trying something different, to mix things up :)
L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3
-
remove mechs before artilleries
-
@Amon-Sul I’m now in a meeting, I’ll roll dices in 5-10mins
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Norway to 125 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 125 Sea Zone to 127 Sea Zone 1 artillery moved from 127 Sea Zone to Novgorod 1 infantry moved from Belarus to Novgorod 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 4 armour, 5 artilleries, 17 infantry and 13 mech_infantrys moved from Smolensk to Russia 4 armour, 2 bombers, 2 fighters and 8 mech_infantrys moved from Belarus to Russia 3 bombers moved from Western Germany to Russia 3 armour moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor and 1 harbour Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 aaGun and 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Germans lost in Novgorod 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 1 armour Battle in Bryansk Germans attack with 3 armour, 1 infantry and 4 mech_infantrys Russians defend with 3 infantry Germans roll dice for 3 armour, 1 infantry and 4 mech_infantrys in Bryansk, round 2 : 4/8 hits, 2,33 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Bryansk 3 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Russia Germans attack with 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys Russians defend with 2 aaGuns, 1 airfield, 8 armour, 3 artilleries, 1 factory_major, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber Russians roll AA dice in Russia : 0/6 hits, 1,00 expected hits Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters, 17 infantry and 21 mech_infantrys in Russia, round 2 : 21/58 hits, 17,17 expected hits Russians roll dice for 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/47 hits, 18,50 expected hits 17 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia 19 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 19 mech_infantrys in Russia, round 3 : 13/39 hits, 14,00 expected hits Russians roll dice for 8 armour, 3 artilleries, 4 fighters, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/28 hits, 12,17 expected hits 14 mech_infantrys owned by the Germans lost in Russia 5 mech_infantrys owned by the Russians, 7 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia Germans roll dice for 8 armour, 5 artilleries, 5 bombers, 2 fighters and 5 mech_infantrys in Russia, round 4 : 8/25 hits, 11,67 expected hits Russians roll dice for 8 armour, 2 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 8/15 hits, 7,83 expected hits 3 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia 6 armour owned by the Russians and 2 artilleries owned by the Russians lost in Russia Germans roll dice for 8 armour, 2 artilleries, 5 bombers and 2 fighters in Russia, round 5 : 11/17 hits, 9,00 expected hits Russians roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Russia, round 5 : 5/7 hits, 4,17 expected hits 2 artilleries owned by the Germans and 3 armour owned by the Germans lost in Russia 1 tactical_bomber owned by the Russians, 4 fighters owned by the Russians and 2 armour owned by the Russians lost in Russia Germans captures 42PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 46 Casualties for Germans: 3 armour, 5 artilleries, 17 infantry and 21 mech_infantrys Casualties for Russians: 2 aaGuns, 8 armour, 3 artilleries, 4 fighters, 26 infantry, 5 mech_infantrys and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 bombers moved from Russia to Poland 1 mech_infantry moved from Eastern Poland to Bryansk 2 fighters moved from Russia to Smolensk 3 bombers moved from Russia to Smolensk 1 aaGun moved from Belarus to Bryansk 1 mech_infantry moved from Eastern Poland to Novgorod 1 mech_infantry moved from Western Germany to Southern Italy 1 artillery and 1 infantry moved from Normandy Bordeaux to France 2 aaGuns moved from Holland Belgium to Western Germany 1 armour moved from Holland Belgium to Northern Italy 1 infantry moved from Western Germany to Northern Italy 1 destroyer moved from 125 Sea Zone to 127 Sea Zone 1 submarine moved from 125 Sea Zone to 127 Sea Zone Place Units - Germans 1 fighter, 7 infantry and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Germans collect 50 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Combat Hit Differential Summary :
Russians regular : 3,83 Germans regular : 3,00 Russians AA : -1,00
-
@Amon-Sul no surprise in Russia… 80% held, of course you shot no air…
-
@Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…
-
it seems to me that too many of units survived comparing to odds
-
but its not disasterous
-
Russians regular : 3,83
Germans regular : 3,00
Russians AA : -1,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - Russians 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Germans Combat - Russians Non Combat Move - Russians 1 infantry moved from Vologda to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Burma to Yunnan Turn Complete - Russians
Combat Hit Differential Summary :
-
Japan on the move…
-
@fasthard said in L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3:
@Amon-Sul don’t know if this is and axis bonus implemented in our games or who rolls that dices…
Moscow battle is almost totally on average
u should have 10-12 units after the battle and u have them
i made a mistake , not in Scandinavia or Yunnan, but send too many units to Ukraine , southern front
with them near Moscow i could defend
-
I ve learned some things tactically about Russia in this game
I ll be smarter next time
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 6 tactical_bombers moved from Philippines to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 2 bombers and 2 fighters moved from Kwangtung to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Sumatra 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 bombers, 11 fighters, 1 submarine and 8 tactical_bombers British defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 11 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 11/21 hits, 12,17 expected hits
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,00 Japanese regular : -1,33 ANZAC regular : -0,67 UK_Pacific regular : 1,33
-
@Amon-Sul I got what’s the issue about ANZAC not capturing Java…
Casualties? -
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from French Indo China to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 3 fighters and 6 tactical_bombers moved from Philippines to 55 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 submarine moved from 34 Sea Zone to 55 Sea Zone 2 bombers and 2 fighters moved from Kwangtung to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 1 cruiser moved from 35 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sumatra Japanese attack with 2 artilleries and 2 infantry British defend with 2 infantry Japanese roll dice for 2 cruisers in Sumatra, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits, 1,33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Sumatra 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Battle in Celebes Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 45 Sea Zone Japanese attack with 1 battleship, 1 carrier and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 battleship, 1 carrier and 1 destroyer remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 bombers, 11 fighters, 1 submarine and 8 tactical_bombers British defend with 1 destroyer; Americans defend with 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport; ANZAC defend with 2 fighters Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers, 11 fighters and 8 tactical_bombers in 55 Sea Zone, round 2 : 11/21 hits, 12,17 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 4 fighters and 1 transport in 55 Sea Zone, round 2 : 5/16 hits, 7,50 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone 1 destroyer owned by the British, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in 55 Sea Zone, round 3 : 6/17 hits, 10,00 expected hits Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 4 fighters and 1 transport in 55 Sea Zone, round 3 : 5/10 hits, 5,50 expected hits 3 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 55 Sea Zone 1 fighter owned by the ANZAC, 3 cruisers owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 55 Sea Zone Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 4 : 8/12 hits, 7,17 expected hits Americans roll dice for 1 battleship, 3 fighters and 1 transport in 55 Sea Zone, round 4 : 3/4 hits, 2,67 expected hits 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in 55 Sea Zone 1 fighter owned by the ANZAC, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 55 Sea Zone Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 68 Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 2 fighters and 1 transport Casualties for British: 1 destroyer Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 bombers and 1 fighter moved from 55 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 armour and 1 mech_infantry moved from Kwangtung to French Indo China 2 mech_infantrys moved from Kiangsu to Shantung 1 fighter moved from Manchuria to Shantung 1 infantry moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangtung to French Indo China 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Jehol to Anhwe 1 aaGun and 3 infantry moved from Jehol to Shantung 1 fighter moved from Japan to French Indo China 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 factory_minor placed in Shantung 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -3,67 Japanese regular : -4,50 ANZAC regular : -0,67 UK_Pacific regular : 1,33
-
I simply can not find good dices
U can have bad
But i cant have good
-
Not to mention loosing 99% battles a few Times
Its starting to be frustrating
But i ve learned a lesson. Need to be prepared for that dice NeXT time, Bring a tranny more or dont go into it, unless u can secure the navy
But of course in Shan state where i brought 3 inf i lost bome
So i just have to be prepared for worst
Or take the risk and count that the outcome wont be in my favour
-
In Shan lost none
-
this is ridicoulous
this is insane