U-boats left is why I kept him. Think I dusted a SeaFtr too over CA but you had enough to win.
Anyway, switch it up if you’d done different :)
Where you going on Holiday ? Will be lots of fun i’m sure :)
Uggh ! Another F up. Forgot to move Ftrs to Italia and a Air Trprt. Just did it in my practice turn lol
Stupid is as stupid does :)
@barnee said in EXP barnee vs Panzer Game 6:
I swapped a hit CV back to 92 and sunk the DD. Still had a few U-boats left is why I kept him. Think I dusted a SeaFtr too over CA but you had enough to win.
Anyway, switch it up if you’d done different :)
okidoki. I switched a CA back in and removed a navy fighter.
Game History
Round: 6
Purchase Units - Russians
Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production ! You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
Trigger AlliesFtrAce: buyFighterAce added to productionRussians
Russians buy 1 FighterAce, 3 Mass_Tankss, 2 Russian_Rocketss, 1 Tank_General, 1 elite and 10 mine_unarmeds; Remaining resources: 0 PUs; 2 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
3 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bryansk to Rostov
2 infantry moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Belarus to Baltic States
1 fighter moved from Belarus to Ukraine
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Changer loiter and taunt; Russians attack with 1 fighter and 2 infantry
Germans defend with 1 german_para and 1 german_paraBoost; Changer defend
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 german_para and 1 german_paraBoost
Battle in Anglo Egyptian Sudan
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 italian_para and 1 italian_paraBoost
Russians win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 italian_para and 1 italian_paraBoost
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 German_LCV and 1 elite
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 German_LCV and 1 elite
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Russians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Caucasus
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Eastern Poland to Belarus
1 fighter moved from Ukraine to Belarus
1 fighter moved from Rostov to Caucasus
1 artillery and 6 infantry moved from Bryansk to Belarus
2 Russian_Engineers moved from Bryansk to Russia
1 armour moved from Russia to Belarus
1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Russia to Caucasus
2 infantry moved from Caucasus to Northwest Persia
EDIT: 2 russian_paras moved from Egypt to Iraq
EDIT: 1 russian_para moved from Caucasus to Iraq
1 artillery moved from Bryansk to Belarus
14 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Smolensk
10 mine_unarmeds moved from Bryansk to Belarus
1 infantry moved from Belarus to Archangel
1 armour moved from Urals to Russia
Place Units - Russians
1 FighterAce, 3 Mass_Tankss, 2 Russian_Rocketss, 1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
Turn Complete - Russians
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Russians collect 36 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
EDIT: Adding units owned by Changer to Belarus: 10 R_mine_Belarus_NOVGOs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 Seafire
EDIT: Turning on Edit Mode
EDIT: Adding units owned by British to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Game History
Round: 6
Purchase Units - Japanese
Note to players Japanese: It is Late 1942 and Prime Minister Tojo has Ordered All Japanese to Fight to the Death ! Banzai Attacks are Now Possible.
Japanese buy 1 Escort, 3 Fortifications, 3 Japan_destroyers, 1 air_transport, 3 armour, 1 carrier, 1 demo_harbour, 1 elite and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Banzai: Japanese has 1 Banzai placed in Japan
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 elite moved from Celebes to 44 Sea Zone
1 elite and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 elite moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
2 bombers moved from Yunnan to Burma
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Hopei to Shensi
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
Combat - Japanese
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking 42 Sea Zone from ANZAC with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Shensi
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers in Shensi, round 2 : 4/10 hits, 4.50 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 6/8 hits, 3.50 expected hits
British roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Burma
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Malaya
1 fighter and 1 tactical_bomber moved from Burma to Malaya
2 bombers moved from Burma to Yunnan
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
EDIT: 1 J_Rail moved from Kiangsu to Korea
EDIT: 1 J_Rail and 1 infantry moved from Korea to Malaya
1 J_Rail and 1 infantry moved from Kiangsu to Malaya
2 infantry moved from Kwangsi to Yunnan
5 infantry moved from Szechwan to Yunnan
1 aaGun moved from Szechwan to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
2 armour moved from Kweichow to Yunnan
3 armour moved from Hopei to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 Escort, 1 Heavy_BB, 1 carrier, 1 fighter, 1 pacific_cruiser, 1 pacific_submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
EDIT: 1 Japanese_LCV, 1 elite and 1 infantry moved from Japan to Korea
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
1 air_transport moved from Caroline Islands to Japan
3 fighters and 3 tactical_bombers moved from Shensi to Kweichow
2 armour moved from Shantung to Kweichow
3 armour moved from Chahar to Kweichow
1 armour moved from Jehol to Kweichow
1 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
Place Units - Japanese
1 Escort, 3 Japan_destroyers and 1 carrier placed in 6 Sea Zone
3 armour placed in Shantung
3 infantry placed in Kiangsu
1 air_transport, 1 elite and 1 infantry placed in Japan
Units in Caroline Islands being upgraded or consumed: 1 harbour
1 demo_harbour placed in Caroline Islands
1 Fortification placed in Celebes
2 Fortifications placed in Java
Turn Complete - Japanese
Note to players Japanese: It is Late 1942 and Our Shipyards are Hard at Work. We will soon Launch 1 new Carrier with 2 new Naval Fighters. They may only Operate in the Pacific and Indian Oceans.
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ35Invert: has removed 1 Escort owned by Japanese in 35 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Trigger Japanese RemoveConvoySZ35Invert: Japanese has 1 Escort_Convoy placed in 35 Sea Zone
Japanese collect 64 PUs; end with 64 PUs
Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 66 PUs
Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 67 PUs
Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.83
ANZAC regular : 0.67
British regular : 0.00
screwed up as usual :) The Hopei planes were supposed to go to PHI
Game History
Round: 6
Purchase Units - Americans
Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans
Americans buy 2 Escorts, 1 FighterAceUSA, 2 carriers, 4 marines, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Place Units - Americans
Units in Eastern United States being upgraded or consumed: 2 infantry
2 marines placed in Eastern United States
Units in Central United States being upgraded or consumed: 2 infantry
2 marines placed in Central United States
Combat Move - Americans
Trigger Japanese DemoHarbour: has removed 1 demo_harbour owned by Japanese in Caroline Islands
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Morocco to 110 Sea Zone
1 usa_tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from Midway to 16 Sea Zone
1 artillery, 4 infantry and 1 marine moved from Queensland to 54 Sea Zone
1 Heavy_BB, 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 4 infantry, 1 marine and 3 transports moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
2 usa_fighters moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 4 infantry and 1 marine moved from 44 Sea Zone to Celebes
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber
Japanese defend with 1 Japan_destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine, 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 Japan_destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 submarine and 1 usa_tactical_bomber
Germans defend with 1 Escort
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 usa_tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 Escort owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 submarine and 1 usa_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 Escort
Battle in Celebes
Changer loiter and taunt; Americans attack with 1 artillery, 4 infantry and 1 marine
Changer defend; Japanese defend with 1 Fortification and 1 infantry
Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Celebes, round 2 : 3/5 hits, 3,33 expected hits
Japanese roll dice for 1 Fortification and 1 infantry in Celebes, round 2 : 0/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 Fortification owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 4 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 Fortification and 1 infantry
Battle in 45 Sea Zone
Americans attack with 2 usa_fighters
Japanese defend with 1 transport
Americans roll dice for 2 usa_fighters in 45 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 usa_fighters in 45 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 2 usa_fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Americans
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
2 usa_fighters moved from 45 Sea Zone to 44 Sea Zone
1 bomber and 1 usa_tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 marines moved from Eastern United States to 101 Sea Zone
1 Escort_Convoy, 2 artilleries, 2 marines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 marines moved from 91 Sea Zone to Gibraltar
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 Escort_Convoy moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 Heavy_BB, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 usa_fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 Escort_Convoy, 1 artillery, 1 carrier, 1 infantry, 1 pacific_cruiser, 1 pacific_submarine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to Midway
Place Units - Americans
1 Escort, 2 carriers and 2 submarines placed in 10 Sea Zone
1 Escort, 2 submarines and 1 transport placed in 101 Sea Zone
1 FighterAceUSA placed in Eastern United States
Turn Complete - Americans
Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone
Americans collect 53 PUs; end with 53 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
Trigger Americans Liberates Celebes: Americans met a national objective for an additional 1 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Shensi
4 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Kansu, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 : 3/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Chinese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units - British
British buy 1 Repair_BB, 2 Repair_Carriers, 1 airfield, 1 harbour, 2 infantry and 1 uk_armour; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units - British
1 Repair_BB and 2 Repair_Carriers placed in 92 Sea Zone
Combat Move - British
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
5 units repaired.
Trigger British RemoveRepair Carrier: has removed 2 Repair_Carriers owned by British in 92 Sea Zone
Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 92 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to 98 Sea Zone
1 artillery, 1 commando and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 artillery, 1 commando and 2 infantry moved from India to Burma
1 uk_fighter and 1 uk_tactical_bomber moved from India to Burma
Combat - British
Battle in 98 Sea Zone
British attack with 1 submarine, 1 uk_fighter and 1 uk_tactical_bomber
Italians defend with 1 Escort_Convoy, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 Escort_Convoy and 1 transport in 98 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 submarine owned by the British lost in 98 Sea Zone
1 transport owned by the Italians and 1 Escort_Convoy owned by the Italians lost in 98 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 6
Casualties for British: 1 submarine
Casualties for Italians: 1 Escort_Convoy and 1 transport
Battle in Burma
British attack with 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Burma, round 2 : 3/6 hits, 2,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 commando, 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 bomber, 1 commando and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 commando and 1 infantry in Trans-Jordan, round 2 : 1/4 hits, 1,67 expected hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,83 expected hits
1 commando owned by the British and 1 infantry owned by the British lost in Trans-Jordan
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 1 bomber in Trans-Jordan, round 3 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0,50 expected hits
1 artillery owned by the British lost in Trans-Jordan
1 bomber owned by the British retreated
Italians win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 1 commando and 1 infantry
Casualties for Italians: 1 infantry
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Iraq
1 bomber moved from Trans-Jordan to Iraq
1 uk_fighter and 1 uk_tactical_bomber moved from 98 Sea Zone to Egypt
1 uk_fighter moved from Gibraltar to 92 Sea Zone
1 uk_fighter moved from United Kingdom to Gibraltar
1 uk_fighter moved from India to Iraq
EDIT: 2 Rails moved from Union of South Africa to India
2 Rails and 2 infantry moved from India to Iraq
1 uk_fighter and 1 uk_tactical_bomber moved from Burma to India
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - British
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
1 airfield and 1 harbour placed in Gibraltar
2 infantry and 1 uk_armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 33 PUs (5 lost to blockades); end with 35 PUs
Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1,17
Americans regular : -0,17
Italians regular : 1,83
Japanese regular : -1,50
Germans regular : -0,33
British regular : -0,50
Hallo
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 UndergroundMinr and 4 infantry; Remaining resources: 0 PUs;
Place Units - Italians
Units in Southern Italy being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Southern Italy
Combat Move - Italians
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
1 bomber moved from Alexandria to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
1 armour and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 armour, 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 3 infantry in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Eastern Poland
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Bulgaria
1 bomber and 1 fighter moved from Eastern Poland to Romania
1 armour moved from Greece to Romania
EDIT: 1 air_transport and 1 mech_infantry moved from Alexandria to Italian Somaliland
EDIT: 1 Italian_LCV moved from Syria to Greece
1 armour moved from Trans-Jordan to Syria
1 infantry moved from Syria to Trans-Jordan
1 Italian_LCV and 1 Rail moved from Southern Italy to Bulgaria
3 infantry moved from Northern Italy to Southern Italy
1 italian_para moved from Southern Italy to Romania
1 fighter moved from Alexandria to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.33
Buongiorno
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Changer loiter and taunt; ANZAC attack with 1 artillery, 1 fighter and 3 infantry
Changer defend; Japanese defend with 1 elite
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 elite
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - ANZAC
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
2 fighters moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Purchase Units - French
Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body>
Combat Move - French
Combat - French
Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Iraq
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - French
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
Turn Complete - French